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## Upcoming release
+* For mod authors:
+ * Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!).
+
+## 3.18.3
+Released 09 April 2023 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed `findstr` installer error for some players.
+ * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
+ * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
+ * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
+ * Improved translations. Thganks to stylemate (updated Korean)!
+
+* For mod authors:
+ * Added `IsActiveForScreen()` method to `PerScreen<T>`.
+ * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
+ * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it.
+ * Fixed `Context.IsWorldReady` being editable by mods.
+
+* For the web UI:
+ * Updated the JSON validator/schema for Content Patcher 1.29.0.
+
+## 3.18.2
+Released 09 January 2023 for Stardew Valley 1.5.6 or later.
+
* For players:
- * Fixed save backups being empty in rare cases on macOS.
+ * Fixed empty save backups for some macOS players.
+ * Fixed `player_add` console command not handling custom slingshots correctly (thanks too DaLion!).
+
+* For mod authors:
+ * Added `DelegatingModHooks` utility for mods which need to override SMAPI's mod hooks directly.
+ * Updated to Newtonsoft.Json 13.0.2 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.2)) and Pintail 2.2.2 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#222)).
## 3.18.1
Released 01 December 2022 for Stardew Valley 1.5.6 or later.