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* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
+ * Fixed error if a mod translation file is empty.
* Fixed input suppression not working consistently for clicks.
* Fixed console command input not saved to the log.
* Fixed `Context.IsPlayerFree` being false during festivals.