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path: root/src/SMAPI.ModBuildConfig/DeployModTask.cs
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Diffstat (limited to 'src/SMAPI.ModBuildConfig/DeployModTask.cs')
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 357e02b5..70761a2f 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -9,6 +9,7 @@ using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using Newtonsoft.Json;
using StardewModdingAPI.ModBuildConfig.Framework;
+using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
@@ -91,7 +92,8 @@ namespace StardewModdingAPI.ModBuildConfig
try
{
new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out manifest);
- } catch (JsonReaderException ex)
+ }
+ catch (JsonReaderException ex)
{
// log the inner exception, otherwise the message will be generic
Exception exToShow = ex.InnerException ?? ex;
@@ -100,7 +102,7 @@ namespace StardewModdingAPI.ModBuildConfig
}
// validate the manifest's fields
- if (!manifest.TryValidate(out string error))
+ if (!ManifestValidator.TryValidate(manifest, out string error))
{
this.Log.LogError($"[mod build package] The mod manifest is invalid: {error}");
return false;