diff options
Diffstat (limited to 'StardewModdingAPI/Inheritance')
-rw-r--r-- | StardewModdingAPI/Inheritance/Menus/SBobberBar.cs | 33 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs | 38 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 75 |
3 files changed, 146 insertions, 0 deletions
diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs new file mode 100644 index 00000000..9e5f6865 --- /dev/null +++ b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading.Tasks; +using StardewValley.Menus; + +namespace StardewModdingAPI.Inheritance.Menus +{ + public class SBobberBar : BobberBar + { + public static FieldInfo[] PrivateFields { get { return GetPrivateFields(); } } + + /// <summary> + /// DO NOT CONSTRUCT THIS CLASS + /// This class ONLY provides functionality to access the base BobberBar class fields. + /// </summary> + /// <param name="whichFish"></param> + /// <param name="fishSize"></param> + /// <param name="treasure"></param> + /// <param name="bobber"></param> + public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) + { + + } + + public static FieldInfo[] GetPrivateFields() + { + return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); + } + } +} diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs new file mode 100644 index 00000000..5ce29d8d --- /dev/null +++ b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace StardewModdingAPI.Inheritance.Minigames +{ + abstract class SMinigameBase : StardewValley.Minigames.IMinigame + { + public abstract bool tick(GameTime time); + + public abstract void receiveLeftClick(int x, int y, bool playSound = true); + + public abstract void leftClickHeld(int x, int y); + + public abstract void receiveRightClick(int x, int y, bool playSound = true); + + public abstract void releaseLeftClick(int x, int y); + + public abstract void releaseRightClick(int x, int y); + + public abstract void receiveKeyPress(Keys k); + + public abstract void receiveKeyRelease(Keys k); + + public abstract void draw(SpriteBatch b); + + public abstract void changeScreenSize(); + + public abstract void unload(); + + public abstract void receiveEventPoke(int data); + } +} diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs new file mode 100644 index 00000000..61a0f390 --- /dev/null +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -0,0 +1,75 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Text; +using System.Threading.Tasks; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; +using StardewValley; +using StardewValley.Minigames; + +namespace StardewModdingAPI.Inheritance +{ + public class SGame : Game1 + { + public static FieldInfo[] StaticFields { get { return Thing(); } } + + public static FieldInfo[] Thing() + { + return typeof(Game1).GetFields(); + } + + public KeyboardState KStateNow { get; private set; } + public KeyboardState KStatePrior { get; private set; } + + public Keys[] CurrentlyPressedKeys { get; private set; } + public Keys[] PreviouslyPressedKeys { get; private set; } + + public Keys[] FramePressedKeys + { + get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); } + } + + protected override void Initialize() + { + Program.Log("XNA Initialize"); + Events.InvokeInitialize(); + base.Initialize(); + } + + protected override void LoadContent() + { + Program.Log("XNA LoadContent"); + Events.InvokeLoadContent(); + base.LoadContent(); + } + + protected override void Update(GameTime gameTime) + { + KStateNow = Keyboard.GetState(); + CurrentlyPressedKeys = KStateNow.GetPressedKeys(); + + foreach (Keys k in FramePressedKeys) + Events.InvokeKeyPressed(k); + + if (KStateNow != KStatePrior) + { + Events.InvokeKeyboardChanged(KStateNow); + } + + Events.InvokeUpdateTick(); + base.Update(gameTime); + + KStatePrior = KStateNow; + PreviouslyPressedKeys = CurrentlyPressedKeys; + } + + protected override void Draw(GameTime gameTime) + { + Events.InvokeDrawTick(); + base.Draw(gameTime); + } + } +}
\ No newline at end of file |