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-rw-r--r--build/common.targets126
1 files changed, 26 insertions, 100 deletions
diff --git a/build/common.targets b/build/common.targets
index 0781d568..10cdbe2c 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,139 +1,64 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- load dev settings -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
- <!-- find game path -->
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
-
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
-
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
-
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+ <Import Project="find-game-folder.targets" />
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+ <!--set properties -->
+ <PropertyGroup>
+ <Version>3.0.0</Version>
+ <Product>SMAPI</Product>
- <!--compile constants -->
+ <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
</PropertyGroup>
- <!-- add common references -->
- <ItemGroup>
- <Reference Condition="'$(OS)' == 'Windows_NT' AND '$(MSBuildProjectName)' != 'StardewModdingAPI.Toolkit' AND '$(MSBuildProjectName)' != 'StardewModdingAPI.Toolkit.CoreInterfaces'" Include="System.Management" />
- </ItemGroup>
-
- <!-- add game references-->
- <Choose>
- <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'">
- <!-- Windows -->
- <PropertyGroup>
- <!--recognise XNA Framework DLLs in the GAC-->
- <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
- </PropertyGroup>
-
- <ItemGroup Condition="$(OS) == 'Windows_NT'">
- <Reference Include="Stardew Valley">
- <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
- </Reference>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- </ItemGroup>
-
- <!-- Linux/Mac -->
- <ItemGroup Condition="$(OS) != 'Windows_NT'">
- <Reference Include="StardewValley">
- <HintPath>$(GamePath)\StardewValley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
-
- <!-- common -->
- <ItemGroup>
- <Reference Include="GalaxyCSharp">
- <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Lidgren.Network">
- <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- </When>
- </Choose>
-
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
+ <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
</Target>
<!-- copy files into game directory and enable debugging -->
<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
</Target>
- <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
+ <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
+ <ItemGroup>
+ <TranslationFiles Include="$(TargetDir)\i18n\*.json" />
+ </ItemGroup>
+
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
+ <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
</Target>
- <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'">
+ <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
</Target>
- <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
- <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
- <!-- launch SMAPI through Visual Studio -->
+ <!-- common build settings -->
<PropertyGroup>
+ <DebugType>pdbonly</DebugType>
+ <DebugSymbols>true</DebugSymbols>
+ </PropertyGroup>
+
+ <!-- launch SMAPI through Visual Studio -->
+ <PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
@@ -141,4 +66,5 @@
<!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
+
</Project>