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-rw-r--r--docs/mod-build-config.md16
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 5b39e7aa..87e0cf30 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -46,7 +46,7 @@ Framework (Windows). It automatically adjusts depending on which OS you're compi
The assemblies aren't copied to the build output, since mods loaded by SMAPI won't need them. For
non-mod projects like unit tests, you can set this property:
```xml
-<CopyModReferencesToBuildOutput>True</CopyModReferencesToBuildOutput>
+<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>
```
### Copy files into the `Mods` folder and create release zip
@@ -82,7 +82,7 @@ You can change the folder name:
Or disable deploying the files:
```xml
-<EnableModDeploy>False</EnableModDeploy>
+<EnableModDeploy>false</EnableModDeploy>
```
</dd>
@@ -99,7 +99,7 @@ You can change the folder path where the zip is created:
Or disable zip creation:
```xml
-<EnableModZip>False</EnableModZip>
+<EnableModZip>false</EnableModZip>
```
</dd>
@@ -117,7 +117,7 @@ This is disabled on Linux/Mac due to limitations with the Mono wrapper.
To disable game debugging (only needed for some non-mod projects):
```xml
-<EnableGameDebugging>False</EnableGameDebugging>
+<EnableGameDebugging>false</EnableGameDebugging>
```
### Preconfigure common settings
@@ -249,14 +249,14 @@ You can use the package in non-mod projects too (e.g. unit tests or framework DL
the mod-related package features:
```xml
-<EnableGameDebugging>False</EnableGameDebugging>
-<EnableModDeploy>False</EnableModDeploy>
-<EnableModZip>False</EnableModZip>
+<EnableGameDebugging>false</EnableGameDebugging>
+<EnableModDeploy>false</EnableModDeploy>
+<EnableModZip>false</EnableModZip>
```
If you need to copy the referenced DLLs into your build output, add this too:
```xml
-<CopyModReferencesToBuildOutput>True</CopyModReferencesToBuildOutput>
+<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>
```
## Release notes