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-rw-r--r--docs/release-notes.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0202015b..4009d234 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -62,7 +62,7 @@ These changes have not been released yet.
* Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.
- * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4).
+ * Updated dependencies (including Json.NET 11.0.2 → 12.0.2 and Mono.Cecil 0.10.1 → 0.11).
* Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick.
* Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads.
* Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.