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-rw-r--r--src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs22
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs19
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs2
-rw-r--r--src/SMAPI.Internal/ExceptionHelper.cs6
4 files changed, 29 insertions, 20 deletions
diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
index b22aa231..4e5850ea 100644
--- a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
@@ -8,10 +6,26 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
/// <summary>The console color scheme options.</summary>
internal class ColorSchemeConfig
{
+ /*********
+ ** Accessors
+ *********/
/// <summary>The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
- public MonitorColorScheme UseScheme { get; set; }
+ public MonitorColorScheme UseScheme { get; }
/// <summary>The available console color schemes.</summary>
- public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; set; }
+ public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
+ /// <param name="schemes">The available console color schemes.</param>
+ public ColorSchemeConfig(MonitorColorScheme useScheme, IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> schemes)
+ {
+ this.UseScheme = useScheme;
+ this.Schemes = schemes;
+ }
}
}
diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
index 19a31c7b..78db0d65 100644
--- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
@@ -1,7 +1,6 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Internal.ConsoleWriting
@@ -13,10 +12,11 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
** Fields
*********/
/// <summary>The console text color for each log level.</summary>
- private readonly IDictionary<ConsoleLogLevel, ConsoleColor> Colors;
+ private readonly IDictionary<ConsoleLogLevel, ConsoleColor>? Colors;
/// <summary>Whether the current console supports color formatting.</summary>
- private readonly bool SupportsColor;
+ [MemberNotNullWhen(true, nameof(ColorfulConsoleWriter.Colors))]
+ private bool SupportsColor { get; }
/*********
@@ -74,10 +74,9 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
/// <remarks>The colors here should be kept in sync with the SMAPI config file.</remarks>
public static ColorSchemeConfig GetDefaultColorSchemeConfig(MonitorColorScheme useScheme)
{
- return new ColorSchemeConfig
- {
- UseScheme = useScheme,
- Schemes = new Dictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>>
+ return new ColorSchemeConfig(
+ useScheme: useScheme,
+ schemes: new Dictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>>
{
[MonitorColorScheme.DarkBackground] = new Dictionary<ConsoleLogLevel, ConsoleColor>
{
@@ -100,7 +99,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
}
}
- };
+ );
}
@@ -136,7 +135,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
}
// get colors for scheme
- return colorConfig.Schemes.TryGetValue(schemeID, out IDictionary<ConsoleLogLevel, ConsoleColor> scheme)
+ return colorConfig.Schemes.TryGetValue(schemeID, out IDictionary<ConsoleLogLevel, ConsoleColor>? scheme)
? scheme
: throw new NotSupportedException($"Unknown color scheme '{schemeID}'.");
}
diff --git a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
index 84e17207..fbcf161c 100644
--- a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
namespace StardewModdingAPI.Internal.ConsoleWriting
{
/// <summary>Writes text to the console.</summary>
diff --git a/src/SMAPI.Internal/ExceptionHelper.cs b/src/SMAPI.Internal/ExceptionHelper.cs
index a856cf71..7edc0f62 100644
--- a/src/SMAPI.Internal/ExceptionHelper.cs
+++ b/src/SMAPI.Internal/ExceptionHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Reflection;
using System.Text.RegularExpressions;
@@ -14,7 +12,7 @@ namespace StardewModdingAPI.Internal
*********/
/// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
/// <param name="exception">The error to summarize.</param>
- public static string GetLogSummary(this Exception exception)
+ public static string GetLogSummary(this Exception? exception)
{
try
{
@@ -27,7 +25,7 @@ namespace StardewModdingAPI.Internal
case ReflectionTypeLoadException ex:
string summary = ex.ToString();
- foreach (Exception childEx in ex.LoaderExceptions)
+ foreach (Exception? childEx in ex.LoaderExceptions)
summary += $"\n\n{childEx?.GetLogSummary()}";
message = summary;
break;