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-rw-r--r--StardewModdingAPI/Program.cs399
1 files changed, 133 insertions, 266 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 000ddab0..3e267af5 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -1,29 +1,18 @@
-using System;
-using System.CodeDom.Compiler;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Events;
+using StardewModdingAPI.Inheritance;
+using StardewModdingAPI.Inheritance.Menus;
+using StardewValley;
+using StardewValley.Menus;
+using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
-using System.Reflection.Emit;
-using System.Text;
using System.Threading;
-using System.Threading.Tasks;
using System.Windows.Forms;
-using Microsoft.CSharp;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Inheritance;
-using StardewModdingAPI.Inheritance.Menus;
-using StardewValley;
-using StardewValley.Menus;
-using StardewValley.Minigames;
-using StardewValley.Network;
-using StardewValley.Tools;
-using Keys = Microsoft.Xna.Framework.Input.Keys;
-using Object = StardewValley.Object;
-using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
@@ -32,7 +21,7 @@ namespace StardewModdingAPI
public static string ExecutionPath { get; private set; }
public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
public static List<string> ModPaths = new List<string>();
- public static List<string> ModContentPaths = new List<string>();
+ public static List<string> ModContentPaths = new List<string>();
public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs");
public static string CurrentLog { get; private set; }
public static StreamWriter LogStream { get; private set; }
@@ -51,25 +40,22 @@ namespace StardewModdingAPI
public static Thread consoleInputThread;
public const string Version = "0.36 Alpha";
- public const bool debug = false;
- public static bool disableLogging { get; private set; }
public static bool StardewInjectorLoaded { get; private set; }
public static Mod StardewInjectorMod { get; private set; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
private static void Main(string[] args)
{
Console.Title = "Stardew Modding API Console";
- Console.Title += " - Version " + Version;
- if (debug)
- Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
-
- //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
+ Console.Title += " - Version " + Version;
+#if DEBUG
+ Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
+#endif
+
+ //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
@@ -88,7 +74,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
+ Log.Error("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
}
}
//Same for content
@@ -101,7 +87,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
+ Log.Error("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
}
}
//And then make sure we have an errorlog dir
@@ -112,32 +98,15 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
- }
-
- //Define the path to the current log file
- CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
-
- Log(ExecutionPath, false);
-
- //Create a writer to the log file
- try
- {
- LogStream = new StreamWriter(CurrentLog, false);
- }
- catch (Exception ex)
- {
- disableLogging = true;
- LogError("Could not initialize LogStream - Logging is disabled");
+ Log.Error("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
}
-
- LogInfo("Initializing SDV Assembly...");
+ Log.Info("Initializing SDV Assembly...");
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
{
//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
- LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
- LogError("The API will now terminate.");
+ Log.Error("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
+ Log.Error("The API will now terminate.");
Console.ReadKey();
Environment.Exit(-4);
}
@@ -153,16 +122,16 @@ namespace StardewModdingAPI
{
foreach (String s in Directory.GetFiles(ModPath, "StardewInjector.dll"))
{
- LogColour(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
+ Log.Success(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
try
{
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
{
- LogColour(ConsoleColor.Green, "Loading Injector DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
- Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ Log.Success("Loading Injector DLL...");
+ TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
+ Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
m.Entry(false);
StardewInjectorLoaded = true;
@@ -170,12 +139,12 @@ namespace StardewModdingAPI
}
else
{
- LogError("Invalid Mod DLL");
+ Log.Error("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
@@ -190,7 +159,7 @@ namespace StardewModdingAPI
{
//Stardew_Injector Mode
StardewInjectorLoaded = true;
- Program.LogInfo("STARDEW_INJECTOR DETECTED, LAUNCHING USING INJECTOR CALLS");
+ Program.Log.LogInfo("STARDEW_INJECTOR DETECTED, LAUNCHING USING INJECTOR CALLS");
Assembly inj = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew_Injector.exe");
Type prog = inj.GetType("Stardew_Injector.Program", true);
FieldInfo hooker = prog.GetField("hooker", BindingFlags.NonPublic | BindingFlags.Static);
@@ -221,27 +190,27 @@ namespace StardewModdingAPI
#endregion
//Change the game's version
- LogInfo("Injecting New SDV Version...");
+ Log.Info("Injecting New SDV Version...");
Game1.version += "-Z_MODDED | SMAPI " + Version;
//Create the thread for the game to run in.
gameThread = new Thread(RunGame);
- LogInfo("Starting SDV...");
+ Log.Info("Starting SDV...");
gameThread.Start();
//I forget.
- SGame.GetStaticFields();
-
+ SGame.GetStaticFields();
+
while (!ready)
{
//Wait for the game to load up
}
//SDV is running
- Log("SDV Loaded Into Memory");
+ Log.Comment("SDV Loaded Into Memory");
//Create definition to listen for input
- LogInfo("Initializing Console Input Thread...");
+ Log.Verbose("Initializing Console Input Thread...");
consoleInputThread = new Thread(ConsoleInputThread);
//The only command in the API (at least it should be, for now)\
@@ -251,29 +220,29 @@ namespace StardewModdingAPI
//Subscribe to events
Events.ControlEvents.KeyPressed += Events_KeyPressed;
- Events.GameEvents.LoadContent += Events_LoadContent;
- //Events.MenuChanged += Events_MenuChanged; //Idk right now
- if (debug)
- {
- //Experimental
- //Events.LocationsChanged += Events_LocationsChanged;
- //Events.CurrentLocationChanged += Events_CurrentLocationChanged;
- }
+ Events.GameEvents.LoadContent += Events_LoadContent;
+ //Events.MenuChanged += Events_MenuChanged; //Idk right now
+
+#if DEBUG
+ //Experimental
+ //Events.LocationsChanged += Events_LocationsChanged;
+ //Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+#endif
//Do tweaks using winforms invoke because I'm lazy
- LogInfo("Applying Final SDV Tweaks...");
+ Log.Verbose("Applying Final SDV Tweaks...");
StardewInvoke(() =>
- {
- gamePtr.IsMouseVisible = false;
- gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
- StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
+ {
+ gamePtr.IsMouseVisible = false;
+ gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
+ StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
});
//Game's in memory now, send the event
- LogInfo("Game Loaded");
+ Log.Verbose("Game Loaded");
Events.GameEvents.InvokeGameLoaded();
- LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
+ Log.Comment(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input
consoleInputThread.Start();
@@ -288,8 +257,8 @@ namespace StardewModdingAPI
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
- LogInfo("Game Execution Finished");
- LogInfo("Shutting Down...");
+ Log.Verbose("Game Execution Finished");
+ Log.Verbose("Shutting Down...");
Thread.Sleep(100);
/*
int time = 0;
@@ -307,26 +276,22 @@ namespace StardewModdingAPI
}
*/
Environment.Exit(0);
- }
-
-
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
+ }
+
+
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static void RunGame()
{
- //Does this even do anything???
- Application.ThreadException += Application_ThreadException;
+ Application.ThreadException += Log.Application_ThreadException;
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
- //I've yet to see it called :|
+ AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
try
{
gamePtr = new SGame();
- LogInfo("Patching SDV Graphics Profile...");
+ Log.Verbose("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
@@ -356,7 +321,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Game failed to start: " + ex);
+ Log.Error("Game failed to start: " + ex);
}
}
@@ -375,7 +340,7 @@ namespace StardewModdingAPI
public static void LoadMods()
{
- LogColour(ConsoleColor.Green, "LOADING MODS");
+ Log.Verbose("LOADING MODS");
int loadedMods = 0;
foreach (string ModPath in ModPaths)
{
@@ -383,32 +348,32 @@ namespace StardewModdingAPI
{
if (s.Contains("StardewInjector"))
continue;
- LogColour(ConsoleColor.Green, "Found DLL: " + s);
+ Log.Success("Found DLL: " + s);
try
{
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
{
- LogColour(ConsoleColor.Green, "Loading Mod DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
- Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ Log.Verbose("Loading Mod DLL...");
+ TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
+ Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
loadedMods += 1;
m.Entry();
}
else
{
- LogError("Invalid Mod DLL");
+ Log.Error("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
- LogColour(ConsoleColor.Green, "LOADED {0} MODS", loadedMods);
+ Log.Success("LOADED {0} MODS", loadedMods);
}
public static void ConsoleInputThread()
@@ -423,190 +388,92 @@ namespace StardewModdingAPI
static void Events_LoadContent(object o, EventArgs e)
{
- LogInfo("Initializing Debug Assets...");
+ Log.Info("Initializing Debug Assets...");
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
- DebugPixel.SetData(new Color[] { Color.White });
-
- if (debug)
- {
- LogColour(ConsoleColor.Magenta, "REGISTERING BASE CUSTOM ITEM");
- SObject so = new SObject();
- so.Name = "Mario Block";
- so.CategoryName = "SMAPI Test Mod";
- so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
- so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\Test.png", FileMode.Open));
- so.IsPassable = true;
- so.IsPlaceable = true;
- LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
-
- LogColour(ConsoleColor.Magenta, "REGISTERING SECOND CUSTOM ITEM");
- SObject so2 = new SObject();
- so2.Name = "Mario Painting";
- so2.CategoryName = "SMAPI Test Mod";
- so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
- so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
- so2.IsPassable = true;
- so2.IsPlaceable = true;
- LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
- }
-
- if (debug)
- Command.CallCommand("load");
+ DebugPixel.SetData(new Color[] { Color.White });
+
+#if DEBUG
