diff options
Diffstat (limited to 'StardewModdingAPI')
40 files changed, 0 insertions, 5176 deletions
diff --git a/StardewModdingAPI/App.config b/StardewModdingAPI/App.config deleted file mode 100644 index 6664f1ed..00000000 --- a/StardewModdingAPI/App.config +++ /dev/null @@ -1,10 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-
-<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
- </startup>
- <runtime>
- <loadFromRemoteSources enabled="true" />
- </runtime>
-</configuration>
\ No newline at end of file diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs deleted file mode 100644 index 4214b1a7..00000000 --- a/StardewModdingAPI/Command.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System;
-using System.Collections.Generic;
-using StardewModdingAPI.Events;
-
-namespace StardewModdingAPI
-{
- public class Command
- {
- internal static List<Command> RegisteredCommands = new List<Command>();
- public string[] CalledArgs;
- public string[] CommandArgs;
- public string CommandDesc;
-
- public string CommandName;
-
- /// <summary>
- /// Creates a Command from a Name, Description, and Arguments
- /// </summary>
- /// <param name="cname">Name</param>
- /// <param name="cdesc">Description</param>
- /// <param name="args">Arguments</param>
- public Command(string cname, string cdesc, string[] args = null)
- {
- CommandName = cname;
- CommandDesc = cdesc;
- if (args == null)
- args = new string[0];
- CommandArgs = args;
- }
-
- public event EventHandler<EventArgsCommand> CommandFired;
-
- /// <summary>
- /// Calls the specified command. (It runs the command)
- /// </summary>
- /// <param name="input">The command to run</param>
- public static void CallCommand(string input)
- {
- input = input.TrimEnd(' ');
- var args = new string[0];
- Command fnd;
- if (input.Contains(" "))
- {
- args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
- fnd = FindCommand(args[0]);
- args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
- }
- else
- {
- fnd = FindCommand(input);
- }
-
- if (fnd != null)
- {
- fnd.CalledArgs = args;
- fnd.Fire();
- }
- else
- {
- Log.AsyncR("Unknown Command");
- }
- }
-
- /// <summary>
- /// Registers a command to the list of commands properly
- /// </summary>
- /// <param name="command">Name of the command to register</param>
- /// <param name="cdesc">Description</param>
- /// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param>
- /// <returns></returns>
- public static Command RegisterCommand(string command, string cdesc, string[] args = null)
- {
- var c = new Command(command, cdesc, args);
- if (RegisteredCommands.Contains(c))
- {
- Log.AsyncR($"Command already registered! [{c.CommandName}]");
- return RegisteredCommands.Find(x => x.Equals(c));
- }
-
- RegisteredCommands.Add(c);
- Log.Async("Registered command: " + command);
-
- return c;
- }
-
- /// <summary>
- /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
- /// </summary>
- /// <param name="name">Name of command to find</param>
- /// <returns></returns>
- public static Command FindCommand(string name)
- {
- return RegisteredCommands.Find(x => x.CommandName.Equals(name));
- }
-
- /// <summary>
- /// Runs a command. Fires it. Calls it. Any of those.
- /// </summary>
- public void Fire()
- {
- if (CommandFired == null)
- {
- Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName);
- return;
- }
- CommandFired.Invoke(this, new EventArgsCommand(this));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Config.cs b/StardewModdingAPI/Config.cs deleted file mode 100644 index c5b7beca..00000000 --- a/StardewModdingAPI/Config.cs +++ /dev/null @@ -1,176 +0,0 @@ -/* - Copyright 2016 Zoey (Zoryn) -*/ - -using System; -using System.IO; -using System.Linq; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI -{ - public class Config - { - [JsonIgnore] - public virtual string ConfigLocation { get; protected internal set; } - - [JsonIgnore] - public virtual string ConfigDir => Path.GetDirectoryName(ConfigLocation); - - public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>(); - - /// <summary> - /// Loads the config from the json blob on disk, updating and re-writing to the disk if needed. - /// </summary> - /// <typeparam name="T"></typeparam> - /// <returns></returns> - public virtual T LoadConfig<T>() where T : Config - { - if (string.IsNullOrEmpty(ConfigLocation)) - { - Log.AsyncR("A config tried to load without specifying a location on the disk."); - return null; - } - - T ret = null; - - if (!File.Exists(ConfigLocation)) - { - //no config exists, generate default values - var c = GenerateDefaultConfig<T>(); - c.ConfigLocation = ConfigLocation; - ret = c; - } - else - { - try - { - //try to load the config from a json blob on disk - var c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()}); - - c.ConfigLocation = ConfigLocation; - - //update the config with default values if needed - ret = c.UpdateConfig<T>(); - - c = null; - } - catch (Exception ex) - { - Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}"); - return GenerateDefaultConfig<T>(); - } - } - - ret.WriteConfig(); - return ret; - } - - /// <summary> - /// MUST be implemented in inheriting class! - /// </summary> - public virtual T GenerateDefaultConfig<T>() where T : Config - { - return null; - } - - /// <summary> - /// Merges a default-value config with the user-config on disk. - /// </summary> - /// <typeparam name="T"></typeparam> - /// <returns></returns> - public virtual T UpdateConfig<T>() where T : Config - { - try - { - //default config - var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer {ContractResolver = new JsonResolver()}); - - //user config - var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()}); - - //overwrite default values with user values - b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace}); - - //cast json object to config - var c = b.ToObject<T>(); - - //re-write the location on disk to the object - c.ConfigLocation = ConfigLocation; - - return c; - } - catch (Exception ex) - { - Log.AsyncR("An error occured when updating a config: " + ex); - return this as T; - } - } - } - - public static class ConfigExtensions - { - /// <summary> - /// Initializes an instance of any class that inherits from Config. - /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. - /// This method should not be used to re-load or to re-save a config. - /// NOTE: You MUST set your config EQUAL to the return of this method! - /// </summary> - /// <typeparam name="T"></typeparam> - /// <param name="baseConfig"></param> - /// <param name="configLocation"></param> - /// <returns></returns> - public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config - { - if (baseConfig == null) - { - baseConfig = Activator.CreateInstance<T>(); - /* - Log.AsyncR("A config tried to initialize whilst being null."); - return null; - */ - } - - if (string.IsNullOrEmpty(configLocation)) - { - Log.AsyncR("A config tried to initialize without specifying a location on the disk."); - return null; - } - - baseConfig.ConfigLocation = configLocation; - var c = baseConfig.LoadConfig<T>(); - - return c; - } - - /// <summary> - /// Writes a config to a json blob on the disk specified in the config's properties. - /// </summary> - public static void WriteConfig<T>(this T baseConfig) where T : Config - { - if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir)) - { - Log.AsyncR("A config attempted to save when it itself or it's location were null."); - return; - } - - var s = JsonConvert.SerializeObject(baseConfig, typeof(T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()}); - - if (!Directory.Exists(baseConfig.ConfigDir)) - Directory.CreateDirectory(baseConfig.ConfigDir); - - if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(s)) - File.WriteAllText(baseConfig.ConfigLocation, s); - } - - /// <summary> - /// Re-reads the json blob on the disk and merges its values with a default config. - /// NOTE: You MUST set your config EQUAL to the return of this method! - /// </summary> - public static T ReloadConfig<T>(this T baseConfig) where T : Config - { - return baseConfig.LoadConfig<T>(); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs deleted file mode 100644 index 0dd387b3..00000000 --- a/StardewModdingAPI/Constants.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System; -using System.IO; -using System.Reflection; -using StardewValley; - -namespace StardewModdingAPI -{ - /// <summary> - /// Static class containing readonly values. - /// </summary> - public static class Constants - { - public static readonly Version Version = new Version(0, 40, 0, "Alpha"); - - /// <summary> - /// Not quite "constant", but it makes more sense for it to be here, at least for now - /// </summary> - public static int ModsLoaded = 0; - - /// <summary> - /// Stardew Valley's roaming app data location. - /// %AppData%//StardewValley - /// </summary> - public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); - - public static string SavesPath => Path.Combine(DataPath, "Saves"); - - private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame; - public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : ""; - - private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName); - public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : ""; - - public static bool CurrentSavePathExists => Directory.Exists(currentSavePath); - - public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name); - - /// <summary> - /// Execution path to execute the code. - /// </summary> - public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); - - /// <summary> - /// Title for the API console - /// </summary> - public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}"; - - /// <summary> - /// Path for log files to be output to. - /// %LocalAppData%//StardewValley//ErrorLogs - /// </summary> - public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); - - public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); - - /// <summary> - /// Whether or not to enable the Render Target drawing code offered by ClxS - /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper - /// </summary> - public static bool EnableDrawingIntoRenderTarget => true; - - /// <summary> - /// Completely overrides the base game's draw call to the one is SGame - /// </summary> - public static bool EnableCompletelyOverridingBaseCalls => true; - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SCharacter.cs b/StardewModdingAPI/Entities/SCharacter.cs deleted file mode 100644 index 2d941d55..00000000 --- a/StardewModdingAPI/Entities/SCharacter.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities
-{
- internal class SCharacter
- {
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarm.cs b/StardewModdingAPI/Entities/SFarm.cs deleted file mode 100644 index c6c64681..00000000 --- a/StardewModdingAPI/Entities/SFarm.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities
-{
- internal class SFarm
- {
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarmAnimal.cs b/StardewModdingAPI/Entities/SFarmAnimal.cs deleted file mode 100644 index fb8ee267..00000000 --- a/StardewModdingAPI/Entities/SFarmAnimal.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities
-{
- internal class SFarmAnimal
- {
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SNpc.cs b/StardewModdingAPI/Entities/SNpc.cs deleted file mode 100644 index 727dcff7..00000000 --- a/StardewModdingAPI/Entities/SNpc.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities
-{
- internal class SNpc
- {
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SPlayer.cs b/StardewModdingAPI/Entities/SPlayer.cs deleted file mode 100644 index d464cded..00000000 --- a/StardewModdingAPI/Entities/SPlayer.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System;
-using System.Collections.Generic;
-using StardewValley;
-
-namespace StardewModdingAPI.Entities
-{
- /// <summary>
- /// Static class for intergrating with the player
- /// </summary>
- public class SPlayer
- {
- /// <summary>
- /// Calls 'getAllFarmers' in Game1
- /// </summary>
- public static List<Farmer> AllFarmers => Game1.getAllFarmers();
-
- /// <summary>
- /// Do not use.
- /// </summary>
- [Obsolete("Use 'Player' instead.")]
