diff options
Diffstat (limited to 'src/SMAPI.Installer/Framework/InstallerPaths.cs')
-rw-r--r-- | src/SMAPI.Installer/Framework/InstallerPaths.cs | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index ac6c3a8e..6ba5fa5f 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -44,16 +44,16 @@ namespace StardewModdingAPI.Installer.Framework /// <summary>The full path to the user's config overrides file.</summary> public string ApiUserConfigPath { get; } - /// <summary>The full path to the installed SMAPI executable file.</summary> - public string ExecutablePath { get; } + /// <summary>The full path to the installed game executable file.</summary> + public string ExecutablePath { get; private set; } - /// <summary>The full path to the vanilla game launcher on Linux/Mac.</summary> + /// <summary>The full path to the vanilla game launcher on Linux/macOS.</summary> public string UnixLauncherPath { get; } - /// <summary>The full path to the installed SMAPI launcher on Linux/Mac before it's renamed.</summary> + /// <summary>The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.</summary> public string UnixSmapiLauncherPath { get; } - /// <summary>The full path to the vanilla game launcher on Linux/Mac after SMAPI is installed.</summary> + /// <summary>The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.</summary> public string UnixBackupLauncherPath { get; } @@ -79,5 +79,12 @@ namespace StardewModdingAPI.Installer.Framework this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json"); this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json"); } + + /// <summary>Override the filename for the <see cref="ExecutablePath"/>.</summary> + /// <param name="filename">the file name.</param> + public void SetExecutableFileName(string filename) + { + this.ExecutablePath = Path.Combine(this.GamePath, filename); + } } } |