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-rw-r--r--build/common.targets10
1 files changed, 5 insertions, 5 deletions
diff --git a/build/common.targets b/build/common.targets
index 2ee24e52..099d7cc9 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -95,7 +95,7 @@
<!-- copy files into game directory and enable debugging (only in debug mode) -->
<Target Name="AfterBuild">
- <CallTarget Targets="CopySMAPI;CopyToolkit;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" />
+ <CallTarget Targets="CopySMAPI;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
@@ -106,15 +106,15 @@
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
</Target>
- <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit'">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
- </Target>
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
</Target>
+ <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit' AND '$(Configuration)' == 'Debug'" AfterTargets="PostBuildEvent">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
+ </Target>
<!-- launch SMAPI on debug -->
<PropertyGroup Condition="$(Configuration) == 'Debug'">