- public static Farmer CurrentFarmer => Game1.player;
-
- /// <summary>
- /// Gets the current player from Game1
- /// </summary>
- public static Farmer Player => Game1.player;
-
- /// <summary>
- /// Gets the player's current location from Game1
- /// </summary>
- public static GameLocation CurrentFarmerLocation => Player.currentLocation;
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Controls.cs b/StardewModdingAPI/Events/Controls.cs deleted file mode 100644 index 6415561a..00000000 --- a/StardewModdingAPI/Events/Controls.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- public static class ControlEvents
- {
- public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
- public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
- public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
- public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
- public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
- public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
- public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
- public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
-
- internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
- {
- KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
- }
-
- internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
- {
- MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
- }
-
- internal static void InvokeKeyPressed(Keys key)
- {
- KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
- }
-
- internal static void InvokeKeyReleased(Keys key)
- {
- KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
- }
-
- internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
- {
- ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
- }
-
- internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
- {
- ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
- }
-
- internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
- {
- ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
- }
-
- internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
- {
- ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs deleted file mode 100644 index 2bce964e..00000000 --- a/StardewModdingAPI/Events/EventArgs.cs +++ /dev/null @@ -1,272 +0,0 @@ -using System;
-using System.Collections.Generic;
-using System.Linq;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-using StardewValley.Menus;
-using Object = StardewValley.Object;
-
-namespace StardewModdingAPI.Events
-{
- public class EventArgsKeyboardStateChanged : EventArgs
- {
- public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public KeyboardState NewState { get; private set; }
- public KeyboardState PriorState { get; private set; }
- }
-
- public class EventArgsKeyPressed : EventArgs
- {
- public EventArgsKeyPressed(Keys keyPressed)
- {
- KeyPressed = keyPressed;
- }
-
- public Keys KeyPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonPressed : EventArgs
- {
- public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonReleased : EventArgs
- {
- public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- }
-
- public class EventArgsControllerTriggerPressed : EventArgs
- {
- public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsControllerTriggerReleased : EventArgs
- {
- public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsMouseStateChanged : EventArgs
- {
- public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public MouseState NewState { get; private set; }
- public MouseState PriorState { get; private set; }
- }
-
- public class EventArgsClickableMenuChanged : EventArgs
- {
- public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- NewMenu = newMenu;
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu NewMenu { get; private set; }
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsClickableMenuClosed : EventArgs
- {
- public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
- {
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsGameLocationsChanged : EventArgs
- {
- public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
- {
- NewLocations = newLocations;
- }
-
- public List<GameLocation> NewLocations { get; private set; }
- }
-
- public class EventArgsMineLevelChanged : EventArgs
- {
- public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
- {
- PreviousMineLevel = previousMineLevel;
- CurrentMineLevel = currentMineLevel;
- }
-
- public int PreviousMineLevel { get; private set; }
- public int CurrentMineLevel { get; private set; }
- }
-
- public class EventArgsLocationObjectsChanged : EventArgs
- {
- public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
- {
- NewObjects = newObjects;
- }
-
- public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
- }
-
- public class EventArgsCurrentLocationChanged : EventArgs
- {
- public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
- {
- NewLocation = newLocation;
- PriorLocation = priorLocation;
- }
-
- public GameLocation NewLocation { get; private set; }
- public GameLocation PriorLocation { get; private set; }
- }
-
- public class EventArgsFarmerChanged : EventArgs
- {
- public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- NewFarmer = NewFarmer;
- PriorFarmer = PriorFarmer;
- }
-
- public Farmer NewFarmer { get; }
- public Farmer PriorFarmer { get; }
- }
-
- public class EventArgsInventoryChanged : EventArgs
- {
- public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- Inventory = inventory;
- Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
- Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
- QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
- }
-
- public List<Item> Inventory { get; private set; }
- public List<ItemStackChange> Added { get; private set; }
- public List<ItemStackChange> Removed { get; private set; }
- public List<ItemStackChange> QuantityChanged { get; private set; }
- }
-
- public class EventArgsLevelUp : EventArgs
- {
- public enum LevelType
- {
- Combat,
- Farming,
- Fishing,
- Foraging,
- Mining,
- Luck
- }
-
- public EventArgsLevelUp(LevelType type, int newLevel)
- {
- Type = type;
- NewLevel = newLevel;
- }
-
- public LevelType Type { get; private set; }
- public int NewLevel { get; private set; }
- }
-
- public class EventArgsIntChanged : EventArgs
- {
- public EventArgsIntChanged(int priorInt, int newInt)
- {
- NewInt = NewInt;
- PriorInt = PriorInt;
- }
-
- public int NewInt { get; }
- public int PriorInt { get; }
- }
-
- public class EventArgsStringChanged : EventArgs
- {
- public EventArgsStringChanged(string priorString, string newString)
- {
- NewString = newString;
- PriorString = priorString;
- }
-
- public string NewString { get; private set; }
- public string PriorString { get; private set; }
- }
-
- public class EventArgsLoadedGameChanged : EventArgs
- {
- public EventArgsLoadedGameChanged(bool loadedGame)
- {
- LoadedGame = loadedGame;
- }
-
- public bool LoadedGame { get; private set; }
- }
-
- public class EventArgsNewDay : EventArgs
- {
- public EventArgsNewDay(int prevDay, int curDay, bool newDay)
- {
- PreviousDay = prevDay;
- CurrentDay = curDay;
- IsNewDay = newDay;
- }
-
- public int PreviousDay { get; private set; }
- public int CurrentDay { get; private set; }
- public bool IsNewDay { get; private set; }
- }
-
- public class EventArgsCommand : EventArgs
- {
- public EventArgsCommand(Command command)
- {
- Command = command;
- }
-
- public Command Command { get; private set; }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs deleted file mode 100644 index 8b8042ed..00000000 --- a/StardewModdingAPI/Events/Game.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class GameEvents
- {
- public static event EventHandler GameLoaded = delegate { };
- public static event EventHandler Initialize = delegate { };
- public static event EventHandler LoadContent = delegate { };
- public static event EventHandler FirstUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every update (1/60 of a second)
- /// </summary>
- public static event EventHandler UpdateTick = delegate { };
-
- /// <summary>
- /// Fires every other update (1/30 of a second)
- /// </summary>
- public static event EventHandler SecondUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every fourth update (1/15 of a second)
- /// </summary>
- public static event EventHandler FourthUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every eighth update (roughly 1/8 of a second)
- /// </summary>
- public static event EventHandler EighthUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every fifthteenth update (1/4 of a second)
- /// </summary>
- public static event EventHandler QuarterSecondTick = delegate { };
-
- /// <summary>
- /// Fires every thirtieth update (1/2 of a second)
- /// </summary>
- public static event EventHandler HalfSecondTick = delegate { };
-
- /// <summary>
- /// Fires every sixtieth update (a second)
- /// </summary>
- public static event EventHandler OneSecondTick = delegate { };
-
- internal static void InvokeGameLoaded()
- {
- GameLoaded.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeInitialize()
- {
- try
- {
- Initialize.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA Initialize: " + ex);
- }
- }
-
- internal static void InvokeLoadContent()
- {
- try
- {
- LoadContent.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
- }
- }
-
- internal static void InvokeUpdateTick()
- {
- try
- {
- UpdateTick.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
- }
- }
-
- internal static void InvokeSecondUpdateTick()
- {
- SecondUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeFourthUpdateTick()
- {
- FourthUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeEighthUpdateTick()
- {
- EighthUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeQuarterSecondTick()
- {
- QuarterSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeHalfSecondTick()
- {
- HalfSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeOneSecondTick()
- {
- OneSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeFirstUpdateTick()
- {
- FirstUpdateTick.Invoke(null, EventArgs.Empty);
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs deleted file mode 100644 index 331d3e3a..00000000 --- a/StardewModdingAPI/Events/Graphics.cs +++ /dev/null @@ -1,162 +0,0 @@ -using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>
- ///
- /// </summary>
- public static class GraphicsEvents
- {
- /// <summary>
- /// Occurs when the form (game) is resized.
- /// </summary>
- public static event EventHandler Resize = delegate { };
-
- /// <summary>
- /// Occurs before anything is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after everything is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Draws when SGame.Debug is true. F3 toggles this.
- /// Game1.spriteBatch.Begin() is pre-called.
- /// Do not make end or begin calls to the spritebatch.
- /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
- /// </summary>
- public static event EventHandler DrawDebug = delegate { };
-
- internal static void InvokeDrawDebug(object sender, EventArgs e)
- {
- DrawDebug.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
- {
- OnPreRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
- {
- OnPreRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
- {
- OnPostRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
- {
- OnPreRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
- {
- OnPostRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
- {
- OnPostRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeResize(object sender, EventArgs e)
- {
- Resize.Invoke(sender, e);
- }
-
- #region To Remove
-
- [Obsolete("Use the other Pre/Post render events instead.")]
- public static event EventHandler DrawTick = delegate { };
-
- [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
- public static event EventHandler DrawInRenderTargetTick = delegate { };
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawTick()
- {
- try
- {
- DrawTick.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
- }
- }
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawInRenderTargetTick()
- {
- DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
- }
-
- #endregion
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Location.cs b/StardewModdingAPI/Events/Location.cs deleted file mode 100644 index f951ab95..00000000 --- a/StardewModdingAPI/Events/Location.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-using StardewValley;
-using Object = StardewValley.Object;
-
-namespace StardewModdingAPI.Events
-{
- public static class LocationEvents
- {
- public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
- public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
- public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
-
- internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
- {
- LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
- }
-
- internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
- {
- CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
- }
-
- internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
- {
- LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Menu.cs b/StardewModdingAPI/Events/Menu.cs deleted file mode 100644 index 0e043780..00000000 --- a/StardewModdingAPI/Events/Menu.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Events
-{
- public static class MenuEvents
- {
- public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
- public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed = delegate { };
-
- internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
- }
-
- internal static void InvokeMenuClosed(IClickableMenu priorMenu)
- {
- MenuClosed.Invoke(null, new EventArgsClickableMenuClosed(priorMenu));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Mine.cs b/StardewModdingAPI/Events/Mine.cs deleted file mode 100644 index 55514d42..00000000 --- a/StardewModdingAPI/Events/Mine.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class MineEvents
- {
- public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
-
- internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
- {
- MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Player.cs b/StardewModdingAPI/Events/Player.cs deleted file mode 100644 index 22f572b7..00000000 --- a/StardewModdingAPI/Events/Player.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System;
-using System.Collections.Generic;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-
-namespace StardewModdingAPI.Events
-{
- public static class PlayerEvents
- {
- public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
- public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
- public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
- public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
-
- internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
- }
-
- internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
- }
-
- internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
- {
- LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
- }
-
- internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
- {
- LoadedGame.Invoke(null, loaded);
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs deleted file mode 100644 index 39ca642a..00000000 --- a/StardewModdingAPI/Events/Time.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class TimeEvents
- {
- public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
- public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
- public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
- public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
-
- /// <summary>
- /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
- /// </summary>
- public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
-
- internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
- {
- TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
- {
- DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
- {
- YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
- {
- SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
- }
-
- internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
- {
- OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs deleted file mode 100644 index abad6ce2..00000000 --- a/StardewModdingAPI/Extensions.cs +++ /dev/null @@ -1,135 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI -{ - public static class Extensions - { - public static Random Random = new Random(); - - public static bool IsKeyDown(this Keys key) - { - return Keyboard.GetState().IsKeyDown(key); - } - - public static Color RandomColour() - { - return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255)); - } - - [Obsolete("The usage of ToSingular has changed. Please update your call to use ToSingular<T>")] - public static string ToSingular(this IEnumerable ienum, string split = ", ") - { - Log.AsyncR("The usage of ToSingular has changed. Please update your call to use ToSingular<T>"); - return ""; - } - - public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") // where T : class - { - //Apparently Keys[] won't split normally :l - if (typeof(T) == typeof(Keys)) - { - return string.Join(split, ienum.ToArray()); - } - return string.Join(split, ienum); - } - - /*public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") - { - return string.Join(split, ienum); - }*/ - - public static bool IsInt32(this object o) - { - int i; - return int.TryParse(o.ToString(), out i); - } - - public static int AsInt32(this object o) - { - return int.Parse(o.ToString()); - } - - public static bool IsBool(this object o) - { - bool b; - return bool.TryParse(o.ToString(), out b); - } - - public static bool AsBool(this object o) - { - return bool.Parse(o.ToString()); - } - - public static int GetHash(this IEnumerable enumerable) - { - var hash = 0; - foreach (var v in enumerable) - { - hash ^= v.GetHashCode(); - } - return hash; - } - - public static T Cast<T>(this object o) where T : class - { - return o as T; - } - - public static FieldInfo[] GetPrivateFields(this object o) - { - return o.GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(this Type t, string name) - { - return t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static T GetBaseFieldValue<T>(this Type t, object o, string name) where T : class - { - return t.GetBaseFieldInfo(name).GetValue(o) as T; - } - - public static void SetBaseFieldValue<T>(this Type t, object o, string name, object newValue) where T : class - { - t.GetBaseFieldInfo(name).SetValue(o, newValue as T); - } - - /* - public static T GetBaseFieldValue<T>(this object o, string name) where T : class - { - return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T; - }*/ - - /* - public static object GetBaseFieldValue(this object o, string name) - { - return o.GetType().GetBaseFieldInfo(name).GetValue(o); - } - - public static void SetBaseFieldValue (this object o, string name, object newValue) - { - o.GetType().GetBaseFieldInfo(name).SetValue(o, newValue); - } - */ - - public static string RemoveNumerics(this string st) - { - var s = st; - foreach (var c in s) - { - if (!char.IsLetterOrDigit(c)) - { - s = s.Replace(c.ToString(), ""); - } - } - return s; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/FodyWeavers.xml b/StardewModdingAPI/FodyWeavers.xml deleted file mode 100644 index 2e6d4a7a..00000000 --- a/StardewModdingAPI/FodyWeavers.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Weavers> - <Costura/> - -</Weavers>
