diff options
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r-- | StardewModdingAPI/Program.cs | 695 | ||||
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 6 | ||||
-rw-r--r-- | StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt | 6 |
3 files changed, 8 insertions, 699 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index b0c30f91..a38b607d 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -47,9 +47,6 @@ namespace StardewModdingAPI public static Thread gameThread; public static Thread consoleInputThread; - public static int frozenTime; - public static bool infHealth, infStamina, infMoney, freezeTime; - ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// private static void Main(string[] args) @@ -87,34 +84,6 @@ namespace StardewModdingAPI StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true); StardewGameInfo = StardewProgramType.GetField("gamePtr"); - ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - //HOLY FUCKING SHIT IGNORE THIS I JUST WANTED TO OVERRIDE A NON VIRTUAL METHOD - - - /*int fieldOffset = 0; - foreach (FieldInfo sourceField in sourceFields) - { - FieldBuilder fieldBuilder - = tb.DefineField( - sourceField.Name, - sourceField.FieldType, - FieldAttributes.Public); - fieldBuilder.SetOffset(fieldOffset); - fieldOffset++; - }*/ - - //Type dynamicType = tb.CreateType(); - //System.Object dynObj = Activator.CreateInstance(dynamicType); - - - - /*foreach (FieldInfo sourceField in sourceFields) - { - FieldInfo destField - = dynObj.GetType().GetField(sourceField.Name); - destField.SetValue(dynObj, sourceField.GetValue(sourceObject)); - }*/ - ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// LogInfo("Injecting New SDV Version..."); @@ -135,10 +104,10 @@ namespace StardewModdingAPI consoleInputThread = new Thread(ConsoleInputThread); LogInfo("Initializing Console Input Thread..."); - RegisterCommands(); + + Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired; Events.KeyPressed += Events_KeyPressed; - Events.UpdateTick += Events_UpdateTick; Events.LoadContent += Events_LoadContent; //Events.MenuChanged += Events_MenuChanged; Events.LocationsChanged += Events_LocationsChanged; @@ -288,26 +257,6 @@ namespace StardewModdingAPI } - static void Events_UpdateTick() - { - if (infHealth) - { - Game1.player.health = Game1.player.maxHealth; - } - if (infStamina) - { - Game1.player.stamina = Game1.player.MaxStamina; - } - if (infMoney) - { - Game1.player.money = 999999; - } - if (freezeTime) - { - Game1.timeOfDay = frozenTime; - } - } - static void Events_MenuChanged(IClickableMenu newMenu) { LogInfo("NEW MENU: " + newMenu.GetType()); @@ -350,50 +299,6 @@ namespace StardewModdingAPI - #region Commands - - public static void RegisterCommands() - { - Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired; - Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; - - Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired; - Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired; - - Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; - Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired; - - Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; - Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; - - Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName; - Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney; - Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina; - Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina; - Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth; - Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth; - Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity; - - Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel; - Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed; - Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour; - Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle; - - Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem; - Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee; - - Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items; - Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee; - Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem; - - Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime; - Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime; - Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay; - Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason; - Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel; - Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel; - } - static void help_CommandFired(Command cmd) { if (cmd.CalledArgs.Length > 0) @@ -413,602 +318,6 @@ namespace StardewModdingAPI LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular()); } - static void types_CommandFired(Command cmd) - { - LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue); - } - - static void hide_CommandFired(Command cmd) - { - StardewInvoke(() => { StardewForm.Hide(); }); - } - - static void show_CommandFired(Command cmd) - { - StardewInvoke(() => { StardewForm.Show(); }); - } - - static void save_CommandFired(Command