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-rw-r--r--docs/release-notes.md9
-rw-r--r--docs/technical/mod-package.md5
2 files changed, 13 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0687b888..de30a23b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -4,6 +4,7 @@
## Upcoming release
### For players
* Changes:
+ * When scanning for mod folders, dot-prefixed files are now ignored (thanks to Nuztalgia!).
* On Linux, SMAPI now fixes many issues with case-sensitive mod paths automatically.
* On Linux/macOS, added `--use-current-shell` [command-line argument](technical/smapi.md#command-line-arguments) to avoid opening a separate terminal window.
* Dropped update checks for the unofficial 64-bit patcher (obsolete since SMAPI 3.12.6).
@@ -40,11 +41,14 @@ the C# mod that loads them is updated.
* Major changes:
* Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0.
_These include new features not supported by the old API like load conflict resolution, edit priority, and content pack labels. They also support new cases like easily detecting when an asset has changed, and avoid data corruption issues in some edge cases._
+ * Added [nullable reference type annotations](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Nullable_reference_type_annotations) for all APIs.
* Added `helper.GameContent` and `helper.ModContent`, which will replace `helper.Content` in SMAPI 4.0.0.
* Overhauled [mod-provided API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) proxying (thanks to Shockah!).
_This adds support for many previously unsupported cases: proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more. Existing mod APIs should work fine as-is._
* Mod files loaded through SMAPI APIs (including `helper.Content.Load`) are now case-insensitive, even on Linux.
+ * Enabled deprecation notices for all deprecated APIs. These will only be shown in `TRACE` logs for at least a month after SMAPI 3.14.0 releases.
* Other improvements:
+ * Added `IAssetDataForImage.ExtendMap` to resize maps in asset editors.
* Added [command-line arguments](technical/smapi.md#command-line-arguments) to toggle developer mode (thanks to Tondorian!).
* Added `IContentPack.ModContent` property.
* Added `Constants.ContentPath`.
@@ -53,10 +57,15 @@ the C# mod that loads them is updated.
* Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key.
* If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`.
* The `ISemanticVersion` comparison methods (`CompareTo`, `IsBetween`, `IsNewerThan`, and `IsOlderThan`) now allow null values. A null version is always considered older than any non-null version per [best practices](https://docs.microsoft.com/en-us/dotnet/api/system.icomparable-1.compareto#remarks).
+ * Deprecation notices now show a shorter stack trace in most cases, so it's clearer where the deprecated code is in the mod.
* Fixes:
* Fixed the `SDate` constructor being case-sensitive.
* Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).
* Fixed issue where suppressing `[Left|Right]Thumbstick[Down|Left]` keys would suppress the opposite direction instead.
+ * Fixed null handling in various edge cases.
+
+### For SMAPI contributors
+* You no longer need a Nexus API key to launch the SMAPI web project locally.
## 3.13.4
Released 16 January 2022 for Stardew Valley 1.5.6 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 4c31f69b..c632af84 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -412,8 +412,11 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## Upcoming release
+## 4.0.1
+Released 14 April 2022.
+
* Added detection for Xbox app game folders.
+* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
* Internal refactoring.
## 4.0.0