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-rw-r--r--docs/README.md5
-rw-r--r--docs/release-notes.md17
-rw-r--r--docs/technical/smapi.md50
3 files changed, 66 insertions, 6 deletions
diff --git a/docs/README.md b/docs/README.md
index e7b8a9b3..ecfa6f2b 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -66,7 +66,12 @@ Hungarian | ✓ [fully translated](../src/SMAPI/i18n/hu.json)
Italian | ✓ [fully translated](../src/SMAPI/i18n/it.json)
Japanese | ✓ [fully translated](../src/SMAPI/i18n/ja.json)
Korean | ✓ [fully translated](../src/SMAPI/i18n/ko.json)
+Polish¹ | ✓ [fully translated](../src/SMAPI/i18n/pl.json)
Portuguese | ✓ [fully translated](../src/SMAPI/i18n/pt.json)
Russian | ✓ [fully translated](../src/SMAPI/i18n/ru.json)
Spanish | ✓ [fully translated](../src/SMAPI/i18n/es.json)
+Thai¹ | ✓ [fully translated](../src/SMAPI/i18n/th.json)
Turkish | ✓ [fully translated](../src/SMAPI/i18n/tr.json)
+
+¹ This is a custom language provided by a mod (see [Polish](https://www.nexusmods.com/stardewvalley/mods/3616)
+and [Thai](https://www.nexusmods.com/stardewvalley/mods/7052)).
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8ed155bd..25b0d740 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,23 @@
← [README](README.md)
# Release notes
+## 3.12.8
+Released 18 October 2021 for Stardew Valley 1.5.4.
+
+* For players:
+ * Fixed mod edits to the farmhouse shifting the player down one tile in some cases.
+ * Improved translations. Thanks to ellipszist (added Thai) and Zangorr (added Polish)!
+ _These are custom languages which require Stardew Valley 1.5.5 and the [Polish](https://www.nexusmods.com/stardewvalley/mods/3616) or [Thai](https://www.nexusmods.com/stardewvalley/mods/7052) mod._
+
+* For mod authors:
+ * SMAPI now intercepts dictionary duplicate-key errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.)
+ * Fixed map tile rotations/flips not working for farmhands in split-screen mode.
+ * Fixed barn/coop exit warps being reset when you edit their interior map.
+
+* For the web UI:
+ * Added support for unified [mod data overrides](https://stardewvalleywiki.com/Modding:Mod_compatibility#Mod_data_overrides) defined on the wiki.
+ * The mod compatibility list now shows separate beta stats when 'show advanced info' is enabled.
+
## 3.12.7
Released 18 September 2021 for Stardew Valley 1.5.4.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index 4be062e2..f454e99c 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -76,10 +76,48 @@ the debugger attached, so you can intercept errors and step through the code bei
doesn't work in MonoDevelop on Linux, unfortunately.
### Preparing a release
-To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
-[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
-on the wiki for the first-time setup.
-
+To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms: Windows and
+Linux. The instructions below assume you have Windows 11, but you can adapt them for
+a different setup if needed.
+
+#### Initial setup
+First-time setup on Windows:
+1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
+2. Install the needed software in WSL:
+ 1. Run `sudo apt update` to update the package list.
+ 2. Install [the .NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu)
+ (for Stardew Valley 1.5.5+) or [`mono-complete`](https://www.mono-project.com/download/stable/)
+ (for earlier versions).
+ _You can run `lsb_release -a` to get the Ubuntu version number._
+ 3. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
+ 4. Launch `steam` and install the game like usual.
+ 5. Download and install your preferred IDE. For the [latest standalone Rider
+ version](https://www.jetbrains.com/help/rider/Installation_guide.html#prerequisites):
+ ```sh
+ wget "<download url here>" -O rider-install.tar.gz
+ sudo tar -xzvf rider-install.tar.gz -C /opt
+ ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
+ ./rider.sh
+ ```
+ 3. Clone the SMAPI repo in WSL:
+ ```sh
+ git clone https://github.com/Pathoschild/SMAPI.git
+ ```
+
+To compile SMAPI in WSL:
+1. Run `./rider.sh` to open the Rider GUI.
+2. Use the GUI to compile the solution.
+
+To launch the game:
+1. Open a WSL terminal.
+2. Run these commands to start Steam:
+ ```sh
+ export TERM=xterm
+ steam
+ ```
+3. Launch the game through the Steam UI.
+
+#### Prepare the release
1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
@@ -90,8 +128,8 @@ on the wiki for the first-time setup.
release | `<version>` | `3.0.0`
2. In Windows:
1. Rebuild the solution with the _release_ solution configuration.
- 2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux/macOS.
-4. In Linux/macOS:
+ 2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux.
+4. In Linux:
1. Rebuild the solution with the _release_ solution configuration.
2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and
`bin/SMAPI installer for developers` folders compiled on Linux.