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-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/ImplicitNetFieldCastAnalyzer.cs208
1 files changed, 183 insertions, 25 deletions
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/ImplicitNetFieldCastAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/ImplicitNetFieldCastAnalyzer.cs
index d23bdc2e..d64b1486 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/ImplicitNetFieldCastAnalyzer.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer/ImplicitNetFieldCastAnalyzer.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
@@ -9,7 +10,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
{
/// <summary>Detects implicit conversion from Stardew Valley's <c>Netcode</c> types. These have very unintuitive implicit conversion rules, so mod authors should always explicitly convert the type with appropriate null checks.</summary>
[DiagnosticAnalyzer(LanguageNames.CSharp)]
- public class ImplicitNetFieldCastAnalyzer : DiagnosticAnalyzer
+ public class NetFieldAnalyzer : DiagnosticAnalyzer
{
/*********
** Properties
@@ -17,17 +18,136 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
/// <summary>The namespace for Stardew Valley's <c>Netcode</c> types.</summary>
private const string NetcodeNamespace = "Netcode";
+ /// <summary>Maps net fields to their equivalent non-net properties where available.</summary>
+ private readonly IDictionary<string, string> NetFieldWrapperProperties = new Dictionary<string, string>
+ {
+ // Character
+ ["StardewValley.Character::currentLocationRef"] = "currentLocation",
+ ["StardewValley.Character::facingDirection"] = "FacingDirection",
+ ["StardewValley.Character::name"] = "Name",
+ ["StardewValley.Character::position"] = "Position",
+ ["StardewValley.Character::scale"] = "Scale",
+ ["StardewValley.Character::speed"] = "Speed",
+ ["StardewValley.Character::sprite"] = "Sprite",
+
+ // Chest
+ ["StardewValley.Objects.Chest::tint"] = "Tint",
+
+ // Farmer
+ ["StardewValley.Farmer::houseUpgradeLevel"] = "HouseUpgradeLevel",
+ ["StardewValley.Farmer::isMale"] = "IsMale",
+ ["StardewValley.Farmer::items"] = "Items",
+ ["StardewValley.Farmer::magneticRadius"] = "MagneticRadius",
+ ["StardewValley.Farmer::stamina"] = "Stamina",
+ ["StardewValley.Farmer::uniqueMultiplayerID"] = "UniqueMultiplayerID",
+ ["StardewValley.Farmer::usingTool"] = "UsingTool",
+
+ // Forest
+ ["StardewValley.Locations.Forest::netTravelingMerchantDay"] = "travelingMerchantDay",
+ ["StardewValley.Locations.Forest::netLog"] = "log",
+
+ // FruitTree
+ ["StardewValley.TerrainFeatures.FruitTree::greenHouseTileTree"] = "GreenHouseTileTree",
+ ["StardewValley.TerrainFeatures.FruitTree::greenHouseTree"] = "GreenHouseTree",
+
+ // GameLocation
+ ["StardewValley.GameLocation::isFarm"] = "IsFarm",
+ ["StardewValley.GameLocation::isOutdoors"] = "IsOutdoors",
+ ["StardewValley.GameLocation::lightLevel"] = "LightLevel",
+ ["StardewValley.GameLocation::name"] = "Name",
+
+ // Item
+ ["StardewValley.Item::category"] = "Category",
+ ["StardewValley.Item::netName"] = "Name",
+ ["StardewValley.Item::parentSheetIndex"] = "ParentSheetIndex",
+ ["StardewValley.Item::specialVariable"] = "SpecialVariable",
+
+ // Junimo
+ ["StardewValley.Characters.Junimo::eventActor"] = "EventActor",
+
+ // LightSource
+ ["StardewValley.LightSource::identifier"] = "Identifier",
+
+ // Monster
+ ["StardewValley.Monsters.Monster::damageToFarmer"] = "DamageToFarmer",
+ ["StardewValley.Monsters.Monster::experienceGained"] = "ExperienceGained",
+ ["StardewValley.Monsters.Monster::health"] = "Health",
+ ["StardewValley.Monsters.Monster::maxHealth"] = "MaxHealth",
+ ["StardewValley.Monsters.Monster::netFocusedOnFarmers"] = "focusedOnFarmers",
+ ["StardewValley.Monsters.Monster::netWildernessFarmMonster"] = "wildernessFarmMonster",
+ ["StardewValley.Monsters.Monster::slipperiness"] = "Slipperiness",
+
+ // NPC
+ ["StardewValley.NPC::age"] = "Age",
+ ["StardewValley.NPC::birthday_Day"] = "Birthday_Day",
+ ["StardewValley.NPC::birthday_Season"] = "Birthday_Season",
+ ["StardewValley.NPC::breather"] = "Breather",
+ ["StardewValley.NPC::defaultMap"] = "DefaultMap",
