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Diffstat (limited to 'StardewModdingAPI/Inheritance/SGame.cs')
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs new file mode 100644 index 00000000..61a0f390 --- /dev/null +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -0,0 +1,75 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Text; +using System.Threading.Tasks; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; +using StardewValley; +using StardewValley.Minigames; + +namespace StardewModdingAPI.Inheritance +{ + public class SGame : Game1 + { + public static FieldInfo[] StaticFields { get { return Thing(); } } + + public static FieldInfo[] Thing() + { + return typeof(Game1).GetFields(); + } + + public KeyboardState KStateNow { get; private set; } + public KeyboardState KStatePrior { get; private set; } + + public Keys[] CurrentlyPressedKeys { get; private set; } + public Keys[] PreviouslyPressedKeys { get; private set; } + + public Keys[] FramePressedKeys + { + get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); } + } + + protected override void Initialize() + { + Program.Log("XNA Initialize"); + Events.InvokeInitialize(); + base.Initialize(); + } + + protected override void LoadContent() + { + Program.Log("XNA LoadContent"); + Events.InvokeLoadContent(); + base.LoadContent(); + } + + protected override void Update(GameTime gameTime) + { + KStateNow = Keyboard.GetState(); + CurrentlyPressedKeys = KStateNow.GetPressedKeys(); + + foreach (Keys k in FramePressedKeys) + Events.InvokeKeyPressed(k); + + if (KStateNow != KStatePrior) + { + Events.InvokeKeyboardChanged(KStateNow); + } + + Events.InvokeUpdateTick(); + base.Update(gameTime); + + KStatePrior = KStateNow; + PreviouslyPressedKeys = CurrentlyPressedKeys; + } + + protected override void Draw(GameTime gameTime) + { + Events.InvokeDrawTick(); + base.Draw(gameTime); + } + } +}
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