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@@ -9,6 +9,7 @@ For players:
For mod developers:
* Added a mod registry which provides metadata about loaded mods (see `helper.ModRegistry`).
* `Mod.Entry()` is now only called once all mods have loaded.
+* Deprecation warnings are now logged after the list of loaded mods.
* Fixed `SaveEvents.BeforeSave` and `SaveEvents.AfterSave` not triggering on days when the player shipped something.
* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising.
* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup.