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Diffstat (limited to 'src/SMAPI.Installer/Framework/InstallerPaths.cs')
-rw-r--r--src/SMAPI.Installer/Framework/InstallerPaths.cs17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs
index ac6c3a8e..6ba5fa5f 100644
--- a/src/SMAPI.Installer/Framework/InstallerPaths.cs
+++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs
@@ -44,16 +44,16 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The full path to the user's config overrides file.</summary>
public string ApiUserConfigPath { get; }
- /// <summary>The full path to the installed SMAPI executable file.</summary>
- public string ExecutablePath { get; }
+ /// <summary>The full path to the installed game executable file.</summary>
+ public string ExecutablePath { get; private set; }
- /// <summary>The full path to the vanilla game launcher on Linux/Mac.</summary>
+ /// <summary>The full path to the vanilla game launcher on Linux/macOS.</summary>
public string UnixLauncherPath { get; }
- /// <summary>The full path to the installed SMAPI launcher on Linux/Mac before it's renamed.</summary>
+ /// <summary>The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.</summary>
public string UnixSmapiLauncherPath { get; }
- /// <summary>The full path to the vanilla game launcher on Linux/Mac after SMAPI is installed.</summary>
+ /// <summary>The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.</summary>
public string UnixBackupLauncherPath { get; }
@@ -79,5 +79,12 @@ namespace StardewModdingAPI.Installer.Framework
this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json");
this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json");
}
+
+ /// <summary>Override the filename for the <see cref="ExecutablePath"/>.</summary>
+ /// <param name="filename">the file name.</param>
+ public void SetExecutableFileName(string filename)
+ {
+ this.ExecutablePath = Path.Combine(this.GamePath, filename);
+ }
}
}