diff options
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/release-notes.md b/release-notes.md index a5ef4a0b..d600db57 100644 --- a/release-notes.md +++ b/release-notes.md @@ -8,12 +8,27 @@ For mod developers: * Added `ContentEvents.AssetLoading` event with a helper which lets you intercept the XNB content load, and dynamically adjust or replace the content being loaded (including support for patching images). +--> ## 1.10 See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.10). -* Updated for Stardew Valley 1.2. -* SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update. ---> + +For players: +* Updated to Stardew Valley 1.2. +* Added logic to rewrite many mods for compatibility with game updates, though some mods may still need an update. +* Fixed `SEHException` errors affecting some players. +* Fixed issue where SMAPI didn't unlock some files on exit. +* Fixed rare issue where the installer would crash trying to delete a bundled mod from `%appdata%`. +* Improved TrainerMod commands: + * Added `world_setyear` to change the current year. + * Replaced `player_addmelee` with `player_addweapon` with support for non-melee weapons. + +For mod developers: +* Mods are now initialised after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method. +* Added `IsBetween` and string overloads to the `ISemanticVersion` methods. +* Fixed mouse-changed event never updating prior mouse position. +* Fixed `monitor.ExitGameImmediately` not working correctly. +* Fixed `Constants.SaveFolderName` not set for a new game until the save is created. ## 1.9 See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9). |