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-rw-r--r--build/common.targets20
1 files changed, 10 insertions, 10 deletions
diff --git a/build/common.targets b/build/common.targets
index 4aac55fc..9922bf15 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -32,12 +32,12 @@
<!-- add common references -->
<ItemGroup>
- <Reference Condition="'$(OS)' == 'Windows_NT' AND '$(MSBuildProjectName)' != 'StardewModdingAPI.Toolkit' AND '$(MSBuildProjectName)' != 'StardewModdingAPI.Toolkit.CoreInterfaces'" Include="System.Management" />
+ <Reference Condition="'$(OS)' == 'Windows_NT' AND '$(MSBuildProjectName)' != 'SMAPI.Toolkit' AND '$(MSBuildProjectName)' != 'SMAPI.Toolkit.CoreInterfaces'" Include="System.Management" />
</ItemGroup>
<!-- add game references-->
<Choose>
- <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'">
+ <When Condition="'$(MSBuildProjectName)' == 'SMAPI' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'SMAPI.Tests'">
<!-- Windows -->
<PropertyGroup>
<!--recognise XNA Framework DLLs in the GAC-->
@@ -47,15 +47,15 @@
<ItemGroup Condition="$(OS) == 'Windows_NT'">
<Reference Include="Stardew Valley">
<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ <Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ <Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="Netcode">
<HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ <Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
@@ -79,7 +79,7 @@
</Reference>
<Reference Include="StardewValley.GameData.MonoGame">
<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ <Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
@@ -114,7 +114,7 @@
<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
</Target>
- <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
+ <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
@@ -124,17 +124,17 @@
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
- <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'">
+ <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
</Target>
- <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
- <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />