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-rw-r--r--docs/technical/mod-package.md6
-rw-r--r--docs/technical/smapi.md4
2 files changed, 7 insertions, 3 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index ca78be55..77260a57 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -412,8 +412,12 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-### Upcoming release
+### 4.0.2
+Released 09 October 2022.
+
* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
+* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
+* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
### 4.0.1
Released 14 April 2022.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index b8a1683b..d115aefa 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -78,8 +78,8 @@ the `SMAPI` project with debugging from Visual Studio or Rider should launch SMA
debugger attached, so you can intercept errors and step through the code being executed.
### Custom Harmony build
-SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
-included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
+SMAPI uses [a custom build of Harmony 2.2.2](https://github.com/Pathoschild/Harmony#readme), which
+is included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
folder before compiling.
## Prepare a release