+ ["StardewValley.NPC::gender"] = "Gender",
+ ["StardewValley.NPC::hideShadow"] = "HideShadow",
+ ["StardewValley.NPC::isInvisible"] = "IsInvisible",
+ ["StardewValley.NPC::isWalkingTowardPlayer"] = "IsWalkingTowardPlayer",
+ ["StardewValley.NPC::manners"] = "Manners",
+ ["StardewValley.NPC::optimism"] = "Optimism",
+ ["StardewValley.NPC::socialAnxiety"] = "SocialAnxiety",
+
+ // Object
+ ["StardewValley.Object::canBeGrabbed"] = "CanBeGrabbed",
+ ["StardewValley.Object::canBeSetDown"] = "CanBeSetDown",
+ ["StardewValley.Object::edibility"] = "Edibility",
+ ["StardewValley.Object::flipped"] = "Flipped",
+ ["StardewValley.Object::fragility"] = "Fragility",
+ ["StardewValley.Object::hasBeenPickedUpByFarmer"] = "HasBeenPickedUpByFarmer",
+ ["StardewValley.Object::isHoedirt"] = "IsHoeDirt",
+ ["StardewValley.Object::isOn"] = "IsOn",
+ ["StardewValley.Object::isRecipe"] = "IsRecipe",
+ ["StardewValley.Object::isSpawnedObject"] = "IsSpawnedObject",
+ ["StardewValley.Object::minutesUntilReady"] = "MinutesUntilReady",
+ ["StardewValley.Object::netName"] = "name",
+ ["StardewValley.Object::price"] = "Price",
+ ["StardewValley.Object::quality"] = "Quality",
+ ["StardewValley.Object::scale"] = "Scale",
+ ["StardewValley.Object::stack"] = "Stack",
+ ["StardewValley.Object::tileLocation"] = "TileLocation",
+ ["StardewValley.Object::type"] = "Type",
+
+ // Projectile
+ ["StardewValley.Projectiles.Projectile::ignoreLocationCollision"] = "IgnoreLocationCollision",
+
+ // Tool
+ ["StardewValley.Tool::currentParentTileIndex"] = "CurrentParentTileIndex",
+ ["StardewValley.Tool::indexOfMenuItemView"] = "IndexOfMenuItemView",
+ ["StardewValley.Tool::initialParentTileIndex"] = "InitialParentTileIndex",
+ ["StardewValley.Tool::instantUse"] = "InstantUse",
+ ["StardewValley.Tool::netName"] = "BaseName",
+ ["StardewValley.Tool::stackable"] = "Stackable",
+ ["StardewValley.Tool::upgradeLevel"] = "UpgradeLevel"
+ };
+
/// <summary>Describes the diagnostic rule covered by the analyzer.</summary>
- private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(
- id: "SMAPI001",
- title: "Netcode types shouldn't be implicitly converted",
- messageFormat: "This implicitly converts '{0}' from {1} to {2}, but {1} has unintuitive implicit conversion rules. Consider comparing against the actual value instead to avoid bugs. See https://smapi.io/buildmsg/SMAPI001 for details.",
- category: "SMAPI.CommonErrors",
- defaultSeverity: DiagnosticSeverity.Warning,
- isEnabledByDefault: true,
- description: "",
- helpLinkUri: "https://smapi.io/buildmsg/SMAPI001"
- );
+ private readonly IDictionary<string, DiagnosticDescriptor> Rules = new Dictionary<string, DiagnosticDescriptor>
+ {
+ ["SMAPI001"] = new DiagnosticDescriptor(
+ id: "SMAPI001",
+ title: "Netcode types shouldn't be implicitly converted",
+ messageFormat: "This implicitly converts '{0}' from {1} to {2}, but {1} has unintuitive implicit conversion rules. Consider comparing against the actual value instead to avoid bugs. See https://smapi.io/buildmsg/SMAPI001 for details.",
+ category: "SMAPI.CommonErrors",
+ defaultSeverity: DiagnosticSeverity.Warning,
+ isEnabledByDefault: true,
+ description: "",
+ helpLinkUri: "https://smapi.io/buildmsg/SMAPI001"
+ ),
+ ["SMAPI002"] = new DiagnosticDescriptor(
+ id: "SMAPI002",
+ title: "Avoid Netcode types when possible",
+ messageFormat: "'{0}' is a {1} field; consider using the {2} property instead. See https://smapi.io/buildmsg/SMAPI002 for details.",
+ category: "SMAPI.CommonErrors",
+ defaultSeverity: DiagnosticSeverity.Warning,
+ isEnabledByDefault: true,
+ description: "",
+ helpLinkUri: "https://smapi.io/buildmsg/SMAPI001"
+ )
+ };
/*********
@@ -41,17 +161,24 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- public ImplicitNetFieldCastAnalyzer()
+ public NetFieldAnalyzer()
{
- this.SupportedDiagnostics = ImmutableArray.Create(ImplicitNetFieldCastAnalyzer.Rule);
+ this.SupportedDiagnostics = ImmutableArray.CreateRange(this.Rules.Values);
}
/// <summary>Called once at session start to register actions in the analysis context.</summary>
/// <param name="context">The analysis context.</param>
