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-rw-r--r--build/common.targets20
1 files changed, 18 insertions, 2 deletions
diff --git a/build/common.targets b/build/common.targets
index 578076a9..1021c2a1 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,13 +1,29 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.13.1</Version>
+ <Version>3.13.2</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<!--set platform-->
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ <CopyToGameFolder>true</CopyToGameFolder>
+
+ <!-- allow mods to be compiled as AnyCPU for compatibility with older platforms -->
+ <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
+
+ <!--
+ suppress warnings that don't apply, so it's easier to spot actual issues.
+
+ warning | builds | summary | rationale
+ ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
+ CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
+ CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
+ CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
+ NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
+ -->
+ <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
</PropertyGroup>
<!--find game folder-->
@@ -19,7 +35,7 @@
</Target>
<!-- copy files into game directory and enable debugging -->
- <Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
+ <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'">
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
</Target>
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">