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-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8b81264a..271609e2 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,8 +13,9 @@
* Added update checks for Stardew64Installer if it patched the game.
* Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
* Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_.
- * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
+ * Added installer option to enter a custom game path even if it detected a game folder.
* `*.ico` files are now ignored when scanning for mods.
+ * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!).
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed inconsistent spelling/style for 'macOS'.