public override void Initialize(AnalysisContext context)
{
+ // SMAPI002: avoid net fields if possible
+ context.RegisterSyntaxNodeAction(
+ this.AnalyzeAvoidableNetField,
+ SyntaxKind.SimpleMemberAccessExpression
+ );
+
+ // SMAPI001: avoid implicit net field conversion
context.RegisterSyntaxNodeAction(
- this.Analyse,
+ this.AnalyseNetFieldConversions,
SyntaxKind.EqualsExpression,
SyntaxKind.NotEqualsExpression,
SyntaxKind.GreaterThanExpression,
@@ -65,16 +192,44 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
/*********
** Private methods
*********/
- /// <summary>Analyse a syntax node and add a diagnostic message if applicable.</summary>
+ /// <summary>Analyse a syntax node and add a diagnostic message if it references a net field when there's a non-net equivalent available.</summary>
+ /// <param name="context">The analysis context.</param>
+ private void AnalyzeAvoidableNetField(SyntaxNodeAnalysisContext context)
+ {
+ try
+ {
+ // check member type
+ MemberAccessExpressionSyntax node = (MemberAccessExpressionSyntax)context.Node;
+ TypeInfo memberType = context.SemanticModel.GetTypeInfo(node);
+ if (!this.IsNetType(memberType.Type))
+ return;
+
+ // get reference info
+ ITypeSymbol declaringType = context.SemanticModel.GetTypeInfo(node.Expression).Type;
+ string propertyName = node.Name.Identifier.Text;
+
+ // suggest replacement
+ if (this.NetFieldWrapperProperties.TryGetValue($"{declaringType}::{propertyName}", out string suggestedPropertyName))
+ {
+ context.ReportDiagnostic(Diagnostic.Create(this.Rules["SMAPI002"], context.Node.GetLocation(), node, memberType.Type.Name, suggestedPropertyName));
+ }
+ }
+ catch (Exception ex)
+ {
+ throw new InvalidOperationException($"Failed processing expression: '{context.Node}'. Exception details: {ex.ToString().Replace('\r', ' ').Replace('\n', ' ')}");
+ }
+ }
+
+ /// <summary>Analyse a syntax node and add a diagnostic message if it implicitly converts a net field.</summary>
/// <param name="context">The analysis context.</param>
- private void Analyse(SyntaxNodeAnalysisContext context)
+ private void AnalyseNetFieldConversions(SyntaxNodeAnalysisContext context)
{
try
{
BinaryExpressionSyntax node = (BinaryExpressionSyntax)context.Node;
- bool leftHasWarning = this.Analyze(context, node.Left);
+ bool leftHasWarning = this.WarnIfOperandImplicitlyConvertsNetField(context, node.Left);
if (!leftHasWarning)
- this.Analyze(context, node.Right);
+ this.WarnIfOperandImplicitlyConvertsNetField(context, node.Right);
}
catch (Exception ex)
{
@@ -86,22 +241,25 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
/// <param name="context">The analysis context.</param>
/// <param name="operand">The operand expression.</param>
/// <returns>Returns whether a diagnostic message was raised.</returns>
- private bool Analyze(SyntaxNodeAnalysisContext context, ExpressionSyntax operand)
+ private bool WarnIfOperandImplicitlyConvertsNetField(SyntaxNodeAnalysisContext context, ExpressionSyntax operand)
{
- const string netcodeNamespace = ImplicitNetFieldCastAnalyzer.NetcodeNamespace;
-
TypeInfo operandType = context.SemanticModel.GetTypeInfo(operand);
- string fromNamespace = operandType.Type?.ContainingNamespace?.Name;
- string toNamespace = operandType.ConvertedType?.ContainingNamespace?.Name;
- if (fromNamespace == netcodeNamespace && fromNamespace != toNamespace && toNamespace != null)
+ if (this.IsNetType(operandType.Type) && !this.IsNetType(operandType.ConvertedType))
{
string fromTypeName = operandType.Type.Name;
string toTypeName = operandType.ConvertedType.Name;
- context.ReportDiagnostic(Diagnostic.Create(ImplicitNetFieldCastAnalyzer.Rule, context.Node.GetLocation(), operand, fromTypeName, toTypeName));
+ context.ReportDiagnostic(Diagnostic.Create(this.Rules["SMAPI001"], context.Node.GetLocation(), operand, fromTypeName, toTypeName));
return true;
}
return false;
}
+
+ /// <summary>Get whether a type symbol references a <c>Netcode</c> type.</summary>
+ /// <param name="typeSymbol">The type symbol.</param>
+ private bool IsNetType(ITypeSymbol typeSymbol)
+ {
+ return typeSymbol?.ContainingNamespace?.Name == NetFieldAnalyzer.NetcodeNamespace;
+ }
}
}