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-rw-r--r--StardewModdingAPI/Inheritance/Menus/SBobberBar.cs33
-rw-r--r--StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs38
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs75
3 files changed, 146 insertions, 0 deletions
diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs
new file mode 100644
index 00000000..9e5f6865
--- /dev/null
+++ b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs
@@ -0,0 +1,33 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Inheritance.Menus
+{
+ public class SBobberBar : BobberBar
+ {
+ public static FieldInfo[] PrivateFields { get { return GetPrivateFields(); } }
+
+ /// <summary>
+ /// DO NOT CONSTRUCT THIS CLASS
+ /// This class ONLY provides functionality to access the base BobberBar class fields.
+ /// </summary>
+ /// <param name="whichFish"></param>
+ /// <param name="fishSize"></param>
+ /// <param name="treasure"></param>
+ /// <param name="bobber"></param>
+ public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
+ {
+
+ }
+
+ public static FieldInfo[] GetPrivateFields()
+ {
+ return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
+ }
+ }
+}
diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs
new file mode 100644
index 00000000..5ce29d8d
--- /dev/null
+++ b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Inheritance.Minigames
+{
+ abstract class SMinigameBase : StardewValley.Minigames.IMinigame
+ {
+ public abstract bool tick(GameTime time);
+
+ public abstract void receiveLeftClick(int x, int y, bool playSound = true);
+
+ public abstract void leftClickHeld(int x, int y);
+
+ public abstract void receiveRightClick(int x, int y, bool playSound = true);
+
+ public abstract void releaseLeftClick(int x, int y);
+
+ public abstract void releaseRightClick(int x, int y);
+
+ public abstract void receiveKeyPress(Keys k);
+
+ public abstract void receiveKeyRelease(Keys k);
+
+ public abstract void draw(SpriteBatch b);
+
+ public abstract void changeScreenSize();
+
+ public abstract void unload();
+
+ public abstract void receiveEventPoke(int data);
+ }
+}
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
new file mode 100644
index 00000000..61a0f390
--- /dev/null
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+using StardewValley;
+using StardewValley.Minigames;
+
+namespace StardewModdingAPI.Inheritance
+{
+ public class SGame : Game1
+ {
+ public static FieldInfo[] StaticFields { get { return Thing(); } }
+
+ public static FieldInfo[] Thing()
+ {
+ return typeof(Game1).GetFields();
+ }
+
+ public KeyboardState KStateNow { get; private set; }
+ public KeyboardState KStatePrior { get; private set; }
+
+ public Keys[] CurrentlyPressedKeys { get; private set; }
+ public Keys[] PreviouslyPressedKeys { get; private set; }
+
+ public Keys[] FramePressedKeys
+ {
+ get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); }
+ }
+
+ protected override void Initialize()
+ {
+ Program.Log("XNA Initialize");
+ Events.InvokeInitialize();
+ base.Initialize();
+ }
+
+ protected override void LoadContent()
+ {
+ Program.Log("XNA LoadContent");
+ Events.InvokeLoadContent();
+ base.LoadContent();
+ }
+
+ protected override void Update(GameTime gameTime)
+ {
+ KStateNow = Keyboard.GetState();
+ CurrentlyPressedKeys = KStateNow.GetPressedKeys();
+
+ foreach (Keys k in FramePressedKeys)
+ Events.InvokeKeyPressed(k);
+
+ if (KStateNow != KStatePrior)
+ {
+ Events.InvokeKeyboardChanged(KStateNow);
+ }
+
+ Events.InvokeUpdateTick();
+ base.Update(gameTime);
+
+ KStatePrior = KStateNow;
+ PreviouslyPressedKeys = CurrentlyPressedKeys;
+ }
+
+ protected override void Draw(GameTime gameTime)
+ {
+ Events.InvokeDrawTick();
+ base.Draw(gameTime);
+ }
+ }
+} \ No newline at end of file