diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 52 |
1 files changed, 34 insertions, 18 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index a177840c..d1c8a4eb 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -19,14 +19,10 @@ <!-- set default settings --> <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName> - <ModUnitTests Condition="'$(ModUnitTests)' == ''">False</ModUnitTests> <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy> <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip> - - <!-- disable mod deploy in unit test project --> - <EnableModDeploy Condition="'$(ModUnitTests)' == true">False</EnableModDeploy> - <EnableModZip Condition="'$(ModUnitTests)' == true">False</EnableModZip> + <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput> </PropertyGroup> <!-- find platform + game path --> @@ -35,6 +31,7 @@ <PropertyGroup> <!-- Linux --> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> <!-- Mac (may be 'Unix' or 'OSX') --> @@ -44,10 +41,18 @@ </When> <When Condition="$(OS) == 'Windows_NT'"> <PropertyGroup> + <!-- default paths --> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + + <!-- registry paths --> <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> + + <!-- derive from Steam library path --> + <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> + <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> </PropertyGroup> </When> </Choose> @@ -62,40 +67,45 @@ <ItemGroup> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> - <Reference Include="Netcode" Condition="Exists('$(GamePath)\Netcode.dll')"> + <Reference Include="Netcode"> <HintPath>$(GamePath)\Netcode.dll</HintPath> <Private>False</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="Stardew Valley"> <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> + <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces"> + <HintPath>$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> </ItemGroup> @@ -113,22 +123,27 @@ <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="StardewValley"> <HintPath>$(GamePath)\StardewValley.exe</HintPath> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> + <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces"> + <HintPath>$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> <Reference Include="xTile"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> - <Private Condition="$(ModUnitTests)">true</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> </ItemGroup> </Otherwise> @@ -160,6 +175,7 @@ ProjectDir="$(ProjectDir)" TargetDir="$(TargetDir)" GameDir="$(GamePath)" + IgnoreModFilePatterns="$(IgnoreModFilePatterns)" /> </Target> </Project> |