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Diffstat (limited to 'docs/release-notes.md')
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1 files changed, 90 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index ea459bcb..e99218bd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,9 +7,97 @@ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ --> -## Upcoming release +## 3.18.3 +Released 09 April 2023 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed `findstr` installer error for some players. + * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!). + * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!). + * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now). + * Improved translations. Thganks to stylemate (updated Korean)! + +* For mod authors: + * Added `IsActiveForScreen()` method to `PerScreen<T>`. + * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)). + * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it. + * Fixed `Context.IsWorldReady` being editable by mods. + +* For the web UI: + * Updated the JSON validator/schema for Content Patcher 1.29.0. + +## 3.18.2 +Released 09 January 2023 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed empty save backups for some macOS players. + * Fixed `player_add` console command not handling custom slingshots correctly (thanks too DaLion!). + +* For mod authors: + * Added `DelegatingModHooks` utility for mods which need to override SMAPI's mod hooks directly. + * Updated to Newtonsoft.Json 13.0.2 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.2)) and Pintail 2.2.2 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#222)). + +## 3.18.1 +Released 01 December 2022 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed mod texture edits sometimes cut off (thanks to atravita!). + +* For the web UI: + * The log parser no longer warns about missing Error Handler on Android, where it doesn't exist yet (thanks to AnotherPillow!). + +## 3.18.0 +Released 12 November 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/74565278). + * For players: - * Fixed update alert shown for a prerelease version on GitHub if it's not marked as prerelease. + * You can now override the mod load order in `smapi-internal/config.json` (thanks to Shockah!). + * You can now disable console input in `smapi-internal/config.json`, which may reduce CPU usage on some Linux systems. + * Fixed map edits not always applied for farmhands in multiplayer (thanks to SinZ163!). + * Internal changes to prepare for the upcoming Stardew Valley 1.6 and SMAPI 4.0. + +* For mod authors: + * Optimized asset name comparisons (thanks to atravita!). + * Raised all deprecation messages to the 'pending removal' level. + * **This is the last major update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6. + +* For the web UI: + * The log parser now detects split-screen mode and shows which screen logged each message. + +## 3.17.2 +Released 21 October 2022 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead. +* For mod authors: + * Fixed image patches sometimes applied one pixel higher than expected after 3.17.0 (thanks to atravita!). + +## 3.17.1 +Released 10 October 2022 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed installer error on Windows if the Steam library folder exists but doesn't contain Steam's `.vdf` library data file. + +## 3.17.0 +Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322). + +* For players: + * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work. + * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). + * SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop. + _You can allow debug mode by editing `smapi-internal/config.json` in your game folder._ + * Optimized performance and memory usage (thanks to atravita!). + * Other internal optimizations. + * Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!). + * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed. + * Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease. + +* For mod authors: + * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!). + * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files. + * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release. + * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster. + * Updated dependencies: [Harmony](https://harmony.pardeike.net) 2.2.2 (see [changes](https://github.com/pardeike/Harmony/releases/tag/v2.2.2.0)) and [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.2.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#420)). + * Fixed `LocationListChanged` event not raised & memory leak occurring when a generated mine/volcano is removed (thanks to tylergibbs2!). ## 3.16.2 Released 31 August 2022 for Stardew Valley 1.5.6 or later. |