summaryrefslogtreecommitdiff
path: root/docs/release-notes.md
diff options
context:
space:
mode:
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r--docs/release-notes.md8
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 2ebf061e..4eb196b6 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,9 +13,11 @@
* Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors.
* For mod authors:
- * Added asset propagation for interior door sprites.
- * Reduced performance impact of invalidating cached assets before a save is loaded.
- * Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
+ * Improved asset propagation:
+ * Added for interior door sprites.
+ * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
+ * Reduced performance impact of invalidating cached assets before a save is loaded.
+ * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.