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diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index ca750c86..0d72e4d9 100644
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+++ b/docs/mod-build-config.md
@@ -120,6 +120,19 @@ or you have multiple installs, you can specify the path yourself. There's two wa
The configuration will check your custom path first, then fall back to the default paths (so it'll
still compile on a different computer).
+### Unit test projects
+**(upcoming in 2.0.3)**
+
+You can use the package in unit test projects too. Its optional unit test mode...
+
+1. disables deploying the project as a mod;
+2. disables creating a release zip;
+2. and copies the referenced DLLs into the build output for unit test frameworks.
+
+To enable it, add this above the first `</PropertyGroup>` in your `.csproj`:
+```xml
+<ModUnitTests>True</ModUnitTests>
+```
## Troubleshoot
### "Failed to find the game install path"
@@ -127,6 +140,16 @@ That error means the package couldn't find your game. You can specify the game p
_[Game path](#game-path)_ above.
## Release notes
+### 2.0.3 alpha
+* Added support for Stardew Valley 1.3.
+* Added support for unit test projects.
+
+### 2.0.2
+* Fixed compatibility issue on Linux.
+
+### 2.0.1
+* Fixed mod deploy failing to create subfolders if they don't already exist.
+
### 2.0
* Added: mods are now copied into the `Mods` folder automatically (configurable).
* Added: release zips are now created automatically in your build output folder (configurable).