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← [README](README.md)
# Release notes
-## Upcoming release
+## 3.3
+Released 22 February 2020 for Stardew Valley 1.4.1 or later.
+
* For players:
- * Improved performance for mods which load a large number of images.
+ * Improved performance for mods which load many images.
* Reduced network traffic for mod broadcasts to players who can't process them.
* Fixed update-check errors for recent versions of SMAPI on Android.
* Updated draw logic to match recent game updates.
@@ -19,17 +21,18 @@
* Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers).
* Added `ExtendImage` method to content API when editing files to resize textures.
* Added `helper.Input.GetState` to get the low-level state of a button.
- * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`.
+ * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete duplicate map tilesheets under `Content`. Most mods should be unaffected.
* Improved map tilesheet errors so they provide more info.
+ * When mods load an asset using a more general type like `content.Load<object>`, SMAPI now calls `IAssetEditor` instances with the actual asset type instead of the specified one.
* Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2).
* Fixed dialogue propagation clearing marriage dialogue.
- * Fixed issue where SMAPI didn't call `IAssetEditor` with the actual type if a mod loaded an asset using `content.Load<object>`.
* For the web UI:
* Updated the JSON validator and Content Patcher schema for `.tmx` support.
* The mod compatibility page now has a sticky table header.
* For SMAPI/tool developers:
+ * Improved support for four-part versions to support SMAPI on Android.
* The SMAPI log now prefixes the OS name with `Android` on Android.
## 3.2