summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index db229ecf..66447b3d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -6,6 +6,7 @@ See [release highlights](https://www.patreon.com/posts/66986798).
* For players:
* Optimized mod image file loading.
+ * Minor optimizations (thanks to Michael Kuklinski / Ameisen!).
* For mod authors:
* Added a new `IRawTextureData` asset type.
_You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._