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/ItemStackChange.cs b/StardewModdingAPI/Inheritance/ItemStackChange.cs deleted file mode 100644 index 88fc002e..00000000 --- a/StardewModdingAPI/Inheritance/ItemStackChange.cs +++ /dev/null @@ -1,18 +0,0 @@ -using StardewValley;
-
-namespace StardewModdingAPI.Inheritance
-{
- public enum ChangeType
- {
- Removed,
- Added,
- StackChange
- }
-
- public class ItemStackChange
- {
- public Item Item { get; set; }
- public int StackChange { get; set; }
- public ChangeType ChangeType { get; set; }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs deleted file mode 100644 index 1e424f73..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs +++ /dev/null @@ -1,288 +0,0 @@ -using System.Reflection; -using Microsoft.Xna.Framework; -using StardewValley.BellsAndWhistles; -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SBobberBar : BobberBar - { - /// <summary> - /// DO NOT CONSTRUCT THIS CLASS - /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() - /// </summary> - public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) - { - } - - public BobberBar BaseBobberBar { get; private set; } - - /// <summary> - /// The green rectangle bar that moves up and down - /// </summary> - public float bobberPosition - { - get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); } - } - - /// <summary> - /// The green bar on the right. How close to catching the fish you are - /// Range: 0 - 1 | 1 = catch, 0 = fail - /// </summary> - public float distanceFromCatching - { - get { return (float) GetBaseFieldInfo("distanceFromCatching").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("distanceFromCatching").SetValue(BaseBobberBar, value); } - } - - public float difficulty - { - get { return (float) GetBaseFieldInfo("difficulty").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("difficulty").SetValue(BaseBobberBar, value); } - } - - public int motionType - { - get { return (int) GetBaseFieldInfo("motionType").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("motionType").SetValue(BaseBobberBar, value); } - } - - public int whichFish - { - get { return (int) GetBaseFieldInfo("whichFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichFish").SetValue(BaseBobberBar, value); } - } - - public float bobberSpeed - { - get { return (float) GetBaseFieldInfo("bobberSpeed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberSpeed").SetValue(BaseBobberBar, value); } - } - - public float bobberAcceleration - { - get { return (float) GetBaseFieldInfo("bobberAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberAcceleration").SetValue(BaseBobberBar, value); } - } - - public float bobberTargetPosition - { - get { return (float) GetBaseFieldInfo("bobberTargetPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberTargetPosition").SetValue(BaseBobberBar, value); } - } - - public float scale - { - get { return (float) GetBaseFieldInfo("scale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("scale").SetValue(BaseBobberBar, value); } - } - - public float everythingShakeTimer - { - get { return (float) GetBaseFieldInfo("everythingShakeTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("everythingShakeTimer").SetValue(BaseBobberBar, value); } - } - - public float floaterSinkerAcceleration - { - get { return (float) GetBaseFieldInfo("floaterSinkerAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("floaterSinkerAcceleration").SetValue(BaseBobberBar, value); } - } - - public float treasurePosition - { - get { return (float) GetBaseFieldInfo("treasurePosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasurePosition").SetValue(BaseBobberBar, value); } - } - - public float treasureCatchLevel - { - get { return (float) GetBaseFieldInfo("treasureCatchLevel").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCatchLevel").SetValue(BaseBobberBar, value); } - } - - public float treasureAppearTimer - { - get { return (float) GetBaseFieldInfo("treasureAppearTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureAppearTimer").SetValue(BaseBobberBar, value); } - } - - public float treasureScale - { - get { return (float) GetBaseFieldInfo("treasureScale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureScale").SetValue(BaseBobberBar, value); } - } - - public bool bobberInBar - { - get { return (bool) GetBaseFieldInfo("bobberInBar").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberInBar").SetValue(BaseBobberBar, value); } - } - - public bool buttonPressed - { - get { return (bool) GetBaseFieldInfo("buttonPressed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("buttonPressed").SetValue(BaseBobberBar, value); } - } - - public bool flipBubble - { - get { return (bool) GetBaseFieldInfo("flipBubble").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("flipBubble").SetValue(BaseBobberBar, value); } - } - - public bool fadeIn - { - get { return (bool) GetBaseFieldInfo("fadeIn").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fadeIn").SetValue(BaseBobberBar, value); } - } - - public bool fadeOut - { - get { return (bool) GetBaseFieldInfo("fadeOut").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPfadeOutosition").SetValue(BaseBobberBar, value); } - } - - /// <summary> - /// Whether or not a treasure chest appears - /// </summary> - public bool treasure - { - get { return (bool) GetBaseFieldInfo("treasure").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasure").SetValue(BaseBobberBar, value); } - } - - public bool treasureCaught - { - get { return (bool) GetBaseFieldInfo("treasureCaught").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCaught").SetValue(BaseBobberBar, value); } - } - - public bool perfect - { - get { return (bool) GetBaseFieldInfo("perfect").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("perfect").SetValue(BaseBobberBar, value); } - } - - public bool bossFish - { - get { return (bool) GetBaseFieldInfo("bossFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bossFish").SetValue(BaseBobberBar, value); } - } - - public int bobberBarHeight - { - get { return (int) GetBaseFieldInfo("bobberBarHeight").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarHeight").SetValue(BaseBobberBar, value); } - } - - public int fishSize - { - get { return (int) GetBaseFieldInfo("fishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSize").SetValue(BaseBobberBar, value); } - } - - public int fishQuality - { - get { return (int) GetBaseFieldInfo("fishQuality").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishQuality").SetValue(BaseBobberBar, value); } - } - - public int minFishSize - { - get { return (int) GetBaseFieldInfo("minFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("minFishSize").SetValue(BaseBobberBar, value); } - } - - public int maxFishSize - { - get { return (int) GetBaseFieldInfo("maxFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("maxFishSize").SetValue(BaseBobberBar, value); } - } - - public int fishSizeReductionTimer - { - get { return (int) GetBaseFieldInfo("fishSizeReductionTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSizeReductionTimer").SetValue(BaseBobberBar, value); } - } - - public int whichBobber - { - get { return (int) GetBaseFieldInfo("whichBobber").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichBobber").SetValue(BaseBobberBar, value); } - } - - public Vector2 barShake - { - get { return (Vector2) GetBaseFieldInfo("barShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("barShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 fishShake - { - get { return (Vector2) GetBaseFieldInfo("fishShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 everythingShake - { - get { return (Vector2) GetBaseFieldInfo("everythingShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("everythingShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 treasureShake - { - get { return (Vector2) GetBaseFieldInfo("treasureShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureShake").SetValue(BaseBobberBar, value); } - } - - public float reelRotation - { - get { return (float) GetBaseFieldInfo("reelRotation").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("reelRotation").SetValue(BaseBobberBar, value); } - } - - public SparklingText sparkleText - { - get { return (SparklingText) GetBaseFieldInfo("sparkleText").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("sparkleText").SetValue(BaseBobberBar, value); } - } - - public float bobberBarPos - { - get { return (float) GetBaseFieldInfo("bobberBarPos").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarPos").SetValue(BaseBobberBar, value); } - } - - public float bobberBarSpeed - { - get { return (float) GetBaseFieldInfo("bobberBarSpeed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarSpeed").SetValue(BaseBobberBar, value); } - } - - public float bobberBarAcceleration - { - get { return (float) GetBaseFieldInfo("bobberBarAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarAcceleration").SetValue(BaseBobberBar, value); } - } - - public static FieldInfo[] PrivateFields => GetPrivateFields(); - - public static SBobberBar ConstructFromBaseClass(BobberBar baseClass) - { - var b = new SBobberBar(0, 0, false, 0) {BaseBobberBar = baseClass}; - return b; - } - - public static FieldInfo[] GetPrivateFields() - { - return typeof(BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(string name) - { - return typeof(BobberBar).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs deleted file mode 100644 index a4d3d8d0..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections.Generic; -using System.Reflection; -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SGameMenu : GameMenu - { - public GameMenu BaseGameMenu { get; private set; } - - public List<ClickableComponent> tabs - { - get { return (List<ClickableComponent>) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } - set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); } - } - - public List<IClickableMenu> pages - { - get { return (List<IClickableMenu>) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } - set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); } - } - - public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) - { - var s = new SGameMenu {BaseGameMenu = baseClass}; - return s; - } - - public override void receiveRightClick(int x, int y, bool playSound = true) - { - if (pages[currentTab] is InventoryPage) - { - Log.AsyncY("INV SCREEN"); - } - base.receiveRightClick(x, y, playSound); - } - - public static FieldInfo[] GetPrivateFields() - { - return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(string name) - { - return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs b/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs deleted file mode 100644 index 436b834d..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs +++ /dev/null @@ -1,19 +0,0 @@ -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SInventoryPage : InventoryPage - { - public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) - { - } - - public InventoryPage BaseInventoryPage { get; private set; } - - public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass) - { - var s = new SInventoryPage(0, 0, 0, 0) {BaseInventoryPage = baseClass}; - return s; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs deleted file mode 100644 index f30021de..00000000 --- a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs +++ /dev/null @@ -1,34 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using StardewValley.Minigames; - -namespace StardewModdingAPI.Inheritance.Minigames -{ - internal abstract class SMinigameBase : IMinigame - { - public abstract bool tick(GameTime time); - - public abstract void receiveLeftClick(int x, int y, bool playSound = true); - - public abstract void leftClickHeld(int x, int y); - - public abstract void receiveRightClick(int x, int y, bool playSound = true); - - public abstract void releaseLeftClick(int x, int y); - - public abstract void releaseRightClick(int x, int y); - - public abstract void receiveKeyPress(Keys k); - - public abstract void receiveKeyRelease(Keys k); - - public abstract void draw(SpriteBatch b); - - public abstract void changeScreenSize(); - - public abstract void unload(); - - public abstract void receiveEventPoke(int data); - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SBareObject.cs b/StardewModdingAPI/Inheritance/SBareObject.cs deleted file mode 100644 index 5bef7b3e..00000000 --- a/StardewModdingAPI/Inheritance/SBareObject.cs +++ /dev/null @@ -1,20 +0,0 @@ -namespace StardewModdingAPI.Inheritance -{ - public struct SBareObject - { - public int parentSheetIndex { get; set; } - public int stack { get; set; } - public bool isRecipe { get; set; } - public int price { get; set; } - public int quality { get; set; } - - public SBareObject(int psi, int sta, bool ir, int pri, int qua) - { - parentSheetIndex = psi; - stack = sta; - isRecipe = ir; - price = pri; - quality = qua; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs deleted file mode 100644 index 9b69434a..00000000 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ /dev/null @@ -1,1726 +0,0 @@ -using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Events;
-using StardewValley;
-using StardewValley.BellsAndWhistles;
-using StardewValley.Locations;
-using StardewValley.Menus;
-using StardewValley.Tools;
-using xTile.Dimensions;
-using Rectangle = Microsoft.Xna.Framework.Rectangle;
-
-namespace StardewModdingAPI.Inheritance
-{
- /// <summary>
- /// The 'SGame' class.
- /// This summary, and many others, only exists because XML doc tags.
- /// </summary>
- public class SGame : Game1
- {
- /// <summary>
- /// Useless right now.
- /// </summary>
- public const int LowestModItemID = 1000;
-
- private bool FireLoadedGameEvent;
-
- /// <summary>
- /// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
- /// </summary>
- public Buttons[][] PreviouslyPressedButtons;
-
- internal SGame()
- {
- Instance = this;
- FirstUpdate = true;
- }
-
- /// <summary>
- /// Useless at this time.
- /// </summary>
- [Obsolete]
- // ReSharper disable once UnusedAutoPropertyAccessor.Local
- public static Dictionary<int, SObject> ModItems { get; private set; }
-
- /// <summary>
- /// The current KeyboardState
- /// </summary>
- public KeyboardState KStateNow { get; private set; }
-
- /// <summary>
- /// The prior KeyboardState
- /// </summary>
- public KeyboardState KStatePrior { get; private set; }
-
- /// <summary>
- /// The current MouseState
- /// </summary>
- public MouseState MStateNow { get; private set; }
-
- /// <summary>
- /// The prior MouseState
- /// </summary>
- public MouseState MStatePrior { get; private set; }
-
- /// <summary>
- /// All keys pressed on the current frame
- /// </summary>
- public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on the prior frame
- /// </summary>
- public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on this frame except for the ones pressed on the prior frame
- /// </summary>
- public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
-
- /// <summary>
- /// All keys pressed on the prior frame except for the ones pressed on the current frame
- /// </summary>
- public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
-
- /// <summary>
- /// Whether or not a save was tagged as 'Loaded' the prior frame.
- /// </summary>
- public bool PreviouslyLoadedGame { get; private set; }
-
- /// <summary>
- /// The list of GameLocations on the prior frame
- /// </summary>
- public int PreviousGameLocations { get; private set; }
-
- /// <summary>
- /// The list of GameObjects on the prior frame
- /// </summary>
- public int PreviousLocationObjects { get; private set; }
-
- /// <summary>
- /// The list of Items in the player's inventory on the prior frame
- /// </summary>
- public Dictionary<Item, int> PreviousItems { get; private set; }
-
- /// <summary>
- /// The player's Combat level on the prior frame
- /// </summary>
- public int PreviousCombatLevel { get; private set; }
-
- /// <summary>
- /// The player's Farming level on the prior frame
- /// </summary>
- public int PreviousFarmingLevel { get; private set; }
-
- /// <summary>
- /// The player's Fishing level on the prior frame
- /// </summary>
- public int PreviousFishingLevel { get; private set; }
-
- /// <summary>
- /// The player's Foraging level on the prior frame
- /// </summary>
- public int PreviousForagingLevel { get; private set; }
-
- /// <summary>
- /// The player's Mining level on the prior frame
- /// </summary>
- public int PreviousMiningLevel { get; private set; }
-
- /// <summary>
- /// The player's Luck level on the prior frame
- /// </summary>
- public int PreviousLuckLevel { get; private set; }
-
- //Kill me now comments are so boring
-
- /// <summary>
- /// The player's previous game location
- /// </summary>
- public GameLocation PreviousGameLocation { get; private set; }
-
- /// <summary>
- /// The previous ActiveGameMenu in Game1
- /// </summary>
- public IClickableMenu PreviousActiveMenu { get; private set; }
-
- /// <summary>
- /// Indicates if the MenuClosed event was fired to prevent it from re-firing.
- /// </summary>
- internal bool WasMenuClosedInvoked = false;
-
- /// <summary>
- /// The previous mine level
- /// </summary>
- public int PreviousMineLevel { get; private set; }
-
- /// <summary>
- /// The previous TimeOfDay (Int32 between 600 and 2400?)
