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* For modders:
* Added asset propagation for grass textures.
* Added asset propagation for `Data\Bundles` changes (for added bundles only).
+ * Added direct `Console` access to paranoid mode warnings.
* Improved error messages for `TargetParameterCountException` when using the reflection API.
* `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
* Fixed private textures loaded from content packs not having their `Name` field set.