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diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9c3e3d28..d6076b0f 100644
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+++ b/docs/release-notes.md
@@ -12,6 +12,7 @@ These changes have not been released yet.
* Now ignores metadata files/folders like `__MACOSX` and `__folder_managed_by_vortex`.
* Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases.
* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods.
+ * Duplicate-mod errors now show the mod version in each folder.
* Updated mod compatibility list.
* Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically).
* Fixed Save Backup not pruning old backups if they're uncompressed.
@@ -37,7 +38,8 @@ These changes have not been released yet.
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
* Added asset propagation for critter textures and `DayTimeMoneyBox` buttons.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
- * When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
+ * Trace logs for a broken mod now list all detected issues (instead of the first one).
+ * Trace logs when loading mods are now more clear.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.
* Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4).