diff options
Diffstat (limited to 'docs/technical/mod-package.md')
-rw-r--r-- | docs/technical/mod-package.md | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index ca78be55..ab8a2c95 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -99,6 +99,10 @@ There are two places you can put them: 2. Open the `.csproj` file in a text editor (Notepad is fine). 3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find. +**Note:** you can't use a property before it's defined. That mainly means that when setting +`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in +`GameModsPath`. + ### Available properties These are the options you can set: @@ -412,8 +416,18 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -### Upcoming release +### 4.1.0 +Released 08 January 2023. + +* Added `manifest.json` format validation on build (thanks to tylergibbs2!). +* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set. + +### 4.0.2 +Released 09 October 2022. + * Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). +* Fixed `BundleExtraAssemblies` option being partly case-sensitive. +* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. ### 4.0.1 Released 14 April 2022. |