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Diffstat (limited to 'docs/technical')
-rw-r--r-- | docs/technical/smapi.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index e2832710..e77d9d82 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -50,14 +50,14 @@ environment variable | purpose `SMAPI_NO_TERMINAL` | Equivalent to `--no-terminal` above. `SMAPI_MODS_PATH` | Equivalent to `--mods-path` above. - ### Compile flags SMAPI uses a small number of conditional compilation constants, which you can set by editing the `<DefineConstants>` element in `SMAPI.csproj`. Supported constants: flag | purpose ---- | ------- -`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`. +`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`. +`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`. `HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. ## For SMAPI developers |