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Diffstat (limited to 'docs/technical')
-rw-r--r-- | docs/technical/smapi.md | 33 | ||||
-rw-r--r-- | docs/technical/web.md | 30 |
2 files changed, 37 insertions, 26 deletions
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index c9d5c07e..ca8a9c70 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -15,6 +15,7 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md * [Compiling from source](#compiling-from-source) * [Debugging a local build](#debugging-a-local-build) * [Preparing a release](#preparing-a-release) + * [Using a custom Harmony build](#using-a-custom-harmony-build) * [Release notes](#release-notes) ## Customisation @@ -60,21 +61,18 @@ flag | purpose ## For SMAPI developers ### Compiling from source -Using an official SMAPI release is recommended for most users. +Using an official SMAPI release is recommended for most users, but you can compile from source +directly if needed. There are no special steps (just open the project and compile), but SMAPI often +uses the latest C# syntax. You may need the latest version of your IDE to compile it. -SMAPI often uses the latest C# syntax. You may need the latest version of -[Visual Studio](https://www.visualstudio.com/vs/community/) on Windows, -[MonoDevelop](https://www.monodevelop.com/) on Linux, -[Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE -to compile it. It uses build configuration derived from the -[crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically -and load the correct references. Compile output will be placed in a `bin` folder at the root of the -git repository. +SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme) +to detect your current OS automatically and load the correct references. Compile output will be +placed in a `bin` folder at the root of the Git repository. ### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with -the debugger attached, so you can intercept errors and step through the code being executed. This +the debugger attached, so you can intercept errors and step through the code being executed. That doesn't work in MonoDevelop on Linux, unfortunately. ### Preparing a release @@ -87,9 +85,9 @@ on the wiki for the first-time setup. build type | format | example :--------- | :----------------------- | :------ - dev build | `<version>-alpha.<date>` | `3.0-alpha.20171230` - prerelease | `<version>-beta.<count>` | `3.0-beta.2` - release | `<version>` | `3.0` + dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230` + prerelease | `<version>-beta.<count>` | `3.0.0-beta.2` + release | `<version>` | `3.0.0` 2. In Windows: 1. Rebuild the solution in Release mode. @@ -103,5 +101,14 @@ on the wiki for the first-time setup. 3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`. 4. Zip the two folders. +### Using a custom Harmony build +The official SMAPI releases include [a custom build of Harmony](https://github.com/Pathoschild/Harmony), +but compiling from source will use the official build. To use a custom build, put `0Harmony.dll` in +the `build` folder and it'll be referenced automatically. + +Note that Harmony merges its dependencies into `0Harmony.dll` when compiled in release mode. To use +a debug build of Harmony, you'll need to manually copy those dependencies into your game's +`smapi-internal` folder. + ## Release notes See [release notes](../release-notes.md). diff --git a/docs/technical/web.md b/docs/technical/web.md index 67e86c8b..d21b87ac 100644 --- a/docs/technical/web.md +++ b/docs/technical/web.md @@ -340,9 +340,19 @@ short url | → | target page A local environment lets you run a complete copy of the web project (including cache database) on your machine, with no external dependencies aside from the actual mod sites. -1. Enter the Nexus credentials in `appsettings.Development.json` . You can leave the other - credentials empty to default to fetching data anonymously, and storing data in-memory and - on disk. +1. Edit `appsettings.Development.json` and set these options: + + property name | description + ------------- | ----------- + `NexusApiKey` | [Your Nexus API key](https://www.nexusmods.com/users/myaccount?tab=api#personal_key). + + Optional settings: + + property name | description + --------------------------- | ----------- + `AzureBlobConnectionString` | The connection string for the Azure Blob storage account. Defaults to using the system's temporary file folder if not specified. + `GitHubUsername`<br />`GitHubPassword` | The GitHub credentials with which to query GitHub release info. Defaults to anonymous requests if not specified. + 2. Launch `SMAPI.Web` from Visual Studio to run a local version of the site. ### Production environment @@ -355,19 +365,15 @@ accordingly. Initial setup: -1. Launch an empty MongoDB server (e.g. using [MongoDB Atlas](https://www.mongodb.com/cloud/atlas)) - for mod data. -2. Create an Azure Blob storage account for uploaded files. -3. Create an Azure App Services environment running the latest .NET Core on Linux or Windows. -4. Add these application settings in the new App Services environment: +1. Create an Azure Blob storage account for uploaded files. +2. Create an Azure App Services environment running the latest .NET Core on Linux or Windows. +3. Add these application settings in the new App Services environment: property name | description ------------------------------- | ----------------- `ApiClients.AzureBlobConnectionString` | The connection string for the Azure Blob storage account created in step 2. `ApiClients.GitHubUsername`<br />`ApiClients.GitHubPassword` | The login credentials for the GitHub account with which to fetch release info. If these are omitted, GitHub will impose much stricter rate limits. `ApiClients:NexusApiKey` | The [Nexus API authentication key](https://github.com/Pathoschild/FluentNexus#init-a-client). - `MongoDB:ConnectionString` | The connection string for the MongoDB instance. - `MongoDB:Database` | The MongoDB database name (e.g. `smapi` in production or `smapi-edge` in testing environments). Optional settings: @@ -378,6 +384,4 @@ Initial setup: `Site:BetaBlurb` | If `Site:BetaEnabled` is true and there's a beta version of SMAPI in its GitHub releases, this is shown on the beta download button as explanatory subtext. `Site:SupporterList` | A list of Patreon supports to credit on the download page. -To deploy updates: -1. [Deploy the web project from Visual Studio](https://docs.microsoft.com/en-us/visualstudio/deployment/quickstart-deploy-to-azure). -2. If the MongoDB schema changed, delete the MongoDB database. (It'll be recreated automatically.) +To deploy updates, just [redeploy the web project from Visual Studio](https://docs.microsoft.com/en-us/visualstudio/deployment/quickstart-deploy-to-azure). |