- /// </summary>
- public int PreviousTimeOfDay { get; private set; }
-
- /// <summary>
- /// The previous DayOfMonth (Int32 between 1 and 28?)
- /// </summary>
- public int PreviousDayOfMonth { get; private set; }
-
- /// <summary>
- /// The previous Season (String as follows: "winter", "spring", "summer", "fall")
- /// </summary>
- public string PreviousSeasonOfYear { get; private set; }
-
- /// <summary>
- /// The previous Year
- /// </summary>
- public int PreviousYearOfGame { get; private set; }
-
- /// <summary>
- /// The previous result of Game1.newDay
- /// </summary>
- public bool PreviousIsNewDay { get; private set; }
-
- /// <summary>
- /// The previous 'Farmer' (Player)
- /// </summary>
- public Farmer PreviousFarmer { get; private set; }
-
- /// <summary>
- /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
- /// </summary>
- public int CurrentUpdateTick { get; private set; }
-
- /// <summary>
- /// Whether or not this update frame is the very first of the entire game
- /// </summary>
- public bool FirstUpdate { get; private set; }
-
- /// <summary>
- /// The current RenderTarget in Game1 (Private field, uses reflection)
- /// </summary>
- public RenderTarget2D Screen
- {
- get { return typeof(Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
- set { typeof(Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
- }
-
- /// <summary>
- /// The current Colour in Game1 (Private field, uses reflection)
- /// </summary>
- public Color BgColour
- {
- get { return (Color) typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
- set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
- }
-
- /// <summary>
- /// Static accessor for an Instance of the class SGame
- /// </summary>
- public static SGame Instance { get; private set; }
-
- /// <summary>
- /// The game's FPS. Re-determined every Draw update.
- /// </summary>
- public static float FramesPerSecond { get; private set; }
-
- /// <summary>
- /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
- /// </summary>
- public static bool Debug { get; private set; }
-
- internal static Queue<String> DebugMessageQueue { get; private set; }
-
- /// <summary>
- /// The current player (equal to Farmer.Player)
- /// </summary>
- [Obsolete("Use Farmer.Player instead")]
- public Farmer CurrentFarmer => player;
-
- /// <summary>
- /// Gets ALL static fields that belong to 'Game1'
- /// </summary>
- public static FieldInfo[] GetStaticFields => typeof(Game1).GetFields();
-
- /// <summary>
- /// Whether or not a button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not a button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not an analog button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Whether or not an analog button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Gets an array of all Buttons pressed on a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetButtonsDown(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
- if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
- if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
- if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
- if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
- if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
- if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
- if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
- if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
- if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
- if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
- if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
- if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
- if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
- if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
- if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
- if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were pressed on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFramePressedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were released on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawFarmBuildings = typeof(Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawHUD = typeof(Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawDialogueBox = typeof(Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo CheckForEscapeKeys = typeof(Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateCharacters = typeof(Game1).GetMethod("UpdateCharacters", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateLocations = typeof(Game1).GetMethod("UpdateLocations", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo getViewportCenter = typeof(Game1).GetMethod("getViewportCenter", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateTitleScreen = typeof(Game1).GetMethod("UpdateTitleScreen", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public delegate void BaseBaseDraw();
-
- /// <summary>
- /// Whether or not the game's zoom level is 1.0f
- /// </summary>
- public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
-
- /// <summary>
- /// XNA Init Method
- /// </summary>
- protected override void Initialize()
- {
- Log.AsyncY("XNA Initialize");
- //ModItems = new Dictionary<int, SObject>();
- DebugMessageQueue = new Queue<string>();
- PreviouslyPressedButtons = new Buttons[4][];
- for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
-
- base.Initialize();
- GameEvents.InvokeInitialize();
- }
-
- /// <summary>
- /// XNA LC Method
- /// </summary>
- protected override void LoadContent()
- {
- Log.AsyncY("XNA LoadContent");
- base.LoadContent();
- GameEvents.InvokeLoadContent();
- }
-
- /// <summary>
- /// XNA Update Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Update(GameTime gameTime)
- {
- QueueDebugMessage("FPS: " + FramesPerSecond);
- UpdateEventCalls();
-
- /*
- if (ZoomLevelIsOne)
- {
- options.zoomLevel = 0.99f;
- InvokeBasePrivateInstancedMethod("Window_ClientSizeChanged", null, null);
- }
- */
-
- if (FramePressedKeys.Contains(Keys.F3))
- {
- Debug = !Debug;
- }
-
- if (FramePressedKeys.Contains(Keys.F2))
- {
- //Built-in debug mode
- debugMode = !debugMode;
- }
-
- if (Constants.EnableCompletelyOverridingBaseCalls)
- {
- #region Overridden Update Call
-
- try
- {
- if (Program.BuildType == 0)
- SteamHelper.update();
- if ((paused /*|| !this.IsActive*/) && (options == null || options.pauseWhenOutOfFocus || paused))
- return;
- if (quit)
- Exit();
- currentGameTime = gameTime;
- if (gameMode != 11)
- {
- if (IsMultiplayer && gameMode == 3)
- {
- if (multiplayerMode == 2)
- server.receiveMessages();
- else
- client.receiveMessages();
- }
- if (IsActive)
- InvokeMethodInfo(CheckForEscapeKeys);
- //InvokeBasePrivateInstancedMethod("checkForEscapeKeys");
-
- //this.checkForEscapeKeys();
- updateMusic();
- updateRaindropPosition();
- bloom?.tick(gameTime);
- if (globalFade)
- {
- if (!dialogueUp)
- {
- if (fadeIn)
- {
- fadeToBlackAlpha = Math.Max(0.0f, fadeToBlackAlpha - globalFadeSpeed);
- if (fadeToBlackAlpha <= 0.0)
- {
- globalFade = false;
- if (afterFade != null)
- {
- afterFadeFunction afterFadeFunction = afterFade;
- afterFade();
- if (afterFade != null && afterFade.Equals(afterFadeFunction))
- afterFade = null;
- if (nonWarpFade)
- fadeToBlack = false;
- }
- }
- }
- else
- {
- fadeToBlackAlpha = Math.Min(1f, fadeToBlackAlpha + globalFadeSpeed);
- if (fadeToBlackAlpha >= 1.0)
- {
- globalFade = false;
- if (afterFade != null)
- {
- afterFadeFunction afterFadeFunction = afterFade;
- afterFade();
- if (afterFade != null && afterFade.Equals(afterFadeFunction))
- afterFade = null;
- if (nonWarpFade)
- fadeToBlack = false;
- }
- }
- }
- }
- else
- InvokeMethodInfo(UpdateControlInput, gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
- //this.UpdateControlInput(gameTime);
- }
- else if (pauseThenDoFunctionTimer > 0)
- {
- freezeControls = true;
- pauseThenDoFunctionTimer -= gameTime.ElapsedGameTime.Milliseconds;
- if (pauseThenDoFunctionTimer <= 0)
- {
- freezeControls = false;
- afterPause?.Invoke();
- }
- }
- if (gameMode == 3 || gameMode == 2)
- {
- player.millisecondsPlayed += (uint) gameTime.ElapsedGameTime.Milliseconds;
- bool flag = true;
- if (currentMinigame != null)
- {
- if (pauseTime > 0.0)
- updatePause(gameTime);
- if (fadeToBlack)
- {
- updateScreenFade(gameTime);
- if (fadeToBlackAlpha >= 1.0)
- fadeToBlack = false;
- }
- else
- {
- if (thumbstickMotionMargin > 0)
- thumbstickMotionMargin -= gameTime.ElapsedGameTime.Milliseconds;
- if (IsActive)
- {
- KeyboardState state1 = Keyboard.GetState();
- MouseState state2 = Mouse.GetState();
- GamePadState state3 = GamePad.GetState(PlayerIndex.One);
- foreach (Keys keys in state1.GetPressedKeys())
- {
- if (!oldKBState.IsKeyDown(keys))
- currentMinigame.receiveKeyPress(keys);
- }
- if (options.gamepadControls)
- {
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- foreach (Buttons b in Utility.getPressedButtons(state3, oldPadState))
- currentMinigame.receiveKeyPress(Utility.mapGamePadButtonToKey(b));
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state3.ThumbSticks.Right.Y < -0.200000002980232 && oldPadState.ThumbSticks.Right.Y >= -0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Down);
- if (state3.ThumbSticks.Right.Y > 0.200000002980232 && oldPadState.ThumbSticks.Right.Y <= 0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Up);
- if (state3.ThumbSticks.Right.X < -0.200000002980232 && oldPadState.ThumbSticks.Right.X >= -0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Left);
- if (state3.ThumbSticks.Right.X > 0.200000002980232 && oldPadState.ThumbSticks.Right.X <= 0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Right);
- if (oldPadState.ThumbSticks.Right.Y < -0.200000002980232 && state3.ThumbSticks.Right.Y >= -0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Down);
- if (oldPadState.ThumbSticks.Right.Y > 0.200000002980232 && state3.ThumbSticks.Right.Y <= 0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Up);
- if (oldPadState.ThumbSticks.Right.X < -0.200000002980232 && state3.ThumbSticks.Right.X >= -0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Left);
- if (oldPadState.ThumbSticks.Right.X > 0.200000002980232 && state3.ThumbSticks.Right.X <= 0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Right);
- if (isGamePadThumbstickInMotion())
- {
- setMousePosition(getMouseX() + (int) (state3.ThumbSticks.Left.X * 16.0), getMouseY() - (int) (state3.ThumbSticks.Left.Y * 16.0));
- lastCursorMotionWasMouse = false;
- }
- else if (getMousePosition().X != getOldMouseX() || getMousePosition().Y != getOldMouseY())
- lastCursorMotionWasMouse = true;
- }
- foreach (Keys keys in oldKBState.GetPressedKeys())
- {
- if (!state1.IsKeyDown(keys))
- currentMinigame.receiveKeyRelease(keys);
- }
- if (options.gamepadControls)
- {
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state3.IsConnected && state3.IsButtonDown(Buttons.X) && !oldPadState.IsButtonDown(Buttons.X))
- currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
- else if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && !oldPadState.IsButtonDown(Buttons.A))
- currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
- else if (state3.IsConnected && !state3.IsButtonDown(Buttons.X) && oldPadState.IsButtonDown(Buttons.X))
- currentMinigame.releaseRightClick(getMouseX(), getMouseY());
- else if (state3.IsConnected && !state3.IsButtonDown(Buttons.A) && oldPadState.IsButtonDown(Buttons.A))
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- foreach (Buttons b in Utility.getPressedButtons(oldPadState, state3))
- currentMinigame.receiveKeyRelease(Utility.mapGamePadButtonToKey(b));
- if (state3.IsConnected && state3.IsButtonDown(Buttons.A))
- currentMinigame?.leftClickHeld(0, 0);
- }
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton != ButtonState.Pressed)
- currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
- if (state2.RightButton == ButtonState.Pressed && oldMouseState.RightButton != ButtonState.Pressed)
- currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
- if (state2.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ButtonState.Pressed)
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- if (state2.RightButton == ButtonState.Released && oldMouseState.RightButton == ButtonState.Pressed)
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Pressed)
- currentMinigame.leftClickHeld(getMouseX(), getMouseY());
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- }
- if (currentMinigame != null && currentMinigame.tick(gameTime))
- {
- currentMinigame.unload();
- currentMinigame = null;
- fadeIn = true;
- fadeToBlackAlpha = 1f;
- return;
- }
- }
- flag = IsMultiplayer;
- }
- else if (farmEvent != null && farmEvent.tickUpdate(gameTime))
- {
- farmEvent.makeChangesToLocation();
- timeOfDay = 600;
- UpdateOther(gameTime);
- displayHUD = true;
- farmEvent = null;
- currentLocation = getLocationFromName("FarmHouse");
- player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(player).getBedSpot()) * tileSize;
- player.position.X -= tileSize;
- changeMusicTrack("none");
- currentLocation.resetForPlayerEntry();
- player.forceCanMove();
- freezeControls = false;
- displayFarmer = true;
- outdoorLight = Color.White;
- viewportFreeze = false;
- fadeToBlackAlpha = 0.0f;
- fadeToBlack = false;
- globalFadeToClear(null, 0.02f);
- player.mailForTomorrow.Clear();
- showEndOfNightStuff();
- }
- if (flag)
- {
- if (endOfNightMenus.Count() > 0 && activeClickableMenu == null)
- activeClickableMenu = endOfNightMenus.Pop();
- if (activeClickableMenu != null)
- {
- updateActiveMenu(gameTime);
- }
- else
- {
- if (pauseTime > 0.0)
- updatePause(gameTime);
- if (!globalFade && !freezeControls && (activeClickableMenu == null && IsActive))
- InvokeMethodInfo(UpdateControlInput, gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
- //this.UpdateControlInput(gameTime);
- }
- if (showingEndOfNightStuff && endOfNightMenus.Count() == 0 && activeClickableMenu == null)