cmd) - { - StardewValley.SaveGame.Save(); - } - - static void load_CommandFired(Command cmd) - { - Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu(); - } - - static void exit_CommandFired(Command cmd) - { - Application.Exit(); - Environment.Exit(0); - } - - static void player_setName(Command cmd) - { - if (cmd.CalledArgs.Length > 1) - { - string obj = cmd.CalledArgs[0]; - string[] objs = "player,pet,farm".Split(new[] {','}); - if (objs.Contains(obj)) - { - switch (obj) - { - case "player": - Game1.player.Name = cmd.CalledArgs[1]; - break; - case "pet": - LogError("Pets cannot currently be renamed."); - break; - case "farm": - Game1.player.farmName = cmd.CalledArgs[1]; - break; - } - } - else - { - LogObjectInvalid(); - } - } - else - { - LogObjectValueNotSpecified(); - } - } - - static void player_setMoney(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0] == "inf") - { - infMoney = true; - } - else - { - infMoney = false; - int ou = 0; - if (Int32.TryParse(cmd.CalledArgs[0], out ou)) - { - Game1.player.Money = ou; - LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money); - } - else - { - LogValueNotInt32(); - } - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setStamina(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0] == "inf") - { - infStamina = true; - } - else - { - infStamina = false; - int ou = 0; - if (Int32.TryParse(cmd.CalledArgs[0], out ou)) - { - Game1.player.Stamina = ou; - LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina); - } - else - { - LogValueNotInt32(); - } - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setMaxStamina(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - int ou = 0; - if (Int32.TryParse(cmd.CalledArgs[0], out ou)) - { - Game1.player.MaxStamina = ou; - LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina); - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setLevel(Command cmd) - { - if (cmd.CalledArgs.Length > 1) - { - string skill = cmd.CalledArgs[0]; - string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' }); - if (skills.Contains(skill)) - { - int ou = 0; - if (Int32.TryParse(cmd.CalledArgs[1], out ou)) - { - switch (skill) - { - case "luck": - Game1.player.LuckLevel = ou; - break; - case "mining": - Game1.player.MiningLevel = ou; - break; - case "combat": - Game1.player.CombatLevel = ou; - break; - case "farming": - Game1.player.FarmingLevel = ou; - break; - case "fishing": - Game1.player.FishingLevel = ou; - break; - case "foraging": - Game1.player.ForagingLevel = ou; - break; - } - } - else - { - LogValueNotInt32(); - } - } - else - { - LogError("<skill> is invalid"); - } - } - else - { - LogError("<skill> and <value> must be specified"); - } - } - - static void player_setSpeed(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32(); - LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed); - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_changeColour(Command cmd) - { - if (cmd.CalledArgs.Length > 1) - { - string obj = cmd.CalledArgs[0]; - string[] objs = "hair,eyes,pants".Split(new[] { ',' }); - if (objs.Contains(obj)) - { - string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3); - if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) - { - Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); - switch (obj) - { - case "hair": - Game1.player.hairstyleColor = c; - break; - case "eyes": - Game1.player.changeEyeColor(c); - break; - case "pants": - Game1.player.pantsColor = c; - break; - } - } - else - { - LogError("<colour> is invalid"); - } - } - else - { - LogObjectInvalid(); - } - } - else - { - LogError("<object> and <colour> must be specified"); - } - } - - static void player_changeStyle(Command cmd) - { - if (cmd.CalledArgs.Length > 1) - { - string obj = cmd.CalledArgs[0]; - string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' }); - if (objs.Contains(obj)) - { - if (cmd.CalledArgs[1].IsInt32()) - { - int i = cmd.CalledArgs[1].AsInt32(); - switch (obj) - { - case "hair": - Game1.player.changeHairStyle(i); - break; - case "shirt": - Game1.player.changeShirt(i); - break; - case "acc": - Game1.player.changeAccessory(i); - break; - case "skin": - Game1.player.changeSkinColor(i); - break; - case "shoe": - Game1.player.changeShoeColor(i); - break; - case "swim": - if (i == 0) - Game1.player.changeOutOfSwimSuit(); - else if (i == 1) - Game1.player.changeIntoSwimsuit(); - else - LogError("<value> must be 0 or 1 for this <object>"); - break; - case "gender": - if (i == 0) - Game1.player.changeGender(true); - else if (i == 1) - Game1.player.changeGender(false); - else - LogError("<value> must be 0 or 1 for this <object>"); - break; - } - } - else - { - LogValueInvalid(); - } - } - else - { - LogObjectInvalid(); - } - } - else - { - LogObjectValueNotSpecified(); - } - } - - static void world_freezeTime(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1) - { - freezeTime = cmd.CalledArgs[0].AsInt32() == 1; - frozenTime = freezeTime ? Game1.timeOfDay : 0; - LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed")); - } - else - { - LogError("<value> should be 0 or 