diff options
Diffstat (limited to 'StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 317 |
1 files changed, 209 insertions, 108 deletions
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 58ad0399..79747b7e 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -1,115 +1,216 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
- <OutputType>Exe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>StardewModdingAPI</RootNamespace>
- <AssemblyName>StardewModdingAPI</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <SccProjectName>SAK</SccProjectName>
- <SccLocalPath>SAK</SccLocalPath>
- <SccAuxPath>SAK</SccAuxPath>
- <SccProvider>SAK</SccProvider>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
- <PlatformTarget>x86</PlatformTarget>
- <OutputPath>bin\x86\Debug\</OutputPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
- <PlatformTarget>x86</PlatformTarget>
- <OutputPath>bin\x86\Release\</OutputPath>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationIcon>icon.ico</ApplicationIcon>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
- <Private>False</Private>
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- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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- <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
- <EmbedInteropTypes>False</EmbedInteropTypes>
- <Private>False</Private>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Drawing" />
- <Reference Include="System.Windows.Forms" />
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- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
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- <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Command.cs" />
- <Compile Include="EventArgs.cs" />
- <Compile Include="Events.cs" />
- <Compile Include="Extensions.cs" />
- <Compile Include="Inheritance\Menus\SBobberBar.cs" />
- <Compile Include="Inheritance\Menus\SGameMenu.cs" />
- <Compile Include="Inheritance\Menus\SInventoryPage.cs" />
- <Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
- <Compile Include="Inheritance\SGameLocation.cs" />
- <Compile Include="Inheritance\SObject.cs" />
- <Compile Include="Mod.cs" />
- <Compile Include="ModItem.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="Inheritance\SGame.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="App.config" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="icon.ico" />
- <Content Include="steam_appid.txt">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
- <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
- </PropertyGroup>
+<<<<<<< HEAD +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> + <OutputType>Exe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI</RootNamespace> + <AssemblyName>StardewModdingAPI</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <SccProjectName>SAK</SccProjectName> + <SccLocalPath>SAK</SccLocalPath> + <SccAuxPath>SAK</SccAuxPath> + <SccProvider>SAK</SccProvider> + 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+ <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="Inheritance\SGame.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <ItemGroup> + <Content Include="icon.ico" /> + <Content Include="steam_appid.txt"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </Content> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <PropertyGroup> + <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> + </PropertyGroup> +======= +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + 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<Private>False</Private> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Drawing" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + <ItemGroup> + <Compile Include="Command.cs" /> + <Compile Include="EventArgs.cs" /> + <Compile Include="Events.cs" /> + <Compile Include="Extensions.cs" /> + <Compile Include="Inheritance\Menus\SBobberBar.cs" /> + <Compile Include="Inheritance\Menus\SGameMenu.cs" /> + <Compile Include="Inheritance\Menus\SInventoryPage.cs" /> + <Compile Include="Inheritance\Minigames\SMinigameBase.cs" /> + <Compile Include="Inheritance\SGameLocation.cs" /> + <Compile Include="Inheritance\SObject.cs" /> + <Compile Include="Mod.cs" /> + <Compile Include="ModItem.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="Inheritance\SGame.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <ItemGroup> + <Content Include="icon.ico" /> + <Content Include="steam_appid.txt"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </Content> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <PropertyGroup> + <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> + </PropertyGroup> +>>>>>>> origin/master <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> - -->
+ --> </Project>
\ No newline at end of file |