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@@ -99,6 +99,10 @@ There are two places you can put them:
2. Open the `.csproj` file in a text editor (Notepad is fine).
3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find.
+**Note:** you can't use a property before it's defined. That mainly means that when setting
+`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in
+`GameModsPath`.
+
### Available properties
These are the options you can set:
@@ -412,8 +416,18 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-### Upcoming release
+### 4.1.0
+Released 08 January 2023.
+
+* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
+* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
+
+### 4.0.2
+Released 09 October 2022.
+
* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
+* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
+* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
### 4.0.1
Released 14 April 2022.