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Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 09c941d6..fb67d8dc 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,21 +7,23 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> -## Upcoming release +## 3.9.2 +Released 21 February 2021 for Stardew Valley 1.5.4 or later. + * For players: - * Added more aggressive memory optimization which should reduce `OutOfMemoryException` errors with some mods. - * Added more detailed error when `Stardew Valley.exe` exists but can't be loaded. + * Added more aggressive memory optimization to reduce `OutOfMemoryException` errors with some mods. + * Improved error when `Stardew Valley.exe` exists but can't be loaded. * Fixed error running `install on Windows.bat` in very rare cases. - * Fixed outdoor ambient lighting not updated when you reverse time using the `world_settime` command _(in Console Commands)_. + * Fixed `world_settime` command not always updating outdoor ambient lighting _(in Console Commands)_. * For mod authors: - * Added early detection of disposed textures so the crash stack trace shows the actual code which used them _(in Error Handler)_. + * Added early detection of disposed textures so the error details are more relevant _(in Error Handler)_. * Added error details when an event command fails _(in Error Handler)_. * Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats. * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache. * For the web UI: - * Updated for the new wiki. + * Updated compatibility list for the new wiki. * Updated the JSON validator/schema for Content Patcher 1.20. * Fixed mod compatibility list error if a mod has no name. |