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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
-## Upcoming release
+## 3.18.3
+Released 09 April 2023 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed `findstr` installer error for some players.
+ * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
+ * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
+ * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
+ * Improved translations. Thganks to stylemate (updated Korean)!
+
+* For mod authors:
+ * Added `IsActiveForScreen()` method to `PerScreen<T>`.
+ * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
+ * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it.
+ * Fixed `Context.IsWorldReady` being editable by mods.
+
+* For the web UI:
+ * Updated the JSON validator/schema for Content Patcher 1.29.0.
+
+## 3.18.2
+Released 09 January 2023 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed empty save backups for some macOS players.
+ * Fixed `player_add` console command not handling custom slingshots correctly (thanks too DaLion!).
+
+* For mod authors:
+ * Added `DelegatingModHooks` utility for mods which need to override SMAPI's mod hooks directly.
+ * Updated to Newtonsoft.Json 13.0.2 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.2)) and Pintail 2.2.2 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#222)).
+
+## 3.18.1
+Released 01 December 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed mod texture edits sometimes cut off (thanks to atravita!).
+
+* For the web UI:
+ * The log parser no longer warns about missing Error Handler on Android, where it doesn't exist yet (thanks to AnotherPillow!).
+
+## 3.18.0
+Released 12 November 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/74565278).
+
* For players:
- * Fixed update alert shown for a prerelease version on GitHub if it's not marked as prerelease.
+ * You can now override the mod load order in `smapi-internal/config.json` (thanks to Shockah!).
+ * You can now disable console input in `smapi-internal/config.json`, which may reduce CPU usage on some Linux systems.
+ * Fixed map edits not always applied for farmhands in multiplayer (thanks to SinZ163!).
+ * Internal changes to prepare for the upcoming Stardew Valley 1.6 and SMAPI 4.0.
+
+* For mod authors:
+ * Optimized asset name comparisons (thanks to atravita!).
+ * Raised all deprecation messages to the 'pending removal' level.
+ * **This is the last major update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6.
+
+* For the web UI:
+ * The log parser now detects split-screen mode and shows which screen logged each message.
+
+## 3.17.2
+Released 21 October 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead.
+* For mod authors:
+ * Fixed image patches sometimes applied one pixel higher than expected after 3.17.0 (thanks to atravita!).
+
+## 3.17.1
+Released 10 October 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed installer error on Windows if the Steam library folder exists but doesn't contain Steam's `.vdf` library data file.
+
+## 3.17.0
+Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).
+
+* For players:
+ * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work.
+ * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
+ * SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
+ _You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
+ * Optimized performance and memory usage (thanks to atravita!).
+ * Other internal optimizations.
+ * Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
+ * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed.
+ * Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease.
+
+* For mod authors:
+ * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!).
+ * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files.
+ * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release.
+ * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster.
+ * Updated dependencies: [Harmony](https://harmony.pardeike.net) 2.2.2 (see [changes](https://github.com/pardeike/Harmony/releases/tag/v2.2.2.0)) and [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.2.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#420)).
+ * Fixed `LocationListChanged` event not raised & memory leak occurring when a generated mine/volcano is removed (thanks to tylergibbs2!).
## 3.16.2
Released 31 August 2022 for Stardew Valley 1.5.6 or later.