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-rwxr-xr-xbuild/unix/prepare-install-package.sh9
1 files changed, 5 insertions, 4 deletions
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 9b195f37..01cd2080 100755
--- a/build/unix/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -142,19 +142,20 @@ for folder in ${folders[@]}; do
cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
cp "$installAssets/unix-launcher.sh" "$bundlePath"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
else
cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
fi
# copy .NET dependencies
- cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
if [ $folder == "windows" ]; then
cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
fi
+ # copy legacy .NET dependencies (remove in SMAPI 4.0.0)
+ cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
+
# copy bundled mods
for modName in ${bundleModNames[@]}; do
fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"