diff options
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r-- | StardewModdingAPI/Constants.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 12 |
2 files changed, 9 insertions, 5 deletions
diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs index 99f0c2fc..d1079f61 100644 --- a/StardewModdingAPI/Constants.cs +++ b/StardewModdingAPI/Constants.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI /// </summary> public static class Constants { - public static readonly Version Version = new Version(0, 39, 6, "Alpha"); + public static readonly Version Version = new Version(0, 39, 5, "Alpha"); /// <summary> /// Not quite "constant", but it makes more sense for it to be here, at least for now diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 8d2ce121..a7477a32 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -107,8 +107,10 @@ <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="Stardew Valley">
- <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Reference Include="Stardew Valley, Version=1.0.5905.5747, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -119,8 +121,10 @@ <Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
- <Reference Include="xTile">
- <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
|