- {
- showingEndOfNightStuff = false;
- globalFadeToClear(playMorningSong, 0.02f);
- }
- if (!showingEndOfNightStuff)
- {
- if (IsMultiplayer || activeClickableMenu == null && currentMinigame == null)
- UpdateGameClock(gameTime);
- //this.UpdateCharacters(gameTime);
- //this.UpdateLocations(gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateCharacters", gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateLocations", gameTime);
- //UpdateViewPort(false, (Point)InvokeBasePrivateInstancedMethod("getViewportCenter"));
-
- InvokeMethodInfo(UpdateCharacters, gameTime);
- InvokeMethodInfo(UpdateLocations, gameTime);
- UpdateViewPort(false, (Point) InvokeMethodInfo(getViewportCenter));
- }
- UpdateOther(gameTime);
- if (messagePause)
- {
- KeyboardState state1 = Keyboard.GetState();
- MouseState state2 = Mouse.GetState();
- GamePadState state3 = GamePad.GetState(PlayerIndex.One);
- if (isOneOfTheseKeysDown(state1, options.actionButton) && !isOneOfTheseKeysDown(oldKBState, options.actionButton))
- pressActionButton(state1, state2, state3);
- oldKBState = state1;
- oldPadState = state3;
- }
- }
- }
- else
- {
- //InvokeBasePrivateInstancedMethod("UpdateTitleScreen", gameTime);
- InvokeMethodInfo(UpdateTitleScreen, gameTime);
- //this.UpdateTitleScreen(gameTime);
- if (activeClickableMenu != null)
- updateActiveMenu(gameTime);
- if (gameMode == 10)
- UpdateOther(gameTime);
- }
- audioEngine?.Update();
- if (multiplayerMode == 2 && gameMode == 3)
- server.sendMessages(gameTime);
- }
- }
- catch (Exception ex)
- {
- Log.Error("An error occurred in the overridden update loop: " + ex);
- }
-
- //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
- //base.Update(gameTime);
-
- #endregion
- }
- else
- {
- try
- {
- base.Update(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base update loop: " + ex);
- Console.ReadKey();
- }
- }
-
- GameEvents.InvokeUpdateTick();
- if (FirstUpdate)
- {
- GameEvents.InvokeFirstUpdateTick();
- FirstUpdate = false;
- }
-
- if (CurrentUpdateTick % 2 == 0)
- GameEvents.InvokeSecondUpdateTick();
-
- if (CurrentUpdateTick % 4 == 0)
- GameEvents.InvokeFourthUpdateTick();
-
- if (CurrentUpdateTick % 8 == 0)
- GameEvents.InvokeEighthUpdateTick();
-
- if (CurrentUpdateTick % 15 == 0)
- GameEvents.InvokeQuarterSecondTick();
-
- if (CurrentUpdateTick % 30 == 0)
- GameEvents.InvokeHalfSecondTick();
-
- if (CurrentUpdateTick % 60 == 0)
- GameEvents.InvokeOneSecondTick();
-
- CurrentUpdateTick += 1;
- if (CurrentUpdateTick >= 60)
- CurrentUpdateTick = 0;
-
- if (KStatePrior != KStateNow)
- KStatePrior = KStateNow;
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
- }
- }
-
- /// <summary>
- /// XNA Draw Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Draw(GameTime gameTime)
- {
- FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
-
- if (Constants.EnableCompletelyOverridingBaseCalls)
- {
- #region Overridden Draw
-
- try
- {
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- GraphicsDevice.Clear(BgColour);
- if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu.drawBackground(spriteBatch);
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 11)
- {
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
- spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
- spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
- spriteBatch.End();
- return;
- }
- if (currentMinigame != null)
- {
- currentMinigame.draw(spriteBatch);
- if (globalFade && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- spriteBatch.End();
- }
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (showingEndOfNightStuff)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 6)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- string text = "";
- int num = 0;
- while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
- {
- text += ".";
- num++;
- }
- SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 0)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- }
- else
- {
- if (drawLighting)
- {
- GraphicsDevice.SetRenderTarget(lightmap);
- GraphicsDevice.Clear(Color.White * 0f);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
- for (int i = 0; i < currentLightSources.Count; i++)
- {
- if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
- {
- spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
- }
- }
- spriteBatch.End();
- GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen);
- }
- if (bloomDay)
- {
- bloom?.BeginDraw();
- }
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
- background?.draw(spriteBatch);
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- currentLocation.drawWater(spriteBatch);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
- {
- while (enumerator.MoveNext())
- {
- NPC current = enumerator.Current;
- if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_B30;
- }
- }
- foreach (NPC current2 in CurrentEvent.actors)
- {
- if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_B30:
- if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
- }
- currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
- {
- while (enumerator3.MoveNext())
- {
- NPC current3 = enumerator3.Current;
- if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_F5F;
- }
- }
- foreach (NPC current4 in CurrentEvent.actors)
- {
- if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_F5F:
- if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
- }
- if (displayFarmer)
- {
- player.draw(spriteBatch);
- }
- if ((eventUp || killScreen) && !killScreen)
- {
- currentLocation.currentEvent?.draw(spriteBatch);
- }
- if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
- {
- spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
- }
- currentLocation.draw(spriteBatch);
- if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
- {
- drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
- }
- if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
- {
- drawTool(player);
- }
- if (currentLocation.Name.Equals("Farm"))
- {
- //typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawFarmBuildings.Invoke(Program.gamePtr, null);
- //this.drawFarmBuildings();
- }
- if (tvStation >= 0)
- {
- spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
- }
- if (panMode)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
- foreach (Warp current5 in currentLocation.warps)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
- }
- }
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- currentLocation.drawAboveFrontLayer(spriteBatch);
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
- {
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- }
- if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawPlayerHeldObject(player);
- }
- else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
- {
- drawPlayerHeldObject(player);
- }
- if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawTool(player);
- }
- if (currentLocation.Map.GetLayer("AlwaysFront") != null)
- {
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- }
- if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
- {
- Color color = Color.White;
- switch ((int) (toolHold / 600f) + 2)
- {
- case 1:
- color = Tool.copperColor;
- break;
- case 2:
- color = Tool.steelColor;
- break;
- case 3:
- color = Tool.goldColor;
- break;
- case 4:
- color = Tool.iridiumColor;
- break;
- }
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
- }
- if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
- {
- foreach (WeatherDebris current6 in debrisWeather)
- {
- current6.draw(spriteBatch);
- }
- }
- farmEvent?.draw(spriteBatch);
- if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
- }
- if (screenGlow)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
- }
- currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
- if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
- {
- player.CurrentTool.draw(spriteBatch);
- }
- if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
- {
- for (int j = 0; j < rainDrops.Length; j++)
- {
- spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
- }
- }
-
- spriteBatch.End();
-
- //base.Draw(gameTime);
-
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (eventUp && currentLocation.currentEvent != null)
- {
- foreach (NPC current7 in currentLocation.currentEvent.actors)
- {
- if (current7.isEmoting)
- {
- Vector2 localPosition = current7.getLocalPosition(viewport);
- localPosition.Y -= tileSize * 2 + pixelZoom * 3;
- if (current7.age == 2)
- {
- localPosition.Y += tileSize / 2;
- }
- else if (current7.gender == 1)
- {
- localPosition.Y += tileSize / 6;
- }
- spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
- }
- }
- }
- spriteBatch.End();
- if (drawLighting)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
- {
- ColorBlendFunction = BlendFunction.ReverseSubtract,
- ColorDestinationBlend = Blend.One,
- ColorSourceBlend = Blend.SourceColor
- }, SamplerState.LinearClamp, null, null);
- spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
- }
- spriteBatch.End();
- }
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (drawGrid)
- {
- int num2 = -viewport.X % tileSize;
- float num3 = -(float) viewport.Y % tileSize;
- for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
- }
- for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
- }
- }
- if (currentBillboard != 0)
- {
- drawBillboard();
- }
-
- GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- {
- GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
- //typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawHUD.Invoke(Program.gamePtr, null);
- GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
- //this.drawHUD();
- }
- else if (activeClickableMenu == null && farmEvent == null)
- {
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
- }
- GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
-
- if (hudMessages.Any() && (!eventUp || isFestival()))
- {
- for (int l = hudMessages.Count - 1; l >= 0; l--)
- {
- hudMessages[l].draw(spriteBatch, l);
- }
- }
- }
- farmEvent?.draw(spriteBatch);
- if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
- {
- //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- //this.drawDialogueBox();
- }
- if (progressBar)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
- spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
- }
- if (eventUp)
- {
- currentLocation.currentEvent?.drawAfterMap(spriteBatch);
- }
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
- }
- if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- }
- else if (flashAlpha > 0f)
- {
- if (options.screenFlash)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
- }
- flashAlpha -= 0.1f;
- }
- if ((messagePause || globalFade) && dialogueUp)
- {
- //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- //this.drawDialogueBox();
- }
- foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
- {
- current8.draw(spriteBatch, true);
- }
- if (debugMode)
- {
- spriteBatch.DrawString(smallFont, string.Concat(new object[]
- {
- panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
- Environment.NewLine,
- "debugOutput: ",
- debugOutput
- }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
- if (inputMode)
- {
- spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
- }
- if (showKeyHelp)
- {
- spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
-
- GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
- if (activeClickableMenu != null)
- {
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- }
- else
- {
- farmEvent?.drawAboveEverything(spriteBatch);
- }
- GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
-
- GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
- spriteBatch.End();
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
-
- GraphicsEvents.InvokeDrawTick();
- }
- catch (Exception ex)
- {
- Log.Error("An error occured in the overridden draw loop: " + ex);
- }
-
- #endregion
- }
- else
- {
- #region Base Draw Call
-
- try
- {
- base.Draw(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base draw loop: " + ex);
- Console.ReadKey();
- }
-
- GraphicsEvents.InvokeDrawTick();
-
- if (Constants.EnableDrawingIntoRenderTarget)
- {
- if (!options.zoomLevel.Equals(1.0f))
- {
- if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
- {
- Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
- Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
- false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
- }
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- // Not beginning the batch due to inconsistancies with the standard draw tick...
- //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- //spriteBatch.End();
-
- //Re-draw the HUD
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- /*
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
- */
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
-
- spriteBatch.End();
-
- if (!options.zoomLevel.Equals(1.0f))
- {
- GraphicsDevice.SetRenderTarget(null);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- }
-
- #endregion
- }
-
- if (Debug)
- {
- spriteBatch.Begin();
-
- int i = 0;
- while (DebugMessageQueue.Any())
- {
- string s = DebugMessageQueue.Dequeue();
- spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue);
- i++;
- }
- GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty);
-
- spriteBatch.End();
- }
- else
- {
- DebugMessageQueue.Clear();
- }
- }
-
- [Obsolete("Do not use at this time.")]
- // ReSharper disable once UnusedMember.Local
- private static int RegisterModItem(SObject modItem)
- {
- if (modItem.HasBeenRegistered)
- {
- Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
- return modItem.RegisteredId;
- }
- var newId = LowestModItemID;
- if (ModItems.Count > 0)
- newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
- ModItems.Add(newId, modItem);
- modItem.HasBeenRegistered = true;
- modItem.RegisteredId = newId;
- return newId;
- }
-
- [Obsolete("Do not use at this time.")]
- // ReSharper disable once UnusedMember.Local
- private static SObject PullModItemFromDict(int id, bool isIndex)
- {
- if (isIndex)
- {
- if (ModItems.ElementAtOrDefault(id).Value != null)
- {
- return ModItems.ElementAt(id).Value.Clone();
- }
- Log.AsyncR("ModItem Dictionary does not contain index: " + id);
- return null;
- }
- if (ModItems.ContainsKey(id))
- {
- return ModItems[id].Clone();
- }
- Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
- return null;
- }
-
- private void UpdateEventCalls()
- {
- KStateNow = Keyboard.GetState();
-
- MStateNow = Mouse.GetState();
-
- foreach (var k in FramePressedKeys)
- ControlEvents.InvokeKeyPressed(k);
-
- foreach (var k in FrameReleasedKeys)
- ControlEvents.InvokeKeyReleased(k);
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- var buttons = GetFramePressedButtons(i);
- foreach (var b in buttons)
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonPressed(i, b);
- }
- }
- }
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- foreach (var b in GetFrameReleasedButtons(i))
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonReleased(i, b);
- }
- }
- }
-
-
- if (KStateNow != KStatePrior)
- {
- ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
- }
-
- if (MStateNow != MStatePrior)
- {
- ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
- MStatePrior = MStateNow;
- }
-
- if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
- {
- MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
- PreviousActiveMenu = activeClickableMenu;
- WasMenuClosedInvoked = false;
- }
-
- if (!WasMenuClosedInvoked && PreviousActiveMenu != null && activeClickableMenu == null)
- {
- MenuEvents.InvokeMenuClosed(PreviousActiveMenu);
- WasMenuClosedInvoked = true;
- }
-
- if (locations.GetHash() != PreviousGameLocations)
- {
- LocationEvents.InvokeLocationsChanged(locations);
- PreviousGameLocations = locations.GetHash();
- }
-
- if (currentLocation != PreviousGameLocation)
- {
- LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
- PreviousGameLocation = currentLocation;
- }
-
- if (player != null && player != PreviousFarmer)
- {
- PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
- PreviousFarmer = player;
- }
-
- if (player != null && player.combatLevel != PreviousCombatLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
- PreviousCombatLevel = player.combatLevel;
- }
-
- if (player != null && player.farmingLevel != PreviousFarmingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
- PreviousFarmingLevel = player.farmingLevel;
- }
-
- if (player != null && player.fishingLevel != PreviousFishingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
- PreviousFishingLevel = player.fishingLevel;
- }
-
- if (player != null && player.foragingLevel != PreviousForagingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
- PreviousForagingLevel = player.foragingLevel;
- }
-
- if (player != null && player.miningLevel != PreviousMiningLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
- PreviousMiningLevel = player.miningLevel;
- }
-
- if (player != null && player.luckLevel != PreviousLuckLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
- PreviousLuckLevel = player.luckLevel;
- }
-
- List<ItemStackChange> changedItems;
- if (player != null && HasInventoryChanged(player.items, out changedItems))
- {
- PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
- PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
- }
-
- var objectHash = currentLocation?.objects?.GetHash();
- if (objectHash != null && PreviousLocationObjects != objectHash)
- {
- LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
- PreviousLocationObjects = objectHash ?? -1;
- }
-
- if (timeOfDay != PreviousTimeOfDay)
- {
- TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
- PreviousTimeOfDay = timeOfDay;
- }
-
- if (dayOfMonth != PreviousDayOfMonth)
- {
- TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
- PreviousDayOfMonth = dayOfMonth;
- }
-
- if (currentSeason != PreviousSeasonOfYear)
- {
- TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
- PreviousSeasonOfYear = currentSeason;
- }
-
- if (year != PreviousYearOfGame)
- {
- TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
- PreviousYearOfGame = year;
- }
-
- //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
- if (FireLoadedGameEvent)
- {
- PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
- FireLoadedGameEvent = false;
- }
-
- if (hasLoadedGame != PreviouslyLoadedGame)
- {
- FireLoadedGameEvent = true;
- PreviouslyLoadedGame = hasLoadedGame;
- }
-
- if (mine != null && PreviousMineLevel != mine.mineLevel)
- {
- MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
- PreviousMineLevel = mine.mineLevel;
- }
-
- if (PreviousIsNewDay != newDay)
- {
- TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay);
- PreviousIsNewDay = newDay;
- }
- }
-
- private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
- {
- changedItems = new List<ItemStackChange>();
- IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
- foreach (var item in actualItems)
- {
- if (PreviousItems != null && PreviousItems.ContainsKey(item))
- {
- if (PreviousItems[item] != item.Stack)
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
- }
- }
- else
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
- }
- }
-
- if (PreviousItems != null)
- {
- changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
- new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
- }
-
- return changedItems.Any();
- }
-
- /// <summary>
- /// Invokes a private, non-static method in Game1 via Reflection
- /// </summary>
- /// <param name="name">The name of the method</param>
- /// <param name="parameters">Any parameters needed</param>
- /// <returns>Whatever the method normally returns. Null if void.</returns>
- [Obsolete("This is very slow. Cache the method info and then invoke it with InvokeMethodInfo().")]
- public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters)
- {
- try
- {
- return typeof(Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + name);
- return null;
- }
- }
-
- /// <summary>
- /// Invokes a given method info with the supplied parameters
- /// </summary>
- /// <param name="mi"></param>
- /// <param name="parameters"></param>
- /// <returns></returns>
- public static object InvokeMethodInfo(MethodInfo mi, params object[] parameters)
- {
- try
- {
- return mi.Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + mi.Name);
- return null;
- }
- }
-
- /// <summary>
- /// Queue's a message to be drawn in Debug mode (F3)
- /// </summary>
- /// <returns></returns>
- public static bool QueueDebugMessage(string message)
- {
- if (!Debug)
- return false;
-
- if (DebugMessageQueue.Count > 32)
- return false;
-
- DebugMessageQueue.Enqueue(message);
- return true;
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs deleted file mode 100644 index 639b85b1..00000000 --- a/StardewModdingAPI/Inheritance/SObject.cs +++ /dev/null @@ -1,277 +0,0 @@ -using System;
-using System.Xml.Serialization;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using StardewValley;
-using Object = StardewValley.Object;
-
-#pragma warning disable 1591
-
-namespace StardewModdingAPI.Inheritance
-{
- [Obsolete("Do not use at this time.")]
- public class SObject : Object
- {
- public SObject()
- {
- name = "Modded Item Name";
- Description = "Modded Item Description";
- CategoryName = "Modded Item Category";
- Category = 4163;
- CategoryColour = Color.White;
- IsPassable = false;
- IsPlaceable = false;
- boundingBox = new Rectangle(0, 0, 64, 64);
- MaxStackSize = 999;
-
- type = "interactive";
- }
-
- public override string Name
- {
- get { return name; }
- set { name = value; }
- }
-
- public string Description { get; set; }
- public Texture2D Texture { get; set; }
- public string CategoryName { get; set; }
- public Color CategoryColour { get; set; }
- public bool IsPassable { get; set; }
- public bool IsPlaceable { get; set; }
- public bool HasBeenRegistered { get; set; }
- public int RegisteredId { get; set; }
-
- public int MaxStackSize { get; set; }
-
- public bool WallMounted { get; set; }
- public Vector2 DrawPosition { get; set; }
-
- public bool FlaggedForPickup { get; set; }
-
- [XmlIgnore]
- public Vector2 CurrentMouse { get; protected set; }
-
- [XmlIgnore]
- public Vector2 PlacedAt { get; protected set; }
-
- public override int Stack
- {
- get { return stack; }
- set { stack = value; }
- }
-
- public override string getDescription()
- {
- return Description;
- }
-
- public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
- {
- if (Texture != null)
- {
- spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), y * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), scale.Y > 1f ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
- }
- }
-
- public new void drawAsProp(SpriteBatch b)
- {
- }
-
- public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
- {
- Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
- //try
- //{
- // if (Texture != null)
- // {
- // int targSize = Game1.tileSize;
- // int midX = (xNonTile) + 32;
- // int midY = (yNonTile) + 32;
-
- // int targX = midX - targSize / 2;
- // int targY = midY - targSize / 2;
-
- // Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
- // spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- // //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- // /*
- // spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
- // */
- // }
- //}
- //catch (Exception ex)
- //{
- // Log.AsyncR(ex.ToString());
- // Console.ReadKey();
- //}
- }
-
- public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
- {
- if (isRecipe)
- {
- transparency = 0.5f;
- scaleSize *= 0.75f;
- }
-
- if (Texture != null)
- {
- var targSize = (int) (64 * scaleSize * 0.9f);
- var midX = (int) (location.X + 32);
- var midY = (int) (location.Y + 32);
-
- var targX = midX - targSize / 2;
- var targY = midY - targSize / 2;
-
- spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- }
- if (drawStackNumber)
- {
- var _scale = 0.5f + scaleSize;
- Game1.drawWithBorder(stack.ToString(), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * _scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * _scale), 0.0f, _scale, 1f, true);
- }
- }
-
- public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
- {
- if (Texture != null)
- {
- var targSize = 64;
- var midX = (int) (objectPosition.X + 32);
- var midY = (int) (objectPosition.Y + 32);
-
- var targX = midX - targSize / 2;
- var targY = midY - targSize / 2;
-
- spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
- }
- }
-
- public override Color getCategoryColor()
- {
- return CategoryColour;
- }
-
- public override string getCategoryName()
- {
- if (string.IsNullOrEmpty(CategoryName))
- return "Modded Item";
- return CategoryName;
- }
-
- public override bool isPassable()
- {
- return IsPassable;
- }
-
- public override bool isPlaceable()
- {
- return IsPlaceable;
- }
-
- public override int maximumStackSize()
- {
- return MaxStackSize;
- }
-
- public SObject Clone()
- {
- var toRet = new SObject
- {
- Name = Name,
- CategoryName = CategoryName,
- Description = Description,
- Texture = Texture,
- IsPassable = IsPassable,
- IsPlaceable = IsPlaceable,
- quality = quality,
- scale = scale,
- isSpawnedObject = isSpawnedObject,
- isRecipe = isRecipe,
- questItem = questItem,
- stack = 1,
- HasBeenRegistered = HasBeenRegistered,
- RegisteredId = RegisteredId
- };
-
-
- return toRet;
- }
-
- public override Item getOne()
- {
- return Clone();
- }
-
- public override void actionWhenBeingHeld(Farmer who)
- {
- var x = Game1.oldMouseState.X + Game1.viewport.X;
- var y = Game1.oldMouseState.Y + Game1.viewport.Y;
-
- x = x / Game1.tileSize;
- y = y / Game1.tileSize;
-
- CurrentMouse = new Vector2(x, y);
- //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
- base.actionWhenBeingHeld(who);
- }
-
- public override bool canBePlacedHere(GameLocation l, Vector2 tile)
- {
- //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
- if (!l.objects.ContainsKey(tile))
- return true;
-
- return false;
- }
-
- public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
- {
- if (Game1.didPlayerJustRightClick())
- return false;
-
- x = x / Game1.tileSize;
- y = y / Game1.tileSize;
-
- //Program.LogDebug(x + " - " + y);
- //Console.ReadKey();
-
- var key = new Vector2(x, y);
-
- if (!canBePlacedHere(location, key))
- return false;
-
- var s = Clone();
-
- s.PlacedAt = key;
- s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
-
- location.objects.Add(key, s);
- Log.Async($"{GetHashCode()} - {s.GetHashCode()}");
-
- return true;
- }
-
- public override void actionOnPlayerEntry()
- {
- //base.actionOnPlayerEntry();
- }
-
- public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
- {
- if (canBePlacedHere(location, CurrentMouse))
- {
- var targSize = Game1.tileSize;
-
- var x = Game1.oldMouseState.X + Game1.viewport.X;
- var y = Game1.oldMouseState.Y + Game1.viewport.Y;
- spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
- }
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/JsonResolver.cs b/StardewModdingAPI/JsonResolver.cs deleted file mode 100644 index b6e763f7..00000000 --- a/StardewModdingAPI/JsonResolver.cs +++ /dev/null @@ -1,212 +0,0 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; -using Newtonsoft.Json.Serialization; -using StardewModdingAPI.Inheritance; -using Object = StardewValley.Object; - -namespace StardewModdingAPI -{ - internal class JsonResolver : DefaultContractResolver - { - protected override JsonContract CreateContract(Type objectType) - { - if (objectType == typeof(Rectangle) || objectType == typeof(Rectangle?)) - { - Console.WriteLine("FOUND A RECT"); - JsonContract contract = CreateObjectContract(objectType); - contract.Converter = new RectangleConverter(); - return contract; - } - if (objectType == typeof(Object)) - { - Log.AsyncY("FOUND AN OBJECT"); - JsonContract contract = CreateObjectContract(objectType); - contract.Converter = new ObjectConverter(); - return contract; - } - return base.CreateContract(objectType); - } - } - - public class ObjectConverter : JsonConverter - { - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - Log.AsyncY("TRYING TO WRITE"); - var obj = (Object) value; - Log.AsyncY("TRYING TO WRITE"); - - var jObject = GetObject(obj); - Log.AsyncY("TRYING TO WRITE"); - - try - { - Log.AsyncY(jObject.ToString()); - } - catch (Exception ex) - { - Log.AsyncR(ex); - } - - Console.ReadKey(); - - jObject.WriteTo(writer); - } - - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - var jObject = JObject.Load(reader); - - return GetObject(jObject); - } - - public override bool CanConvert(Type objectType) - { - throw new NotImplementedException(); - } - - protected static JObject GetObject(Object o) - { - try - { - var parentSheetIndex = o.parentSheetIndex; - var stack = o.stack; - var isRecipe = o.isRecipe; - var price = o.price; - var quality = o.quality; - - var oo = new SBareObject(parentSheetIndex, stack, isRecipe, price, quality); - Log.AsyncG(JsonConvert.SerializeObject(oo)); - return JObject.FromObject(oo); - } - catch (Exception ex) - { - Log.AsyncR(ex); - Console.ReadKey(); - } - return null; - } - - protected static Object GetObject(JObject jObject) - { - var parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - var stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - var isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?; - var price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - var quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - - return new Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0); - } - - protected static Object GetObject(JToken jToken) - { - var jObject = JObject.FromObject(jToken); - - return GetObject(jObject); - } - - protected static T GetTokenValue<T>(JObject jObject, string tokenName) where T : class - { - JToken jToken; - jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken); - return jToken as T; - } - } - - public class RectangleConverter : JsonConverter - { - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - var rectangle = (Rectangle) value; - - var jObject = GetObject(rectangle); - - jObject.WriteTo(writer); - } - - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - Console.WriteLine(reader.ReadAsString()); - var jObject = JObject.Load(reader); - - return GetRectangle(jObject); - } - - public override bool CanConvert(Type objectType) - { - throw new NotImplementedException(); - } - - protected static JObject GetObject(Rectangle rectangle) - { - var x = rectangle.X; - var y = rectangle.Y; - var width = rectangle.Width; - var height = rectangle.Height; - - return JObject.FromObject(new {x, y, width, height}); - } - - protected static Rectangle GetRectangle(JObject jObject) - { - var x = GetTokenValue(jObject, "x") ?? 