+ Log.Verbose("REGISTERING BASE CUSTOM ITEM");
+ SObject so = new SObject();
+ so.Name = "Mario Block";
+ so.CategoryName = "SMAPI Test Mod";
+ so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
+ so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\Test.png", FileMode.Open));
+ so.IsPassable = true;
+ so.IsPlaceable = true;
+ Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
+
+ Log.Verbose("REGISTERING SECOND CUSTOM ITEM");
+ SObject so2 = new SObject();
+ so2.Name = "Mario Painting";
+ so2.CategoryName = "SMAPI Test Mod";
+ so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
+ so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
+ so2.IsPassable = true;
+ so2.IsPlaceable = true;
+ Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
+
+ Command.CallCommand("load");
+#endif
}
static void Events_KeyPressed(object o, EventArgsKeyPressed e)
- {
-
+ {
+
}
static void Events_MenuChanged(IClickableMenu newMenu)
{
- LogInfo("NEW MENU: " + newMenu.GetType());
+ Log.Verbose("NEW MENU: " + newMenu.GetType());
if (newMenu is GameMenu)
{
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
}
}
+
static void Events_LocationsChanged(List<GameLocation> newLocations)
- {
- if (debug)
- {
- SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
- }
+ {
+#if DEBUG
+ SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
+#endif
}
static void Events_CurrentLocationChanged(GameLocation newLocation)
- {
- //SGame.CurrentLocation = null;
- //System.Threading.Thread.Sleep(10);
- if (debug)
- {
- Console.WriteLine(newLocation.name);
- SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
- }
+ {
+ //SGame.CurrentLocation = null;
+ //System.Threading.Thread.Sleep(10);
+#if DEBUG
+ Console.WriteLine(newLocation.name);
+ SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
+#endif
//Game1.currentLocation = SGame.CurrentLocation;
- //LogInfo(((SGameLocation) newLocation).name);
- //LogInfo("LOC CHANGED: " + SGame.currentLocation.name);
+ //Log.LogComment(((SGameLocation) newLocation).name);
+ //Log.LogComment("LOC CHANGED: " + SGame.currentLocation.name);
}
public static void StardewInvoke(Action a)
{
StardewForm.Invoke(a);
- }
-
- static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
- {
- Console.WriteLine("An exception has been caught");
- File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString());
- }
-
- static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
- {
- Console.WriteLine("A thread exception has been caught");
- File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
- }
-
- static void help_CommandFired(object o, EventArgsCommand e)
- {
- if (e.Command.CalledArgs.Length > 0)
- {
- Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
- if (fnd == null)
- LogError("The command specified could not be found");
- else
- {
- if (fnd.CommandArgs.Length > 0)
- LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
- else
- LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
- }
- }
- else
- LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
- }
-
- #region Logging
-
- public static void Log(object o, params object[] format)
- {
- if (format.Length > 0)
- {
- if (format[0] is bool)
- {
- if ((bool)format[0] == false)
- {
- //suppress logging to file
- Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
- return;
- }
- }
- }
- string toLog = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
- Console.WriteLine(toLog);
-
- if (!disableLogging)
- {
- LogStream.WriteLine(toLog);
- LogStream.Flush();
- }
- }
-
- public static void LogColour(ConsoleColor c, object o, params object[] format)
- {
- Console.ForegroundColor = c;
- Log(o.ToString(), format);
- Console.ForegroundColor = ConsoleColor.Gray;
- }
-
- public static void LogInfo(object o, params object[] format)
- {
- Console.ForegroundColor = ConsoleColor.Yellow;
- Log(o.ToString(), format);
- Console.ForegroundColor = ConsoleColor.Gray;
- }
-
- public static void LogError(object o, params object[] format)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Log(o.ToString(), format);
- Console.ForegroundColor = ConsoleColor.Gray;
- }
-
- public static void LogDebug(object o, params object[] format)
- {
- if (!debug)
- return;
- Console.ForegroundColor = ConsoleColor.DarkYellow;
- Log(o.ToString(), format);
- Console.ForegroundColor = ConsoleColor.Gray;
- }
-
- public static void LogValueNotSpecified()
- {
- LogError("<value> must be specified");
- }
-
- public static void LogObjectValueNotSpecified()
- {
- LogError("<object> and <value> must be specified");
- }
-
- public static void LogValueInvalid()
- {
- LogError("<value> is invalid");
- }
-
- public static void LogObjectInvalid()
- {
- LogError("<object> is invalid");
- }
-
- public static void LogValueNotInt32()
- {
- LogError("<value> must be a whole number (Int32)");
- }
-
- #endregion
+ }
+
+ static void help_CommandFired(object o, EventArgsCommand e)
+ {
+ if (e.Command.CalledArgs.Length > 0)
+ {
+ Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
+ if (fnd == null)
+ Log.Error("The command specified could not be found");
+ else
+ {
+ if (fnd.CommandArgs.Length > 0)
+ Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
+ else
+ Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
+ }
+ }
+ else
+ Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
+ }
}
} \ No newline at end of file