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-rw-r--r--docs/release-notes.md7
-rw-r--r--docs/technical/mod-package.md8
2 files changed, 11 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index cd177f61..4770bd4f 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,13 @@
← [README](README.md)
# Release notes
+## 3.14.6
+Released 27 May 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed error in split-screen mode when a mod provides a localized asset in one screen but not another.
+ * Minor optimizations.
+
## 3.14.5
Released 22 May 2022 for Stardew Valley 1.5.6 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index c632af84..dd65a992 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -412,14 +412,14 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## 4.0.1
+### 4.0.1
Released 14 April 2022.
* Added detection for Xbox app game folders.
* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
* Internal refactoring.
-## 4.0.0
+### 4.0.0
Released 30 November 2021.
* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
@@ -441,7 +441,7 @@ Released 30 November 2021.
* If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies`
documentation](#configure).
-## 3.3.0
+### 3.3.0
Released 30 March 2021.
* Added a build warning when the mod isn't compiled for `Any CPU`.
@@ -450,7 +450,7 @@ Released 30 March 2021.
* Added support for building mods against the 64-bit Linux version of the game on Windows.
* The package now suppresses the misleading 'processor architecture mismatch' warnings.
-## 3.2.2
+### 3.2.2
Released 23 September 2020.
* Reworked and streamlined how the package is compiled.