0; - var y = GetTokenValue(jObject, "y") ?? 0; - var width = GetTokenValue(jObject, "width") ?? 0; - var height = GetTokenValue(jObject, "height") ?? 0; - - return new Rectangle(x, y, width, height); - } - - protected static Rectangle GetRectangle(JToken jToken) - { - var jObject = JObject.FromObject(jToken); - - return GetRectangle(jObject); - } - - protected static int? GetTokenValue(JObject jObject, string tokenName) - { - JToken jToken; - return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int) jToken : (int?) null; - } - } - - public class RectangleListConverter : RectangleConverter - { - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - var rectangleList = (IList<Rectangle>) value; - - var jArray = new JArray(); - - foreach (var rectangle in rectangleList) - { - jArray.Add(GetObject(rectangle)); - } - - jArray.WriteTo(writer); - } - - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - var rectangleList = new List<Rectangle>(); - - var jArray = JArray.Load(reader); - - foreach (var jToken in jArray) - { - rectangleList.Add(GetRectangle(jToken)); - } - - return rectangleList; - } - - public override bool CanConvert(Type objectType) - { - throw new NotImplementedException(); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Logger.cs b/StardewModdingAPI/Logger.cs deleted file mode 100644 index 0d69b6ec..00000000 --- a/StardewModdingAPI/Logger.cs +++ /dev/null @@ -1,326 +0,0 @@ -using System; -using System.Collections.Concurrent; -using System.IO; -using System.Linq; -using System.Threading; -using System.Threading.Tasks; - -namespace StardewModdingAPI -{ - public static class Log - { - private static readonly LogWriter _writer; - - static Log() - { - _writer = LogWriter.Instance; - } - - private static void PrintLog(LogInfo li) - { - _writer.WriteToLog(li); - } - - #region Exception Logging - - /// <summary> - /// Catch unhandled exception from the application - /// </summary> - /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> - public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) - { - Console.WriteLine("An exception has been caught"); - File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString()); - } - - /// <summary> - /// Catch thread exception from the application - /// </summary> - /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> - public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e) - { - Console.WriteLine("A thread exception has been caught"); - File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString()); - } - - #endregion - - #region Sync Logging - - /// <summary> - /// NOTICE: Sync logging is discouraged. Please use Async instead. - /// </summary> - /// <param name="message">Message to log</param> - /// <param name="colour">Colour of message</param> - public static void SyncColour(object message, ConsoleColor colour) - { - PrintLog(new LogInfo(message?.ToString(), colour)); - } - - #endregion - - #region Async Logging - - public static void AsyncColour(object message, ConsoleColor colour) - { - Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); }); - } - - public static void Async(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Gray); - } - - public static void AsyncR(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Red); - } - - public static void AsyncO(object message) - { - AsyncColour(message.ToString(), ConsoleColor.DarkYellow); - } - - public static void AsyncY(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Yellow); - } - - public static void AsyncG(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Green); - } - - public static void AsyncC(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Cyan); - } - - public static void AsyncM(object message) - { - AsyncColour(message?.ToString(), ConsoleColor.Magenta); - } - - public static void Error(object message) - { - AsyncR("[ERROR] " + message); - } - - public static void Success(object message) - { - AsyncG("[SUCCESS] " + message); - } - - public static void Info(object message) - { - AsyncY("[INFO] " + message); - } - - public static void Out(object message) - { - Async("[OUT] " + message); - } - - public static void Debug(object message) - { - AsyncO("[DEBUG] " + message); - } - - #endregion - - #region ToRemove - - public static void LogValueNotSpecified() - { - AsyncR("<value> must be specified"); - } - - public static void LogObjectValueNotSpecified() - { - AsyncR("<object> and <value> must be specified"); - } - - public static void LogValueInvalid() - { - AsyncR("<value> is invalid"); - } - - public static void LogObjectInvalid() - { - AsyncR("<object> is invalid"); - } - - public static void LogValueNotInt32() - { - AsyncR("<value> must be a whole number (Int32)"); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - private static void PrintLog(object message, bool disableLogging, params object[] values) - { - PrintLog(new LogInfo(message?.ToString())); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Success(object message, params object[] values) - { - Success(message); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Verbose(object message, params object[] values) - { - Out(message); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Comment(object message, params object[] values) - { - AsyncC(message); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Info(object message, params object[] values) - { - Info(message); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Error(object message, params object[] values) - { - Error(message); - } - - [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Debug(object message, params object[] values) - { - Debug(message); - } - - #endregion - } - - /// <summary> - /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically - /// </summary> - public class LogWriter - { - private static LogWriter _instance; - private static ConcurrentQueue<LogInfo> _logQueue; - private static DateTime _lastFlushTime = DateTime.Now; - private static StreamWriter _stream; - - /// <summary> - /// Private to prevent creation of other instances - /// </summary> - private LogWriter() - { - } - - /// <summary> - /// Exposes _instace and creates a new one if it is null - /// </summary> - internal static LogWriter Instance - { - get - { - if (_instance == null) - { - _instance = new LogWriter(); - // Field cannot be used by anything else regardless, do not surround with lock { } - // ReSharper disable once InconsistentlySynchronizedField - _logQueue = new ConcurrentQueue<LogInfo>(); - Console.WriteLine(Constants.LogPath); - - // If the ErrorLogs dir doesn't exist StreamWriter will throw an exception. - if (!Directory.Exists(Constants.LogDir)) - { - Directory.CreateDirectory(Constants.LogDir); - } - - _stream = new StreamWriter(Constants.LogPath, false); - Console.WriteLine("Created log instance"); - } - return _instance; - } - } - - /// <summary> - /// Writes into the ConcurrentQueue the Message specified - /// </summary> - /// <param name="message">The message to write to the log</param> - public void WriteToLog(string message) - { - lock (_logQueue) - { - var logEntry = new LogInfo(message); - _logQueue.Enqueue(logEntry); - - if (_logQueue.Any()) - { - FlushLog(); - } - } - } - - /// <summary> - /// Writes into the ConcurrentQueue the Entry specified - /// </summary> - /// <param name="logEntry">The logEntry to write to the log</param> - public void WriteToLog(LogInfo logEntry) - { - lock (_logQueue) - { - _logQueue.Enqueue(logEntry); - - if (_logQueue.Any()) - { - FlushLog(); - } - } - } - - /// <summary> - /// Flushes the ConcurrentQueue to the log file specified in Constants - /// </summary> - private void FlushLog() - { - lock (_stream) - { - LogInfo entry; - while (_logQueue.TryDequeue(out entry)) - { - string m = $"[{entry.LogTime}] {entry.Message}"; - - Console.ForegroundColor = entry.Colour; - Console.WriteLine(m); - Console.ForegroundColor = ConsoleColor.Gray; - - _stream.WriteLine(m); - } - _stream.Flush(); - } - } - } - - /// <summary> - /// A struct to store the message and the Date and Time the log entry was created - /// </summary> - public struct LogInfo - { - public string Message { get; set; } - public string LogTime { get; set; } - public string LogDate { get; set; } - public ConsoleColor Colour { get; set; } - - public LogInfo(string message, ConsoleColor colour = ConsoleColor.Gray) - { - if (string.IsNullOrEmpty(message)) - message = "[null]"; - Message = message; - LogDate = DateTime.Now.ToString("yyyy-MM-dd"); - LogTime = DateTime.Now.ToString("hh:mm:ss.fff tt"); - Colour = colour; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Manifest.cs b/StardewModdingAPI/Manifest.cs deleted file mode 100644 index 5eabc01b..00000000 --- a/StardewModdingAPI/Manifest.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System; -using System.IO; -using System.Linq; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI -{ - public class Manifest : Config - { - /// <summary> - /// The name of your mod. - /// </summary> - public virtual string Name { get; set; } - - /// <summary> - /// The name of the mod's authour. - /// </summary> - public virtual string Authour { get; set; } - - /// <summary> - /// The version of the mod. - /// </summary> - public virtual Version Version { get; set; } - - /// <summary> - /// A description of the mod. - /// </summary> - public virtual string Description { get; set; } - - /// <summary> - /// The unique ID of the mod. It doesn't *need* to be anything. - /// </summary> - public virtual string UniqueID { get; set; } - - /// <summary> - /// Whether or not the mod uses per-save-config files. - /// </summary> - public virtual bool PerSaveConfigs { get; set; } - - /// <summary> - /// The name of the DLL in the directory that has the Entry() method. - /// </summary> - public virtual string EntryDll { get; set; } - - public override T GenerateDefaultConfig<T>() - { - Name = ""; - Authour = ""; - Version = new Version(0, 0, 0, ""); - Description = ""; - UniqueID = Guid.NewGuid().ToString(); - PerSaveConfigs = false; - EntryDll = ""; - return this as T; - } - - public override T LoadConfig<T>() - { - if (File.Exists(ConfigLocation)) - { - try - { - Manifest m = JsonConvert.DeserializeObject<Manifest>(File.ReadAllText(ConfigLocation)); - } - catch - { - //Invalid json blob. Try to remove version? - try - { - JObject j = JObject.Parse(File.ReadAllText(ConfigLocation)); - if (!j.GetValue("Version").Contains("{")) - { - Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED"); - j.Remove("Version"); - File.WriteAllText(ConfigLocation, j.ToString()); - } - } - catch (Exception) - { - // ignored - } - } - } - - return base.LoadConfig<T>(); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs deleted file mode 100644 index 8edfcf7e..00000000 --- a/StardewModdingAPI/Mod.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.IO; - -namespace StardewModdingAPI -{ - public class Mod - { - /// <summary> - /// The mod's manifest - /// </summary> - public Manifest Manifest { get; internal set; } - - /// <summary> - /// Where the mod is located on the disk. - /// </summary> - public string PathOnDisk { get; internal set; } - - /// <summary> - /// A basic path to store your mod's config at. - /// </summary> - public string BaseConfigPath => PathOnDisk + "\\config.json"; - - /// <summary> - /// A basic path to where per-save configs are stored - /// </summary> - public string PerSaveConfigFolder => GetPerSaveConfigFolder(); - - /// <summary> - /// A basic path to store your mod's config at, dependent on the current save. - /// The Manifest must allow for per-save configs. This is to keep from having an - /// empty directory in every mod folder. - /// </summary> - public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : ""; - - /// <summary> - /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. - /// </summary> - public virtual void Entry(params object[] objects) - { - } - - private string GetPerSaveConfigFolder() - { - if (Manifest.PerSaveConfigs) - { - return Path.Combine(PathOnDisk, "psconfigs"); - } - Log.AsyncR($"The mod [{Manifest.Name}] is not configured to use per-save configs."); - return ""; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/ModItem.cs b/StardewModdingAPI/ModItem.cs deleted file mode 100644 index cf2e10b2..00000000 --- a/StardewModdingAPI/ModItem.cs +++ /dev/null @@ -1,15 +0,0 @@ -using Microsoft.Xna.Framework.Graphics; -using StardewValley; - -namespace StardewModdingAPI -{ - internal class ModItem : Object - { - public Item AsItem => this; - - public override string Name { get; set; } - public string Description { get; set; } - public int ID { get; set; } - public Texture2D Texture { get; set; } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs deleted file mode 100644 index 81e48c7d..00000000 --- a/StardewModdingAPI/Program.cs +++ /dev/null @@ -1,451 +0,0 @@ -using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Globalization;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Threading;
-using System.Windows.Forms;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using StardewModdingAPI.Events;
-using StardewModdingAPI.Inheritance;
-using StardewModdingAPI.Inheritance.Menus;
-using StardewValley;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI
-{
- public class Program
- {
- private static List<string> _modPaths;
-
- public static SGame gamePtr;
- public static bool ready;
-
- public static Assembly StardewAssembly;
- public static Type StardewProgramType;
- public static FieldInfo StardewGameInfo;
- public static Form StardewForm;
-
- public static Thread gameThread;
- public static Thread consoleInputThread;
- //private static List<string> _modContentPaths;
-
- public static Texture2D DebugPixel { get; private set; }
-
- // ReSharper disable once PossibleNullReferenceException
- public static int BuildType => (int) StardewProgramType.GetField("buildType", BindingFlags.Public | BindingFlags.Static).GetValue(null);
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- /// <summary>
- /// Main method holding the API execution
- /// </summary>
- /// <param name="args"></param>
- private static void Main(string[] args)
- {
- Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
-
- try
- {
- Log.AsyncY("SDV Version: " + Game1.version);
- Log.AsyncY("SMAPI Version: " + Constants.Version.VersionString);
- ConfigureUI();
- ConfigurePaths();
- ConfigureSDV();
-
- GameRunInvoker();
- }
- catch (Exception e)
- {
- // Catch and display all exceptions.
