summaryrefslogtreecommitdiff
path: root/docs/release-notes.md
diff options
context:
space:
mode:
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r--docs/release-notes.md36
1 files changed, 17 insertions, 19 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5e14f34d..93855ba9 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,34 +1,32 @@
# Release notes
-## 2.6 alpha
+## 2.6 beta
* For players:
- * Added support for Stardew Valley 1.3+; no longer compatible with earlier versions.
- * Added warning for mods which don't have update checks configured.
- * Added friendly error when game can't start audio.
+ * Updated for Stardew Valley 1.3 (no longer compatible with earlier versions).
* Added beta update channel.
- * Fixed detection of GOG install path in rare cases.
- * Fixed console color scheme on Mac or PowerShell, and added override option to `StardewModdingAPI.config.json`.
- * Fixed `world_settime` console command sometimes breaking NPC schedules (e.g. so they stay in bed).
+ * Added friendly error when game can't start audio.
+ * Added console warning for mods which don't have update checks configured.
+ * Fixed console color scheme on Mac or in PowerShell, configurable via `StardewModdingAPI.config.json`.
+ * Fixed detection of GOG Galaxy install path in rare cases.
* For modders:
* Added code analysis to mod build config package to flag common issues as warnings.
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
- * Added `player_add name` console command, which lets you add items to your inventory by name instead of ID.
- * Fixed assets loaded by temporary content managers not being editable.
- * Fixed issue where assets didn't reload correctly when the player switches language.
- * Fixed user command input not saved to log file.
+ * Fixed assets loaded by temporary content managers not being editable by mods.
+ * Fixed assets not reloaded consistently when the player switches language.
+ * Fixed console command input not saved to the log.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
* **Breaking change**: dropped some deprecated APIs.
- * **Breaking change**: mods can't intercept chatbox input, including the game's hotkey to toggle the chatbox (default `T`).
+ * **Breaking change**: mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
-* For the log parser:
- * The pufferchick is now more stylish.
+* In console commands:
+ * Added `player_add name`, which lets you add items to your inventory by name instead of ID.
+ * Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
* For SMAPI developers:
- * Added more consistent crossplatform handling using a new `EnvironmentUtility`.
- * Added MacOS detection.
- * Added prerelease versions to the mod update-check API response where available (GitHub only).
- * Added support for beta releases on the home page.
- * Split mod DB out of `StardewModdingAPI.config.json`, so we can load config earlier and reduce unnecessary memory usage later.
+ * Added more consistent crossplatform handling using a new `EnvironmentUtility`, including MacOS detection.
+ * Added beta update channel to SMAPI, the web API, and home page.
+ * Added more stylish pufferchick on the home page.
+ * Split mod DB out of `StardewModdingAPI.config.json` into its own file.
* Rewrote input suppression using new SDV 1.3 APIs.
* Rewrote world/player state tracking:
* much more efficient than previous method;