diff options
Diffstat (limited to 'docs/release-notes-archived.md')
-rw-r--r-- | docs/release-notes-archived.md | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/docs/release-notes-archived.md b/docs/release-notes-archived.md index b5dd538b..9801c226 100644 --- a/docs/release-notes-archived.md +++ b/docs/release-notes-archived.md @@ -30,7 +30,7 @@ Released 13 September 2019 for Stardew Valley 1.3.36. Released 23 April 2019 for Stardew Valley 1.3.36. * For players: - * Fixed error when a custom map references certain vanilla tilesheets on Linux/Mac. + * Fixed error when a custom map references certain vanilla tilesheets on Linux/macOS. * Fixed compatibility with some Linux distros. ## 2.11.1 @@ -68,7 +68,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33. * For players: * SMAPI now keeps the first save backup created for the day, instead of the last one. - * Fixed save backup for some Linux/Mac players. (When compression isn't available, SMAPI will now create uncompressed backups instead.) + * Fixed save backup for some Linux/macOS players. (When compression isn't available, SMAPI will now create uncompressed backups instead.) * Fixed some common dependencies not linking to the mod page in 'missing mod' errors. * Fixed 'unknown mod' deprecation warnings showing a stack trace when developers mode not enabled. * Fixed 'unknown mod' deprecation warnings when they occur in the Mod constructor. @@ -90,7 +90,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33. * Fixed 'unknown mod' deprecation warnings showing the wrong stack trace. * Fixed `e.Cursor` in input events showing wrong grab tile when player using a controller moves without moving the viewpoint. * Fixed incorrect 'bypassed safety checks' warning for mods using the new `Specialized.LoadStageChanged` event in 2.10. - * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/Mac players.) + * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/macOS players.) ## 2.10.1 Released 30 December 2018 for Stardew Valley 1.3.32–33. @@ -183,7 +183,7 @@ Released 07 December 2018 for Stardew Valley 1.3.32. ## 2.8.2 Released 19 November 2018 for Stardew Valley 1.3.32. -* Fixed game crash in MacOS with SMAPI 2.8. +* Fixed game crash in macOS with SMAPI 2.8. ## 2.8.1 Released 19 November 2018 for Stardew Valley 1.3.32. @@ -205,7 +205,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32. * SMAPI now recommends a compatible SMAPI version if you have an older game version. * Improved various error messages to be more clear and intuitive. * Improved compatibility with various Linux shells (thanks to lqdev!), and prefer xterm when available. - * Fixed transparency issues on Linux/Mac for some mod images. + * Fixed transparency issues on Linux/macOS for some mod images. * Fixed error when a mod manifest is corrupted. * Fixed error when a mod adds an unnamed location. * Fixed friendly error no longer shown when SMAPI isn't run from the game folder. @@ -223,7 +223,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32. * The log parser now has a separate filter for game messages. * The log parser now shows content pack authors (thanks to danvolchek!). * Tweaked log parser UI (thanks to danvolchek!). - * Fixed log parser instructions for Mac. + * Fixed log parser instructions for macOS. * For mod authors: * Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data) to store mod data in the save file or app data. @@ -267,7 +267,7 @@ Released 14 August 2018 for Stardew Valley 1.3.28. * Improved how mod issues are listed in the console and log. * Revamped installer. It now... * uses a new format that should be more intuitive; - * lets players on Linux/Mac choose the console color scheme (SMAPI will auto-detect it on Windows); + * lets players on Linux/macOS choose the console color scheme (SMAPI will auto-detect it on Windows); * and validates requirements earlier. * Fixed custom festival maps always using spring tilesheets. * Fixed `player_add` command not recognising return scepter. @@ -314,8 +314,8 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those. * Fixed `SEHException` errors for some players. * Fixed performance issues for some players. - * Fixed default color scheme on Mac or in PowerShell (configurable via `StardewModdingAPI.config.json`). - * Fixed installer error on Linux/Mac in some cases. + * Fixed default color scheme on macOS or in PowerShell (configurable via `StardewModdingAPI.config.json`). + * Fixed installer error on Linux/macOS in some cases. * Fixed installer not finding some game paths or showing duplicate paths. * Fixed installer not removing some SMAPI files. * Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!) @@ -345,7 +345,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * each event now provides a list of added/removed values; * added buildings-changed event. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. - * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. + * Added `Constants.TargetPlatform` which says whether the game is running on Linux, macOS, or Windows. * Added `semanticVersion.IsPrerelease()` method. * Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument. * Added support for custom seasonal tilesheets when loading an unpacked `.tbin` map. @@ -376,7 +376,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * Mod IDs should only contain letters, numbers, hyphens, dots, and underscores. That allows their use in many contexts like URLs. This restriction is now enforced. (In regex form: `^[a-zA-Z0-9_.-]+$`.) * For SMAPI developers: - * Added more consistent crossplatform handling, including MacOS detection. + * Added more consistent crossplatform handling, including macOS detection. * Added beta update channel. * Added optional mod metadata to the web API (including Nexus info, wiki metadata, etc). * Added early prototype of SMAPI 3.0 events via `helper.Events`. @@ -411,7 +411,7 @@ Released 26 March 2018 for Stardew Valley 1.2.30–1.2.33. * For players: * Fixed some textures not updated when a mod changes them. - * Fixed visual bug on Linux/Mac when mods overlay textures. + * Fixed visual bug on Linux/macOS when mods overlay textures. * Fixed error when mods remove an asset editor/loader. * Fixed minimum game version incorrectly increased in SMAPI 2.5.3. @@ -467,9 +467,9 @@ Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33. * **Added support for [content packs](https://stardewvalleywiki.com/Modding:Content_packs)**. <small>_Content packs are collections of files for a SMAPI mod to load. These can be installed directly under `Mods` like a normal SMAPI mod, get automatic update and compatibility checks, and provide convenient APIs to the mods that read them._</small> * Added mod detection for unhandled errors (so most errors now mention which mod caused them). - * Added install scripts for Linux/Mac (no more manual terminal commands!). + * Added install scripts for Linux/macOS (no more manual terminal commands!). * Added the missing mod's name and URL to dependency errors. - * Fixed uninstall script not reporting when done on Linux/Mac. + * Fixed uninstall script not reporting when done on Linux/macOS. * Updated compatibility list and enabled update checks for more mods. * For mod authors: @@ -524,7 +524,7 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33. * For players: * Added a user-friendly [download page](https://smapi.io). - * Improved cryptic libgdiplus errors on Mac when Mono isn't installed. + * Improved cryptic libgdiplus errors on macOS when Mono isn't installed. * Fixed mod UIs hidden when menu backgrounds are enabled. * For mod authors: @@ -545,9 +545,9 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33. Released 02 December 2017 for Stardew Valley 1.2.30–1.2.33. * For players: - * Fixed error when a mod loads custom assets on Linux/Mac. - * Fixed error when checking for updates on Linux/Mac due to API HTTPS redirect. - * Fixed error when Mac adds an `mcs` symlink to the installer package. + * Fixed error when a mod loads custom assets on Linux/macOS. + * Fixed error when checking for updates on Linux/macOS due to API HTTPS redirect. + * Fixed error when macOS adds an `mcs` symlink to the installer package. * Fixed `player_add` command not handling tool upgrade levels. * Improved error when a mod has an invalid `EntryDLL` filename format. * Updated compatibility list. @@ -651,7 +651,7 @@ For players: * The console is now simpler and easier to read, and adjusts its colors to fit your terminal background color. * Renamed installer folder to avoid confusion. * Updated compatibility list. -* Fixed update check errors on Linux/Mac. +* Fixed update check errors on Linux/macOS. * Fixed collection-changed errors during startup for some players. For mod developers: @@ -685,7 +685,7 @@ For SMAPI developers: Released 09 September 2017 for Stardew Valley 1.2.30–1.2.33. For players: -* Fixed errors when loading some custom maps on Linux/Mac or using XNB Loader. +* Fixed errors when loading some custom maps on Linux/macOS or using XNB Loader. * Fixed errors in rare cases when a mod calculates an in-game date. For mod authors: @@ -772,7 +772,7 @@ For players: * you have Stardew Valley 1.11 or earlier (which aren't compatible); * you run `install.exe` from within the downloaded zip file. * Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event. -* Fixed `libgdiplus.dylib` errors for some players on Mac. +* Fixed `libgdiplus.dylib` errors for some players on macOS. * Fixed rare crash when window loses focus for a few players. * Bumped minimum game version to 1.2.30. * Updated mod compatibility list. @@ -805,8 +805,8 @@ For players: * SMAPI now recovers automatically from errors in the game loop when possible. * SMAPI now remembers if your game crashed and offers help next time you launch it. * Fixed installer sometimes finding redundant game paths. -* Fixed save events not being raised after the first day on Linux/Mac. -* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded. +* Fixed save events not being raised after the first day on Linux/macOS. +* Fixed error on Linux/macOS when a mod loads a PNG immediately after the save is loaded. * Updated mod compatibility list for Stardew Valley 1.2. For mod developers: @@ -826,15 +826,15 @@ Released 03 May 2017 for Stardew Valley 1.2.26–1.2.29. For players: * The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found. * Fixed mod draw errors breaking the game. -* Fixed mods on Linux/Mac no longer working after the game saves. -* Fixed `libgdiplus.dylib` errors on Mac when mods read PNG files. +* Fixed mods on Linux/macOS no longer working after the game saves. +* Fixed `libgdiplus.dylib` errors on macOS when mods read PNG files. * Adopted pufferchick. For mod developers: * Unknown mod manifest fields are now stored in `IManifest::ExtraFields`. * The content API now defaults to `ContentSource.ModFolder`. * Fixed content API error when loading a PNG during early game init (e.g. in mod's `Entry`). -* Fixed content API error when loading an XNB from the mod folder on Mac. +* Fixed content API error when loading an XNB from the mod folder on macOS. ## 1.11 Released 30 April 2017 for Stardew Valley 1.2.26. @@ -888,7 +888,7 @@ For players: * Fixed the game-needs-an-update error not pausing before exit. * Fixed installer errors for some players when deleting files. * Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe. -* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space. +* Fixed installer not recognising Linux/macOS paths starting with `~/` or containing an escaped space. * Fixed TrainerMod letting you add invalid items which may crash the game. * Fixed TrainerMod's `world_downminelevel` command not working. * Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs. @@ -912,7 +912,7 @@ For mod developers: * Removed the experimental `IConfigFile`. For SMAPI developers: -* Added support for debugging SMAPI on Linux/Mac if supported by the editor. +* Added support for debugging SMAPI on Linux/macOS if supported by the editor. ## 1.8 Released 04 February 2017 for Stardew Valley 1.1–1.11. @@ -1004,7 +1004,7 @@ For players: * Improved installer wording to reduce confusion. * Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory. * Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition. - * Fixed the SMAPI console not being shown on Linux and Mac. + * Fixed the SMAPI console not being shown on Linux and macOS. For developers: * Added a reflection API (via `helper.Reflection`) that simplifies robust access to the game's private fields and methods. @@ -1016,7 +1016,7 @@ For developers: Released 04 December 2016 for Stardew Valley 1.1–1.11. For players: - * You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac). + * You can now run most mods on any platform (e.g. run Windows mods on Linux/macOS). * Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer. ## 1.2 @@ -1063,7 +1063,7 @@ For developers: Released 11 November 2016 for Stardew Valley 1.1–1.11. For players: - * Added support for Linux and Mac. + * Added support for Linux and macOS. * Added installer to automate adding & removing SMAPI. * Added background update check on launch. * Fixed missing `steam_appid.txt` file. |