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Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 12 | ||||
-rw-r--r-- | docs/technical/mod-package.md | 4 |
2 files changed, 10 insertions, 6 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index b5a0adaf..7574d62b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,20 +7,22 @@ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ --> -## Upcoming release +## 3.17.0 +Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322). + * For players: - * You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work. - * The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). + * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work. + * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). * SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop. _You can allow debug mode by editing `smapi-internal/config.json` in your game folder._ * Optimized performance and memory usage (thanks to atravita!). * Other internal optimizations. * Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!). - * Removed `UseRawImageLoading` option. This is now always enabled, except when PyTK is installed. + * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed. * Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease. * For mod authors: - * When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest. + * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!). * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files. * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release. * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster. diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index c483754e..77260a57 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -### Upcoming release +### 4.0.2 +Released 09 October 2022. + * Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). * Fixed `BundleExtraAssemblies` option being partly case-sensitive. * Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. |