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-rw-r--r--docs/release-notes.md32
-rw-r--r--docs/technical/mod-package.md10
2 files changed, 39 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 54cbf96c..d6d3d1cd 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -8,8 +8,38 @@
-->
## Upcoming release
+* For mod authors:
+ * Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!).
+
+## 3.18.3
+Released 09 April 2023 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed `findstr` installer error for some players.
+ * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
+ * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
+ * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
+ * Improved translations. Thganks to stylemate (updated Korean)!
+
+* For mod authors:
+ * Added `IsActiveForScreen()` method to `PerScreen<T>`.
+ * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
+ * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it.
+ * Fixed `Context.IsWorldReady` being editable by mods.
+
+* For the web UI:
+ * Updated the JSON validator/schema for Content Patcher 1.29.0.
+
+## 3.18.2
+Released 09 January 2023 for Stardew Valley 1.5.6 or later.
+
* For players:
- * Fixed save backups being empty in rare cases on macOS.
+ * Fixed empty save backups for some macOS players.
+ * Fixed `player_add` console command not handling custom slingshots correctly (thanks too DaLion!).
+
+* For mod authors:
+ * Added `DelegatingModHooks` utility for mods which need to override SMAPI's mod hooks directly.
+ * Updated to Newtonsoft.Json 13.0.2 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.2)) and Pintail 2.2.2 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#222)).
## 3.18.1
Released 01 December 2022 for Stardew Valley 1.5.6 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 0e710e50..ab8a2c95 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -99,6 +99,10 @@ There are two places you can put them:
2. Open the `.csproj` file in a text editor (Notepad is fine).
3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find.
+**Note:** you can't use a property before it's defined. That mainly means that when setting
+`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in
+`GameModsPath`.
+
### Available properties
These are the options you can set:
@@ -412,9 +416,11 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## Upcoming release
+### 4.1.0
+Released 08 January 2023.
+
* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
-* Fixed game assemblies no longer excluded from the release zip if referenced explicitly without setting `BundleExtraAssemblies`.
+* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
### 4.0.2
Released 09 October 2022.