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@@ -7,16 +7,15 @@ See [release highlights](https://www.patreon.com/posts/66986798).
* For players:
* Optimized mod image file loading.
* Minor optimizations (thanks to Michael Kuklinski / Ameisen!).
-* For mod authors:
- * Added a new `IRawTextureData` asset type.
- _You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
- * Updated to Harmony 2.2.1 (see what's new in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0)).
- * Updated dependencies (MonoMod.Common 21.6.21.1 → 22.3.5.1).
- * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* For mod authors:
- * Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.
+ * Added a [new `IRawTextureData` asset type](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Raw_texture_data), so mods can avoid creating full `Texture2D` instances in many cases.
* In `smapi-internal/config.json`, you can now enable verbose logging for specific mods (instead of all or nothing).
+ * Updated dependencies:
+ * Harmony 2.2.1 (see changes in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0));
+ * Newtonsoft.Json 13.0.1 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.1)).
+ * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
+ * Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.
## 3.14.7
Released 01 June 2022 for Stardew Valley 1.5.6 or later.