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1 files changed, 9 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -12,7 +12,11 @@
* For modders:
* Added code analysis to mod build config package to flag common issues as warnings.
- * Added `LocationEvents.ObjectsChanged`, raised when an object is added/removed in any location.
+ * Replaced `LocationEvents` with a more powerful set of events for multiplayer:
+ * now raised for all locations;
+ * now includes added/removed building interiors;
+ * each event now provides a list of added/removed values;
+ * added buildings-changed event.
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
* Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
@@ -21,8 +25,10 @@
* Fixed assets not reloaded consistently when the player switches language.
* Fixed console command input not saved to the log.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
- * **Breaking change**: dropped some deprecated APIs.
- * **Breaking change**: mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
+ * **Breaking changes** (see [migration guide](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.3)):
+ * dropped some deprecated APIs;
+ * `LocationEvents` have been rewritten (see above);
+ * mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
* In console commands:
* Added `player_add name`, which lets you add items to your inventory by name instead of ID.