1"); - } - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void world_setTime(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600) - { - Game1.timeOfDay = cmd.CalledArgs[0].AsInt32(); - frozenTime = freezeTime ? Game1.timeOfDay : 0; - LogInfo("Time set to: " + Game1.timeOfDay); - } - else - { - LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); - } - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void world_setDay(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0) - { - Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32(); - } - else - { - LogError("<value> must be between 1 and 28"); - } - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void world_setSeason(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - string obj = cmd.CalledArgs[0]; - string[] objs = "winter,spring,summer,fall".Split(new []{','}); - if (objs.Contains(obj)) - { - Game1.currentSeason = obj; - } - else - { - LogValueInvalid(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setHealth(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0] == "inf") - { - infHealth = true; - } - else - { - infHealth = false; - if (cmd.CalledArgs[0].IsInt32()) - { - Game1.player.health = cmd.CalledArgs[0].AsInt32(); - } - else - { - LogValueNotInt32(); - } - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setMaxHealth(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32(); - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_setImmunity(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - Game1.player.immunity = cmd.CalledArgs[0].AsInt32(); - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void player_addItem(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - int count = 1; - if (cmd.CalledArgs.Length > 1) - { - if (cmd.CalledArgs[1].IsInt32()) - { - count = cmd.CalledArgs[1].AsInt32(); - } - else - { - LogError("<count> is invalid"); - return; - } - } - Game1.player.addItemByMenuIfNecessary((Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count)); - } - else - { - LogError("<item> is invalid"); - } - } - else - { - LogObjectValueNotSpecified(); - } - } - - static void player_addMelee(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32()); - Game1.player.addItemByMenuIfNecessary(toAdd); - LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name); - } - else - { - LogError("<item> is invalid"); - } - } - else - { - LogObjectValueNotSpecified(); - } - } - - static void out_items(Command cmd) - { - for (int i = 0; i < 1000; i++) - { - try - { - Item it = new StardewValley.Object(i, 1); - if (it.Name != "Error Item") - Console.WriteLine(i + "| " + it.Name); - } - catch - { - - } - } - } - - static void out_melee(Command cmd) - { - Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons"); - Console.Write("DATA\\WEAPONS: "); - foreach (var v in d) - { - Console.WriteLine(v.Key + " | " + v.Value); - } - } - - static void world_downMineLevel(Command cmd) - { - Game1.nextMineLevel(); - } - - static void world_setMineLevel(Command cmd) - { - if (cmd.CalledArgs.Length > 0) - { - if (cmd.CalledArgs[0].IsInt32()) - { - Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), ""); - } - else - { - LogValueNotInt32(); - } - } - else - { - LogValueNotSpecified(); - } - } - - static void blank_command(Command cmd) { } - - static void RegisterNewItem(Command cmd) - { - Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true)); - } - - #endregion - - ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 455b1938..9ca0a64b 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -47,7 +47,9 @@ <ApplicationIcon>icon.ico</ApplicationIcon> </PropertyGroup> <ItemGroup> - <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" /> + <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> + <Private>False</Private> + </Reference> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> @@ -56,6 +58,7 @@ <SpecificVersion>False</SpecificVersion> <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath> <EmbedInteropTypes>False</EmbedInteropTypes> + <Private>False</Private> </Reference> <Reference Include="System" /> <Reference Include="System.Core" /> @@ -69,6 +72,7 @@ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> <SpecificVersion>False</SpecificVersion> <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath> + <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> diff --git a/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt b/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt index 946fda5a..aa41f20f 100644 --- a/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt +++ b/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt @@ -23,13 +23,9 @@ C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lid C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb -C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Microsoft.QualityTools.Testing.Fakes.dll -C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe -C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll -C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll -C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb |