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Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 2ebf061e..4eb196b6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,9 +13,11 @@ * Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors. * For mod authors: - * Added asset propagation for interior door sprites. - * Reduced performance impact of invalidating cached assets before a save is loaded. - * Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. + * Improved asset propagation: + * Added for interior door sprites. + * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API. + * Reduced performance impact of invalidating cached assets before a save is loaded. + * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |