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-rw-r--r--docs/release-notes.md7
1 files changed, 3 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 1843b0e6..09c941d6 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -12,15 +12,14 @@
* Added more aggressive memory optimization which should reduce `OutOfMemoryException` errors with some mods.
* Added more detailed error when `Stardew Valley.exe` exists but can't be loaded.
* Fixed error running `install on Windows.bat` in very rare cases.
+ * Fixed outdoor ambient lighting not updated when you reverse time using the `world_settime` command _(in Console Commands)_.
* For mod authors:
+ * Added early detection of disposed textures so the crash stack trace shows the actual code which used them _(in Error Handler)_.
+ * Added error details when an event command fails _(in Error Handler)_.
* Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats.
* Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.
-* For the ErrorHandler mod:
- * Added early detection of disposed textures so the crash stack trace shows the actual code which used them.
- * Added error details when an event command fails.
-
* For the web UI:
* Updated for the new wiki.
* Updated the JSON validator/schema for Content Patcher 1.20.