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+#!/bin/bash
+
+#
+#
+# This is the Bash equivalent of ../windows/prepare-install-package.ps1.
+# When making changes, both scripts should be updated.
+#
+#
+
+
+##########
+## Constants
+##########
+# paths
+gamePath="/home/pathoschild/Stardew Valley"
+bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup")
+
+# build configuration
+buildConfig="Release"
+folders=("linux" "macOS" "windows")
+declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64")
+declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT")
+
+
+##########
+## Move to SMAPI root
+##########
+cd "`dirname "$0"`/../.."
+
+
+##########
+## Clear old build files
+##########
+echo "Clearing old builds..."
+echo "-------------------------------------------------"
+for path in bin */**/bin */**/obj; do
+ echo "$path"
+ rm -rf $path
+done
+echo ""
+
+##########
+## Compile files
+##########
+for folder in ${folders[@]}; do
+ runtime=${runtimes[$folder]}
+ msbuildPlatformName=${msBuildPlatformNames[$folder]}
+
+ echo "Compiling SMAPI for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
+ echo ""
+ echo ""
+
+ echo "Compiling installer for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
+ echo ""
+ echo ""
+
+ for modName in ${bundleModNames[@]}; do
+ echo "Compiling $modName for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
+ echo ""
+ echo ""
+ done
+done
+
+
+##########
+## Prepare install package
+##########
+echo "Preparing install package..."
+echo "-------------------------------------------------"
+
+# init paths
+installAssets="src/SMAPI.Installer/assets"
+packagePath="bin/SMAPI installer"
+packageDevPath="bin/SMAPI installer for developers"
+
+# init structure
+for folder in ${folders[@]}; do
+ mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents
+done
+
+# copy base installer files
+for name in "install on Linux.sh" "install on macOS.command" "install on Windows.bat" "README.txt"; do
+ cp "$installAssets/$name" "$packagePath"
+done
+
+# copy per-platform files
+for folder in ${folders[@]}; do
+ runtime=${runtimes[$folder]}
+
+ # get paths
+ smapiBin="src/SMAPI/bin/$buildConfig/$runtime/publish"
+ internalPath="$packagePath/internal/$folder"
+ bundlePath="$internalPath/bundle"
+
+ # installer files
+ cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
+ rm -rf "$internalPath/assets"
+
+ # runtime config for SMAPI
+ # This is identical to the one generated by the build, except that the min runtime version is
+ # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
+ # minor.
+ cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
+
+ # installer DLL config
+ if [ $folder == "windows" ]; then
+ cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
+ fi
+
+ # bundle root files
+ for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do
+ if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then
+ name="$name.exe"
+ fi
+
+ cp "$smapiBin/$name" "$bundlePath"
+ done
+
+ # bundle i18n
+ cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
+
+ # bundle smapi-internal
+ for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
+ cp "$smapiBin/$name" "$bundlePath/smapi-internal"
+ done
+
+ cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
+ cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
+ if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
+ cp "$installAssets/unix-launcher.sh" "$bundlePath"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ else
+ cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
+ fi
+
+ # copy .NET dependencies
+ cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
+ if [ $folder == "windows" ]; then
+ cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
+ fi
+
+ # copy bundled mods
+ for modName in ${bundleModNames[@]}; do
+ fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
+ targetPath="$bundlePath/Mods/$modName"
+
+ mkdir "$targetPath" --parents
+
+ cp "$fromPath/$modName.dll" "$targetPath"
+ cp "$fromPath/$modName.pdb" "$targetPath"
+ cp "$fromPath/manifest.json" "$targetPath"
+ if [ -d "$fromPath/i18n" ]; then
+ cp -r "$fromPath/i18n" "$targetPath"
+ fi
+ done
+done
+
+# mark scripts executable
+for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do
+ if [ -f "$packagePath/$path" ]; then
+ chmod 755 "$packagePath/$path"
+ fi
+done
+
+# split into main + for-dev folders
+cp -r "$packagePath" "$packageDevPath"
+for folder in ${folders[@]}; do
+ # disable developer mode in main package
+ sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json"
+
+ # convert bundle folder into final 'install.dat' files
+ for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do
+ pushd "$path/bundle" > /dev/null
+ zip "install.dat" * --recurse-paths --quiet
+ popd > /dev/null
+ mv "$path/bundle/install.dat" "$path/install.dat"
+ rm -rf "$path/bundle"
+ done
+done
+
+
+##########
+## Create release zips
+##########
+# get version number
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
+# rename folders
+mv "$packagePath" "bin/SMAPI $version installer"
+mv "$packageDevPath" "bin/SMAPI $version installer for developers"
+
+# package files
+pushd bin > /dev/null
+zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet
+zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet
+popd > /dev/null
+
+echo ""
+echo "Done! Package created in $(pwd)/bin"