- Console.WriteLine(e);
- Console.ReadKey();
- Log.AsyncR("Critical error: " + e);
- }
-
- Log.AsyncY("The API will now terminate. Press any key to continue...");
- Console.ReadKey();
- }
-
- /// <summary>
- /// Set up the console properties
- /// </summary>
- private static void ConfigureUI()
- {
- Console.Title = Constants.ConsoleTitle;
-
-#if DEBUG
- Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
-#endif
- }
-
- /// <summary>
- /// Setup the required paths and logging
- /// </summary>
- private static void ConfigurePaths()
- {
- Log.AsyncY("Validating api paths...");
-
- _modPaths = new List<string> {Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "Mods"), Path.Combine(Constants.ExecutionPath, "Mods")};
- //_modContentPaths = new List<string>();
-
- //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
-
- //Mods need to make their own content paths, since we're doing a different, manifest-driven, approach.
- //_modContentPaths.Add(Path.Combine(Constants.ExecutionPath, "Mods", "Content"));
- //_modContentPaths.Add(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "Mods", "Content"));
-
- //Checks that all defined modpaths exist as directories
- _modPaths.ForEach(VerifyPath);
- //_modContentPaths.ForEach(path => VerifyPath(path));
- VerifyPath(Constants.LogDir);
-
- if (!File.Exists(Constants.ExecutionPath + "\\Stardew Valley.exe"))
- {
- throw new FileNotFoundException($"Could not found: {Constants.ExecutionPath}\\Stardew Valley.exe");
- }
- }
-
- /// <summary>
- /// Load Stardev Valley and control features
- /// </summary>
- private static void ConfigureSDV()
- {
- Log.AsyncY("Initializing SDV Assembly...");
-
- // Load in the assembly - ignores security
- StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
- StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
- StardewGameInfo = StardewProgramType.GetField("gamePtr");
-
- // Change the game's version
- Log.AsyncY("Injecting New SDV Version...");
- Game1.version += $"-Z_MODDED | SMAPI {Constants.Version.VersionString}";
-
- // Create the thread for the game to run in.
- gameThread = new Thread(RunGame);
- Log.AsyncY("Starting SDV...");
- gameThread.Start();
-
- // Wait for the game to load up
- while (!ready)
- {
- }
-
- //SDV is running
- Log.AsyncY("SDV Loaded Into Memory");
-
- //Create definition to listen for input
- Log.AsyncY("Initializing Console Input Thread...");
- consoleInputThread = new Thread(ConsoleInputThread);
-
- // The only command in the API (at least it should be, for now)
- Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
- //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
-
- //Subscribe to events
- ControlEvents.KeyPressed += Events_KeyPressed;
- GameEvents.LoadContent += Events_LoadContent;
- //Events.MenuChanged += Events_MenuChanged; //Idk right now
-
- Log.AsyncY("Applying Final SDV Tweaks...");
- StardewInvoke(() =>
- {
- gamePtr.IsMouseVisible = false;
- gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
- StardewForm.Resize += GraphicsEvents.InvokeResize;
- });
- }
-
- /// <summary>
- /// Wrap the 'RunGame' method for console output
- /// </summary>
- private static void GameRunInvoker()
- {
- //Game's in memory now, send the event
- Log.AsyncY("Game Loaded");
- GameEvents.InvokeGameLoaded();
-
- Log.AsyncY("Type 'help' for help, or 'help <cmd>' for a command's usage");
- //Begin listening to input
- consoleInputThread.Start();
-
-
- while (ready)
- {
- //Check if the game is still running 10 times a second
- Thread.Sleep(1000 / 10);
- }
-
- //abort the thread, we're closing
- if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
- consoleInputThread.Abort();
-
- Log.AsyncY("Game Execution Finished");
- Log.AsyncY("Shutting Down...");
- Thread.Sleep(100);
- Environment.Exit(0);
- }
-
- /// <summary>
- /// Create the given directory path if it does not exist
- /// </summary>
- /// <param name="path">Desired directory path</param>
- private static void VerifyPath(string path)
- {
- try
- {
- if (!Directory.Exists(path))
- {
- Directory.CreateDirectory(path);
- }
- }
- catch (Exception ex)
- {
- Log.AsyncR("Could not create a path: " + path + "\n\n" + ex);
- }
- }
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public static void RunGame()
- {
- Application.ThreadException += Log.Application_ThreadException;
- Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
-
- try
- {
- gamePtr = new SGame();
- Log.AsyncY("Patching SDV Graphics Profile...");
- Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
- LoadMods();
-
- StardewForm = Control.FromHandle(gamePtr.Window.Handle).FindForm();
- if (StardewForm != null) StardewForm.Closing += StardewForm_Closing;
-
- ready = true;
-
- StardewGameInfo.SetValue(StardewProgramType, gamePtr);
- gamePtr.Run();
- }
- catch (Exception ex)
- {
- Log.AsyncR("Game failed to start: " + ex);
- }
- }
-
- private static void StardewForm_Closing(object sender, CancelEventArgs e)
- {
- e.Cancel = true;
-
- if (true || MessageBox.Show("Are you sure you would like to quit Stardew Valley?\nUnsaved progress will be lost!", "Confirm Exit", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation) == DialogResult.Yes)
- {
- gamePtr.Exit();
- gamePtr.Dispose();
- StardewForm.Hide();
- ready = false;
- }
- }
-
- public static void LoadMods()
- {
- Log.AsyncY("LOADING MODS");
- foreach (var ModPath in _modPaths)
- {
- foreach (var d in Directory.GetDirectories(ModPath))
- {
- foreach (var s in Directory.GetFiles(d, "manifest.json"))
- {
- if (s.Contains("StardewInjector"))
- continue;
- Log.AsyncG("Found Manifest: " + s);
- var manifest = new Manifest();
- try
- {
- var t = File.ReadAllText(s);
- if (string.IsNullOrEmpty(t))
- {
- Log.AsyncR($"Failed to read mod manifest '{s}'. Manifest is empty!");
- continue;
- }
-
- manifest = manifest.InitializeConfig(s);
-
- if (string.IsNullOrEmpty(manifest.EntryDll))
- {
- Log.AsyncR($"Failed to read mod manifest '{s}'. EntryDll is empty!");
- continue;
- }
- }
- catch (Exception ex)
- {
- Log.AsyncR($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
- continue;
- }
- var targDir = Path.GetDirectoryName(s);
- var psDir = Path.Combine(targDir, "psconfigs");
- Log.AsyncY($"Created psconfigs directory @{psDir}");
- try
- {
- if (manifest.PerSaveConfigs)
- {
- if (!Directory.Exists(psDir))
- {
- Directory.CreateDirectory(psDir);
- Log.AsyncY($"Created psconfigs directory @{psDir}");
- }
-
- if (!Directory.Exists(psDir))
- {
- Log.AsyncR($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
- continue;
- }
- }
- }
- catch (Exception ex)
- {
- Log.AsyncR($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
- continue;
- }
- var targDll = string.Empty;
- try
- {
- targDll = Path.Combine(targDir, manifest.EntryDll);
- if (!File.Exists(targDll))
- {
- Log.AsyncR($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
- continue;
- }
-
- var mod = Assembly.UnsafeLoadFrom(targDll);
-
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
- {
- Log.AsyncY("Loading Mod DLL...");
- var tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
- var m = (Mod) mod.CreateInstance(tar.ToString());
- if (m != null)
- {
- m.PathOnDisk = targDir;
- m.Manifest = manifest;
- Log.AsyncG($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
- Constants.ModsLoaded += 1;
- m.Entry();
- }
- }
- else
- {
- Log.AsyncR("Invalid Mod DLL");
- }
- }
- catch (Exception ex)
- {
- Log.AsyncR($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
- }
- }
- }
- }
- Log.AsyncG($"LOADED {Constants.ModsLoaded} MODS");
- Console.Title = Constants.ConsoleTitle;
- }
-
- public static void ConsoleInputThread()
- {
- var input = string.Empty;
-
- while (true)
- {
- Command.CallCommand(Console.ReadLine());
- }
- }
-
- private static void Events_LoadContent(object o, EventArgs e)
- {
- Log.AsyncY("Initializing Debug Assets...");
- DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
- DebugPixel.SetData(new[] {Color.White});
-
-#if DEBUG
- StardewModdingAPI.Log.Async("REGISTERING BASE CUSTOM ITEM");
- SObject so = new SObject();
- so.Name = "Mario Block";
- so.CategoryName = "SMAPI Test Mod";
- so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
- so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\Test.png", FileMode.Open));
- so.IsPassable = true;
- so.IsPlaceable = true;
- StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
-
- //StardewModdingAPI.Log.Async("REGISTERING SECOND CUSTOM ITEM");
- //SObject so2 = new SObject();
- //so2.Name = "Mario Painting";
- //so2.CategoryName = "SMAPI Test Mod";
- //so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
- //so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
- //so2.IsPassable = true;
- //so2.IsPlaceable = true;
- //StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
-
- Command.CallCommand("load");
-#endif
- }
-
- private static void Events_KeyPressed(object o, EventArgsKeyPressed e)
- {
- }
-
- private static void Events_MenuChanged(IClickableMenu newMenu)
- {
- Log.AsyncY("NEW MENU: " + newMenu.GetType());
- if (newMenu is GameMenu)
- {
- Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
- }
- }
-
- private static void Events_LocationsChanged(List<GameLocation> newLocations)
- {
-#if DEBUG
- SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
-#endif
- }
-
- private static void Events_CurrentLocationChanged(GameLocation newLocation)
- {
- //SGame.CurrentLocation = null;
- //System.Threading.Thread.Sleep(10);
-#if DEBUG
- Console.WriteLine(newLocation.name);
- SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
-#endif
- //Game1.currentLocation = SGame.CurrentLocation;
- //Log.LogComment(((SGameLocation) newLocation).name);
- //Log.LogComment("LOC CHANGED: " + SGame.currentLocation.name);
- }
-
- public static void StardewInvoke(Action a)
- {
- StardewForm.Invoke(a);
- }
-
- private static void help_CommandFired(object o, EventArgsCommand e)
- {
- if (e.Command.CalledArgs.Length > 0)
- {
- var fnd = Command.FindCommand(e.Command.CalledArgs[0]);
- if (fnd == null)
- Log.AsyncR("The command specified could not be found");
- else
- {
- Log.AsyncY(fnd.CommandArgs.Length > 0 ? $"{fnd.CommandName}: {fnd.CommandDesc} - {fnd.CommandArgs.ToSingular()}" : $"{fnd.CommandName}: {fnd.CommandDesc}");
- }
- }
- else
- Log.AsyncY("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Properties/AssemblyInfo.cs b/StardewModdingAPI/Properties/AssemblyInfo.cs deleted file mode 100644 index f5435644..00000000 --- a/StardewModdingAPI/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Reflection; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. - -[assembly: AssemblyTitle("Stardew Modding API (SMAPI)")] -[assembly: AssemblyDescription("Stardew Valley modding API.")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Stardew Modding API (SMAPI)")] -[assembly: AssemblyCopyright("Copyright © SMAPI Dev Team 2016")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. - -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM - -[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] - -[assembly: AssemblyVersion("0.40.0.0")] -[assembly: AssemblyFileVersion("0.40.0.0")]
\ No newline at end of file diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj deleted file mode 100644 index 106f5bcd..00000000 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ /dev/null @@ -1,216 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
- <OutputType>Exe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>StardewModdingAPI</RootNamespace>
- <AssemblyName>StardewModdingAPI</AssemblyName>
- <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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\ No newline at end of file diff --git a/StardewModdingAPI/Version.cs b/StardewModdingAPI/Version.cs deleted file mode 100644 index 5e47a703..00000000 --- a/StardewModdingAPI/Version.cs +++ /dev/null @@ -1,23 +0,0 @@ -using Newtonsoft.Json; - -namespace StardewModdingAPI -{ - public struct Version - { - public int MajorVersion { get; set; } - public int MinorVersion { get; set; } - public int PatchVersion { get; set; } - public string Build { get; set; } - - [JsonIgnore] - public string VersionString => $"{MajorVersion}.{MinorVersion}.{PatchVersion} {Build}"; - - public Version(int major, int minor, int patch, string build) - { - MajorVersion = major; - MinorVersion = minor; - PatchVersion = patch; - Build = build; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/icon.ico b/StardewModdingAPI/icon.ico Binary files differdeleted file mode 100644 index 2985c5cd..00000000 --- a/StardewModdingAPI/icon.ico +++ /dev/null diff --git a/StardewModdingAPI/packages.config b/StardewModdingAPI/packages.config deleted file mode 100644 index 0196f5b3..00000000 --- a/StardewModdingAPI/packages.config +++ /dev/null @@ -1,7 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-
-<packages>
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- <package id="Fody" version="1.29.4" targetFramework="net461" developmentDependency="true" />
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\ No newline at end of file diff --git a/StardewModdingAPI/steam_appid.txt b/StardewModdingAPI/steam_appid.txt deleted file mode 100644 index 9fe92b96..00000000 --- a/StardewModdingAPI/steam_appid.txt +++ /dev/null @@ -1 +0,0 @@ -413150
\ No newline at end of file |