diff options
Diffstat (limited to 'src/SMAPI.Installer/Framework/InstallerPaths.cs')
-rw-r--r-- | src/SMAPI.Installer/Framework/InstallerPaths.cs | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 6ba5fa5f..0976eceb 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -1,4 +1,5 @@ using System.IO; +using StardewModdingAPI.Toolkit.Framework; namespace StardewModdingAPI.Installer.Framework { @@ -44,17 +45,20 @@ namespace StardewModdingAPI.Installer.Framework /// <summary>The full path to the user's config overrides file.</summary> public string ApiUserConfigPath { get; } - /// <summary>The full path to the installed game executable file.</summary> - public string ExecutablePath { get; private set; } + /// <summary>The full path to the installed game DLL.</summary> + public string GameDllPath { get; } - /// <summary>The full path to the vanilla game launcher on Linux/macOS.</summary> - public string UnixLauncherPath { get; } + /// <summary>The full path to the installed SMAPI executable file.</summary> + public string UnixSmapiExecutablePath { get; } - /// <summary>The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.</summary> - public string UnixSmapiLauncherPath { get; } + /// <summary>The full path to the vanilla game launch script on Linux/macOS.</summary> + public string VanillaLaunchScriptPath { get; } - /// <summary>The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.</summary> - public string UnixBackupLauncherPath { get; } + /// <summary>The full path to the installed SMAPI launch script on Linux/macOS before it's renamed.</summary> + public string NewLaunchScriptPath { get; } + + /// <summary>The full path to the backed up game launch script on Linux/macOS after SMAPI is installed.</summary> + public string BackupLaunchScriptPath { get; } /********* @@ -63,28 +67,24 @@ namespace StardewModdingAPI.Installer.Framework /// <summary>Construct an instance.</summary> /// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param> /// <param name="gameDir">The directory path for the installed game.</param> - /// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param> - public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName) + public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir) { + // base paths this.BundleDir = bundleDir; this.GameDir = gameDir; this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods")); + this.GameDllPath = Path.Combine(gameDir.FullName, Constants.GameDllName); - this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json"); + // launch scripts + this.VanillaLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley"); + this.NewLaunchScriptPath = Path.Combine(gameDir.FullName, "unix-launcher.sh"); + this.BackupLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley-original"); + this.UnixSmapiExecutablePath = Path.Combine(gameDir.FullName, "StardewModdingAPI"); - this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName); - this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley"); - this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI"); - this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original"); + // internal files + this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json"); this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json"); this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json"); } - - /// <summary>Override the filename for the <see cref="ExecutablePath"/>.</summary> - /// <param name="filename">the file name.</param> - public void SetExecutableFileName(string filename) - { - this.ExecutablePath = Path.Combine(this.GamePath, filename); - } } } |