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Diffstat (limited to 'docs/technical/mod-package.md')
-rw-r--r-- | docs/technical/mod-package.md | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 0e710e50..ab8a2c95 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -99,6 +99,10 @@ There are two places you can put them: 2. Open the `.csproj` file in a text editor (Notepad is fine). 3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find. +**Note:** you can't use a property before it's defined. That mainly means that when setting +`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in +`GameModsPath`. + ### Available properties These are the options you can set: @@ -412,9 +416,11 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -## Upcoming release +### 4.1.0 +Released 08 January 2023. + * Added `manifest.json` format validation on build (thanks to tylergibbs2!). -* Fixed game assemblies no longer excluded from the release zip if referenced explicitly without setting `BundleExtraAssemblies`. +* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set. ### 4.0.2 Released 09 October 2022. |