diff options
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9c3e3d28..d6076b0f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ These changes have not been released yet. * Now ignores metadata files/folders like `__MACOSX` and `__folder_managed_by_vortex`. * Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases. * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods. + * Duplicate-mod errors now show the mod version in each folder. * Updated mod compatibility list. * Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically). * Fixed Save Backup not pruning old backups if they're uncompressed. @@ -37,7 +38,8 @@ These changes have not been released yet. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for critter textures and `DayTimeMoneyBox` buttons. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. - * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. + * Trace logs for a broken mod now list all detected issues (instead of the first one). + * Trace logs when loading mods are now more clear. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). |