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Diffstat (limited to 'src/SMAPI.Internal/EnvironmentUtility.cs')
-rw-r--r-- | src/SMAPI.Internal/EnvironmentUtility.cs | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/src/SMAPI.Internal/EnvironmentUtility.cs b/src/SMAPI.Internal/EnvironmentUtility.cs deleted file mode 100644 index c4e4678a..00000000 --- a/src/SMAPI.Internal/EnvironmentUtility.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using System.Diagnostics.CodeAnalysis; -using System.Linq; -#if SMAPI_FOR_WINDOWS -using System.Management; -#endif -using System.Runtime.InteropServices; - -namespace StardewModdingAPI.Internal -{ - /// <summary>Provides methods for fetching environment information.</summary> - internal static class EnvironmentUtility - { - /********* - ** Fields - *********/ - /// <summary>Get the OS name from the system uname command.</summary> - /// <param name="buffer">The buffer to fill with the resulting string.</param> - [DllImport("libc")] - static extern int uname(IntPtr buffer); - - - /********* - ** Public methods - *********/ - /// <summary>Detect the current OS.</summary> - public static Platform DetectPlatform() - { - switch (Environment.OSVersion.Platform) - { - case PlatformID.MacOSX: - return Platform.Mac; - - case PlatformID.Unix: - return EnvironmentUtility.IsRunningMac() - ? Platform.Mac - : Platform.Linux; - - default: - return Platform.Windows; - } - } - - - /// <summary>Get the human-readable OS name and version.</summary> - /// <param name="platform">The current platform.</param> - [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")] - public static string GetFriendlyPlatformName(Platform platform) - { -#if SMAPI_FOR_WINDOWS - try - { - return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem") - .Get() - .Cast<ManagementObject>() - .Select(entry => entry.GetPropertyValue("Caption").ToString()) - .FirstOrDefault(); - } - catch { } -#endif - return (platform == Platform.Mac ? "MacOS " : "") + Environment.OSVersion; - } - - /// <summary>Get the name of the Stardew Valley executable.</summary> - /// <param name="platform">The current platform.</param> - public static string GetExecutableName(Platform platform) - { - return platform == Platform.Windows - ? "Stardew Valley.exe" - : "StardewValley.exe"; - } - - /// <summary>Get whether the platform uses Mono.</summary> - /// <param name="platform">The current platform.</param> - public static bool IsMono(this Platform platform) - { - return platform == Platform.Linux || platform == Platform.Mac; - } - - /********* - ** Private methods - *********/ - /// <summary>Detect whether the code is running on Mac.</summary> - /// <remarks> - /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the - /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS. - /// </remarks> - private static bool IsRunningMac() - { - IntPtr buffer = IntPtr.Zero; - try - { - buffer = Marshal.AllocHGlobal(8192); - if (EnvironmentUtility.uname(buffer) == 0) - { - string os = Marshal.PtrToStringAnsi(buffer); - return os == "Darwin"; - } - return false; - } - catch - { - return false; // default to Linux - } - finally - { - if (buffer != IntPtr.Zero) - Marshal.FreeHGlobal(buffer); - } - } - } -} |